Quas: The Hourglass of Eternities: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Human Cleric
When Soul Cleanser battlefield, you may exile up to three cards from your graveyard.
2/1
 C 
Instant
Put two -1/-1 counters on target attacking or blocking creature.
 R 
Land
RL05 GW Land enters the battlefield tapped, unless you exile a green or a white card from your hand.
{t}: Add {g} or {w} to your mana pool.
 C 
Creature – Human Cleric
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
When Devout Healer enters the battlefield, if its onus is white, gain 3 life.
2/2
 C 
Sorcery
Put two colorless 1/1 Sand creature tokens onto the battlefield.
Flashback {4}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 U 
Creature – Human Soldier
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
As long as Proud Private's onus is a white creature, it gets +1/+1.
1/1
 R 
Land
RL03 BR Land enters the battlefield tapped, unless you exile a black or a red card from your hand.
{t}: Add {b} or {r} to your mana pool.
 C 
Creature – Human Cleric
Legacy (As this creature enters the battlefield,you may choose an exiled card you control. It becomes this creature's onus. A card can't an onus more than once at a time.)
When Sandcaller enters the battlefield, if its onus is white, put two 1/1 colorless Sand creature tokens onto the battlefield.
2/2
 C 
Creature – Human Soldier
Whenever a creature enters the battlefield under you control, you may tap it. If you do, Outpost Guard gets +1/+1 until end of turn.
1/2
 C 
Creature – Giant
Misticize – Whenever an instant or sorcery card you control is exiled, Expedition Bag Carrier gains first strike until end of turn.
3/2
 C 
Creature – Camel
2/2
 C 
Instant
Creatures you control get +2/+1 until end of turn. If you have four or more cards exiled, those creatures gain lifelink until end of turn.
 U 
Creature – Human Soldier
Flash
When Zealous Comrade enters the battlefield, another target creature you control gains protection from a color of your choice until end of turn.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each of their exiled cards.
 C 
Creature – Bird
Flying
When Wasteland Hawk enters the battlefield, you may search your library for up to three cards named Wasteland Hawk and exile them. If you do, shuffle your library.
1/1

Soul Cleanser (common)
Erosion Wind (common)
RL05 GW Land (rare)
Devout Healer (common)
Skittering Dunes (common)
Proud Private (uncommon)
RL03 BR Land (rare)
Sandcaller (common)
Outpost Guard (common)
Expedition Bag Carrier (common)
Roaming Dromedary (common)
Inspired Stand (common)
Zealous Comrade (uncommon)
Weight of Memories (common)
Wasteland Hawk (common)