Yet another card dump (Circeus's): Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Choose a permanent. Search your library for a card with the same name as the chosen permanent and put it into your graveyard, then shuffle your library.
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Target player exiles a creature they control.
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Until end of turn, gain control of target creature that was dealt damage this turn. Untap that creature. It gains haste until end of turn.
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At the beginning of your upkeep, if Dragcorpse is in your graveyard, exile it, then mill three cards.
2/2
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As an additional cost to cast Frenetic Creation, discard a card.
Destroy all artifacts. Draw a card. It is common for a rigger to destroy all his previous creations in pursuit of his newest idea.
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Target player loses 2 life.
If was spent to cast Grixis Lore, you may have target creature get +2/+0 until end of turn. If was spent to cast Grixis Lore,target player mills three cards. |
Creatures you control gain intimidate until end of turn.
Creature you control gain indestructible until end of turn.
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The controller of each creature that dealt damage this turn sacrifices it unless they pay .
Target attacking creature's controller sacrifices it unless they pay .
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Xenophobia — Whenever Revisionist Mage becomes blocked by a nonwhite creature, exile target creature blocking Revisionist Mage. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
2/2
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Whenever an enchantment enters or leaves the battlefield, you gain 1 life.
2/3
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Choose two — Each player loses one life for each attacking or blocking creature they control; or creatures you control gain lifelink until end of turn; or target player exiles a card from their hand; or target creature gets +2/+2 until end of turn.
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Counter target spell or ability if it targets another spell or ability.
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Target player sacrifices a creature with converted mana cost 2 or less.
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Esprit de Corps can't have counters placed on it.
Esprit de Corps's power and toughness are each equal to the total number of +1/+1 counters on creatures. */*
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Target creature gets +1/+0 and gains first strike until end of turn.
Escalate (Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) |
Thanathonautics
(common)
Extreme Edict
(uncommon)
Final Straw
(common)
Dragcorpse
(uncommon)
Frenetic Creation
(rare)
Grixis Lore
(uncommon)
Church // State
(uncommon)
Fine // Dandy
(common)
Revisionist Mage
(uncommon)
Magic Recycler
(common)
Orzhov Command
(rare)
Curse-eater
(uncommon)
Edict of Strength
(uncommon)
Esprit de Corps
(rare)
Flay the Enemy
(common)