Link's First Custom Cube: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Creature – Human Advisor
Whenever one or more other creatures arrive, if any are white, you gain 1 life. If any are blue, scry 1. If none were cast, and Planar Researcher hasn't had a counter placed on it this turn, put a +1/+1 counter on Planar Researcher.
1/1
Creature – Fungus Beast
You may play land cards and creature cards from your graveyard. When you play a card this way, if it would enter the battlefield, put it into your hand instead.
3/3
 R 
Creature – Merfolk Wizard
Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays {1}.
{1}{u}, Sacrifice Walker in the Void: Draw a card.
2/2
Creature – Cleric
Whenever a player casts a noncreature spell, creature a 0/0 black Germ creature token.
Creature tokens you control get +1/+1.
1/2
Creature – Bird Shaman
Flying, faze
{u}, {q}, Return Cloud Whisperer to its owner's hand: Draw a card.
3/1
Touch the Border
{u}
 
Sorcery – Adventure
Scry 3.
Creature – Giant Shaman
Defender, trample, reach
Creatures you control apply trample while blocking as well as attacking.
5/4
 C 
Creaure – Cat
Flash
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield.
3/2
Artifact
{t}: Add {u} or {b} to your mana pool.
{2/u}, {t}: Target player puts the top two cards of his or her library into his or her graveyard.
{2/b}, {t}: Exile up to three target cards from graveyards.
Creature – Human Noble
Vigilance
{w}{b}, Tap two untapped creatures you control: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
All breeding in Teruga must be done according to the strictest of regulations.
2/3
 C 
Creature – Cleric
Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
 C 
Creature – Human Cleric Knight
Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay {1}. If you do, for as long as you control that creature, exile target creature an opponent controls.
2/3
Creature – Angel
Flying
{1}{w/u}, Tap an untapped creature you control: Exile target nonland permanent you own. It gains "{1}: Return this card to the battlefield."
3/2
 C 
Enchantment
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Instant
Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield.
Sorcery
Destroy all creatures with power 3 or greater.

Planar Researcher (none)
Overgrown Baloth (none)
Walker in the Void (rare)
Plague Priest (none)
Cloud Whisperer (none)
Pillar Guardian (none)
Starlit Lion (common)
Scepter of the Lost (none)
Terugan Officiant (none)
Banisher (common)
Paladin of Marthanos (common)
Dreamweaver Angel (none)
Bastioned Bliss (common)
Transmogrify (common)
The Meek Inherit (none)