zzo38 (no specific set): Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Vanguard
Hand -1, Life +1
Command requirement--at least one of each conventional basic land.
Pay 2 life, Exile a nonbasic card from your hand: Create a tapped basic land token with a basic land type of your choice. You cannot play lands this turn. This ability can be used only as a sorcery, only once per turn, and only if you did not play a land this turn.
Legendary Creature – ?
Persist
Last strike
When ~ enters the battlefield or dies, choose a name. Each player creates a 2/2 legendary creature token with the chosen name.
2/2
Instant
Remove all damage marked on all permanents.
Target player gains 1 life.
Split second
Creature – ?
At the beginning of your upkeep, if ~ is monstrous then create a token that is a copy of it, else monstrosity 1.
Echo {1}
1/1
Conspiracy
Hidden agenda
When ~ is faced up, it deams 1 damage to target permanent with the chosen name.
Drafted: You get a consumable with "This object deals 1 damage to target damageable."
Instant
Target creature gets +4/+4 and loses all abilities until end of turn.
Flashback--sacrifice a creature with power 4 or greater
Creature – Scorpion Monger
Echo {0}
{3}: Target creature gains toxic 1 and antitoxic 1 and -1/-0 until end of turn. Any player can use this ability.
2/2
Sorcery
Target creature gets +1/+1 until your next turn begins. If your mana pool has five or more green manas, +2/+3 instead of +1/+1.
At the beginning of your upkeep, you may pay {1}. If you do, return ~ from your graveyard to your hand.
Artifact – Vehicle
Trample
{2}, Exile two untapped creatures you control: ~ becomes a Beast Horror creature and loses all other types and subtypes and gains all activated abilities of the exiled creatures. Activate this ability only if ~ is a untapped artifact.
When ~ leaves the battlefield, return all permanents exiled to pay costs of the above activated ability to the battlefield tapped.
3/3
Artifact
{2}, {t}, Sacrifice a permanent: Regenerate target permanent. When that permanent regenerates in this way, you gain 1 life.
Land
{1}, {t}: Add three manas of any single color into your mana pool. This mana cannot be spent if there are any objects in the stack.
Echo {1}
Sorcery
Each player chooses one tenth of the permanents they control at random, rounding up, and then each player sacrifices the permanents chosen in this way.
If Chaotic Decimation is kicked, Chaotic Decimation deals damage to each player equal to one tenth of that player's life total, rounding down.
Kicker {?}
Suspend 2--{?}
Scheme
When you set this scheme in motion, create a white 1/1 Human Soldier creature token with banding.
When you set this scheme in motion, ~ deals X damage to target non-Human creature, where X is the number of Human tokens you control.
Creature – ?
Persist
When ~ attacks, if it does not have any landwalk ability, the defending player chooses a basic land type. ~ gains that landwalk ability.
2/2
Legendary Enchantment
Unleash
Players and permanents with a prime number of counters have shroud.

Card138695 (none)
Card138533 (none)
Card138898 (none)
Card136229 (none)
Card138308 (none)
Card138532 (none)
Card139619 (none)
Card139518 (none)
Card129286 (none)
Card131136 (none)
Card138271 (none)
Chaotic Decimation (none)
Card138974 (none)
Card138895 (none)
Mathematical Puzzlement (none)