Liberia: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Human Soldier
As long as Forteplazian Guard is equipped, it can block any number of creatures.
Whenever Forteplazian Guard blocks, you may dig 5 for an Equipment. (Look at the top five cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom in any order.)
2/4
 U 
Sorcery
Shuffle any number of cards from your hand into your library, then draw that many cards.
Minds as patient as the mermaids’ don’t need to rush. They spend their time gathering information to tell when to execute their big ideas.
 R 
Land – Island
(T: Add {u} to your mana pool.)
Heavenlake Waters enters the battlefield tapped.
{r}, {t}: Reveal the top three cards of your library. Target opponent puts one of them on the bottom of your library. Then you put one of them on the bottom of your library.
 C 
Creature – Boar Beast
Trample
It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve.
5/5
 U 
Instant
Destroy target nongreen creature. Put a 1/1 black Spirit creature token with flying onto the battlefield.
“We understand Moongrove, its spirit, its natural order. But this place is different. This forest defends itself by its own of those who don’t understand it. Lucky it’s not us.” —Tamya, landreader Soleil
 C 
Sorcery
Target creature can’t block this turn.
Draw a card.
Adapt—If Heavenlake Misguide targets a blue creature, you may pay {1}{u} rather than pay its mana cost.
Mermaids don’t know how to deal with strangers, so their only choice is to keep them away.
 U 
Creature – Human Wizard Knight
Flying
{w}: Moonknight Patrol gains first strike until end of turn.
{1}{b}: Moonknight Patrol gets +1/+0 until end of turn.
Moonknights patrol Forteplaza’s surroundings, protecting it from the dangers that inhabit Liberia.
2/1
 M 
Legendary Creature – Troll Shaman
Deathtouch
When Nilvorg the Exterminator enters the battlefield, destroy all lands of the type of your choice. You lose 1 life for each land put into a graveyard this way.
Permanents can’t be regenerated.
3/5
 M 
Enchantment – Aura
Enchant green creature
Enchanted creature gets +3/+3, has trample, and is indestructible.
“Many worship the creatures for their seize, but that’s wrong. The strength isn’t reflected in your size, but in your trascendence.”
—Naturalizing jötun
 C 
Creature – Human Soldier
Forteplazian Soldier has first strike and vigilance as long as you control another nonblack creature.
“Queen Cecilia’s soldiers are Forteplaza’s pride. Those who don’t work in group don’t contribute to the group at all.”
1/1
 C 
Instant
Target creature gains haste until end of turn and attacks you this turn if able.
Adapt—If Heavenlake Joy targets a red creature, you may pay {r} rather than pay its mana cost.
Sirens seek the appropiate emotion in their victims to lure them, but are pleased to find some are already prepared.
 M 
Sorcery
Each player sacrifices four lands. Spontaneous Eruption deals damage to each opponent equal to the number of Islands sacrificed this way. Add {r}{r}{r}{r} to your mana pool.
The volcano knows where to hurt.
 R 
Instant
Name a nonland card, then dig 7 for the named card. (Look at the top seven cards of your library. You may reveal a card with that name from among them and put it into your hand. Put the rest on the bottom in any order.)
“One linear path is merely an opportunity for our brain to make it a wide-open space.”
—Brazeira, Queen of Sirens
 U 
Creature – Spirit
{1}, Sacrifice Cursing Banshee: Counter target noncreature spell unless its controller has you gain 7 life.
Adapt—If an opponent has more life than you, you may pay {1}{w} rather than pay Cursing Banshee’s mana cost.
3/2
 R 
Creature – Treefolk Nightmare
When Soil Entity enters the battlefield, put five 1/1 black Spirit creature tokens with flying onto the battlefield under target opponent’s control.
Creatures with flying can only block creatures with flying.
“...Finally, the soil rose, returning life to the impure, but never forgiving their actions.” —Legend of the Entities, page 5
5/5
 T 
Creature – Spirit
Flying
1/1

Forteplazian Guard (uncommon)
Careful Planification (uncommon)
Heavenlake Waters (rare)
Giant Warthog (common)
Corrupt the Heart (uncommon)
Heavenlake Misguide (common)
Moonknight Patrol (uncommon)
Nilvorg the Exterminator (mythic)
Impenetrable Skin (mythic)
Forteplazian Soldier (common)
Heavenlake Joy (common)
Spontaneous Eruption (mythic)
Mirrored Dreams (rare)
Cursing Banshee (uncommon)
Soil Entity (rare)
Spirit (token)