Yet another card dump (Circeus's): Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Instant
Choose a permanent. Search your library for a card with the same name as the chosen permanent and put it into your graveyard, then shuffle your library.
 U 
Instant
Target player exiles a creature they control.
 C 
Sorcery
Until end of turn, gain control of target creature that was dealt damage this turn. Untap that creature. It gains haste until end of turn.
 U 
Creature – Zombie
At the beginning of your upkeep, if Dragcorpse is in your graveyard, exile it, then mill three cards.
2/2
 R 
Sorcery
As an additional cost to cast Frenetic Creation, discard a card.
Destroy all artifacts.
Draw a card.
It is common for a rigger to destroy all his previous creations in pursuit of his newest idea.
 U 
Instant
Target player loses 2 life.
If {r} was spent to cast Grixis Lore, you may have target creature get +2/+0 until end of turn.
If {u} was spent to cast Grixis Lore,target player mills three cards.
{3}{r}
 
 U 
Instant
Creatures you control gain intimidate until end of turn.
State
{1}{w}
 
 U 
Instant
Creature you control gain indestructible until end of turn.
{4}{w}
 
 C 
Instant
The controller of each creature that dealt damage this turn sacrifices it unless they pay {2}.
Dandy
{1}{w}
 
 C 
Instant
Target attacking creature's controller sacrifices it unless they pay {2}.
 U 
Creature – Wizard
Xenophobia — Whenever Revisionist Mage becomes blocked by a nonwhite creature, exile target creature blocking Revisionist Mage. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
2/2
 C 
Creature – Human Wizard
Whenever an enchantment enters or leaves the battlefield, you gain 1 life.
2/3
 R 
Instant
Choose two — Each player loses one life for each attacking or blocking creature they control; or creatures you control gain lifelink until end of turn; or target player exiles a card from their hand; or target creature gets +2/+2 until end of turn.
 U 
Instant
Counter target spell or ability if it targets another spell or ability.
 U 
Instant
Target player sacrifices a creature with converted mana cost 2 or less.
 R 
Creature – Spirit
Esprit de Corps can't have counters placed on it.
Esprit de Corps's power and toughness are each equal to the total number of +1/+1 counters on creatures.
*/*
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Escalate {w} (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.)

Thanathonautics (common)
Extreme Edict (uncommon)
Final Straw (common)
Dragcorpse (uncommon)
Frenetic Creation (rare)
Grixis Lore (uncommon)
Church // State (uncommon)
Fine // Dandy (common)
Revisionist Mage (uncommon)
Magic Recycler (common)
Orzhov Command (rare)
Curse-eater (uncommon)
Edict of Strength (uncommon)
Esprit de Corps (rare)
Flay the Enemy (common)