Rampage of Flames: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Land
{t}: Add {3} to your mana pool. Spend this mana only on non-artifact spells.
If Dream Dungeons is tapped at the end of your turn, discard a card at random.
Mana burn applies to you.
Dream Dungeons doesn't untap on your next turn after you tap it for mana.
 U 
Snow Land – Urza's Desert Gate
{t}: Add {1} to your mana pool. Target land becomes a Desert in addition to its other types. Prevent the next 1 damage you would take this turn, then take 1 damage at the beginning of your next upkeep step.
Camels you control are indestructible.
 U 
Creature – Gargoyle
When Ebony Gatekeeper deals combat damage, if Ebony Gatekeeper is not in a graveyard at the end of the turn, exile that creature.
1/2
 M 
Legendary Artifact Creature – Golem Wizard
{2/w}{2/u}{2/b}{2/r}{2/g}, {t}: If you spent 7 or less mana this turn on abilties of creatures, you may put a creature card from your hand onto the battlefield. Otherwise, draw 3 cards, then discard a noncreature card. If you don't, put 3 cards you drew this turn on top of your deck, then discard a card.
1/1
 C 
Instant
Target creature gets +3/+3 and trample until end of turn.
 C 
Creature – Shade
{b}{g}: Wormwood Shade gets +1/+1 until end of turn.
Land – Forest Plains
Royal Gardens comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {g}{w} to your mana pool.
 R 
Land – Forest Island
Fertile River comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {g}{u} to your mana pool.
 M 
Enchantment
You may cast Mastery of Fire from your library by sacrificing 7 untapped Mountains.
When Mastery of Fire enters the battlefield, put a blaze counter on each permanent you don't control.
Permanents with blaze counters on them deal 1 damage to their controller whenever they become tapped.
Creatures with blaze counters on them get +1/-3.
If a permanent has 4 or more blaze counters on it at any time, it is destroyed.
Artifact Creature – Human Cleric Wizard
Indestructible
Shroud
Creatures blocking or blocked by Metallurgeon Pacifist get +0/+1.
1/1
 R 
Land – Island Swamp
Dripping Cavern comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {b}{u} to your mana pool.
 R 
Land – Mountain Swamp
Molten Satellite comes into play tapped.
{t}, Put a -1/-1 counter on a creature you control: Add {b}{r} to your mana pool.
 R 
Creature – Vampire Rouge
Haste, flying
When Stealer of Thoughts deals damage to a player this turn, draw a card. That player skips their next draw phase.
2/1
 U 
Creature – Spirit
Whenever Dwindling Apparation blocks or is blocked, put a -1/-1 counter on Dwindling Apparation at end of combat.
As long as Dwindling Apparation has power less than 4, it must attack each turn if able.
7/6
 C 
Sorcery
For each permanent with a blaze counter on it, put a blaze counter on that permanent.

Dream Dungeons (uncommon)
Fallout Sheltergate (uncommon)
Ebony Gatekeeper (uncommon)
Colossus Summoner (mythic)
Destructive Growth (common)
Wormwood Shade (common)
Royal Gardens (none)
Fertile River (rare)
Mastery of Fire (mythic)
Metallurgeon Pacifist (none)
Dripping Cavern (rare)
Molten Satellite (rare)
Stealer of Thoughts (rare)
Dwindling Apparation (uncommon)
Stoke the Fires (common)