Unrest: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Ogre Anarchist enters the battlefield, choose one —
• Destroy target Gate. • Discard a card, then draw a card. 3/3
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Islandwalk
, : Search your library for a Rebel creature card with converted mana cost three or less and put it onto the battlefield. Then, shuffle your library. 2/4
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Infiltrate (You may have this enter the battlefield under an opponent's control.)
When Bloodied Imposter enters the battlefield, sacrifice another creature you control. If you can't, sacrifice Bloodied Imposter. 2/3
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When New Dawn Orator enters the battlefield, Rebel creatures you control gain trample until end of turn.
, : Search your library for a Rebel card with converted mana cost four or less and put it onto the battlefield. Then, shuffle your library. 4/4
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Equipped creature gets +1/+1 and has ", return Hushblade to its owner's hand: Counter target noncreature spell."
Equip |
, : Search your library for a Rebel card with converted mana cost one or less and put it onto the battlefield. Then, shuffle your library.
: Put target Rebel you control on the bottom of its owner's library. 2/2
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Infiltrate (You may have this enter the battlefield under an opponent's control.)
At the beginning of your upkeep, target opponent draws a card. 2/3
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Flying
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay . If you do, put a +1/+1 counter on this.) 2/1
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Lifecycle (, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
When Sludge Thrower enters the battlefield, target creature gets -4/-4 until end of turn. 4/4
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Look at the top two cards of target opponent's library. Put one of them into that player's graveyard.
Draw a card. Gateless-sympathizing businesses quickly found themselves the victims of devastating clerical errors.
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Incubate (You may have this enter the battlefield with a +1/+1 counter on it. If you do, it enters the battlefield tapped and doesn't untap during your next untap step. )
Whenever Frost Slimer attacks, if it has a +1/+1 counter on it, tap target creature. It doesn't untap during its controller's next untap step. 3/2
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Lifecycle (, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.)
2/2
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Flash (You may cast this spell any time you could an instant.)
When Warden of the Ninth enters the battlefield, Rebel creatures you control gain protection from the color of your choice until end of turn. 2/2
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Flying
Lifecycle (, sacrifice a creature with power equal to or greater than this creature's power: Return this creature from your graveyard to the battlefield. Lifecycle only as a sorcery.) Marrow Imp can't block. 2/2
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Flying, vigilance
, : Search your library for up to Y Rebel cards each with converted mana cost X or less and put them onto the battlefield. Then, shuffle your library. 5/5
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Ogre Anarchist
(common)
Lake Smuggler
(common)
Bloodied Imposter
(uncommon)
New Dawn Orator
(common)
Hushblade
(rare)
Retrieval Squad
(uncommon)
Information Leaker
(uncommon)
Trained Spellwing
(common)
Sludge Thrower
(uncommon)
Filing Error
(common)
Frost Slimer
(uncommon)
Slime Beetle
(common)
Warden of the Ninth
(common)
Marrow Imp
(common)
Savior of the Ninth
(rare)