Greyhawk Adventures: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 M 
Legendary Creature – Demon
When Fraz-Urb'luu enters the battlefield or attacks, create a 0/0 blue and black Shapeshifter token creature with "This creature enters the battlefield as a copy of any creature on the battlefield, except it has "{u}{b}, {t}: Destroy target creature with the same name as this creature."
6/6
{1}{b}
 
 C 
Creature – Demon
A deck can have any number of cards named Dretch.
When Dretch enters the battlefield roll a d20
1-9 – Do nothing.
10-19 – Create a 1/1 black Demon creature token.
20 – Create a token copy of Dretch.
1/1
 R 
Land – Swamp Mountain
Brimstone Cavern enters the battlefield tapped unless you control a Basic Swamp or a Basic Mountain.
{t}: Add {b} or {r}
 R 
Legendary Creature – God
Lifelink
Whenever a nontoken Sphinx enters the battlefield under your control create a 3/3 white and blue Sphinx creature token with flying.
Tap two Sphinxes you control: Scry 2 then draw a card.
Sacrifice a Sphinx: Return Rao, the Mediator to its owner's hand.
3/5
 C 
Creature – Kobold
Whenever Wyvernsting Kobold attacks, defending player loses 1 life.
Whilst not particularly threatening physically, a Wyvernsting Kobold's tail stinger contains a somewhat virulent poison.
0/1
 R 
Land – Island Swamp
Desecrated Tarn enters the battlefield tapped unless you control a Basic Island or a Basic Swamp.
{t}: Add {u} or {b}
 U 
Creature – Human Rogue
Skulk
When Hand of Kurell enters the battlefield target opponent mills three cards.
1/3
 U 
Creature – Human Knight
Vigilance
{1}{b}: Robilar's Cohort gains your choice of First Strike or Deathtouch until end of turn.
2/3
{r}
 
 R 
Creature – Goblin Rogue
Prevent all damage that would be dealt to Nilbog.
If Nilbog would deal combat damage to a player, prevent that damage and the defending player gains an amount of life equal to the damage prevented this way instead.
1/1
 R 
Land – Mountain Forest
Treeline Cleft enters the battlefield tapped unless you control a Basic Mountain or a Basic Forest.
{t}: Add {r} or {g}
 R 
Legendary Creature – Human Rogue
Whenever Gord the Rogue deals combat damage to a player they mill that many cards, then you may exile a card from that player's graveyard.
You may play cards exiled this way as long as they remain exiled and you may spend mana as though it were mana of any color to cast spells exiled this way.
2/3
 R 
Sorcery
Choose one:
• Draw three cards then discard a card.
• Return target Instant or Sorcery card from your Graveyard to your hand.
Legendary Creature – God
Haste, Trample
Whenever a Forest enters the battlefield under your control, create a 3/3 red and green Centaur creature token with Haste.
Tap three untapped Centaurs you control: reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest on the bottom of your library in a random order.
Sacrifice a Centaur: Return Skerrit, the Hoofed Lord to its owner's hand.
5/5
{4}
 
 R 
Legendary Artifact – Equipment
Equipped creature gets +2/+2 and gains Hexproof.
Whenever equipped creature deals combat damage to a player, return target nonland permanent that player controls to its owner's hand.
Equip {3}
 U 
Creature – Human Barbarian
When Fanatic of Erythnul deals combat damage to an opponent create a 3/1 black and red Barbarian creature token.
3/1
 T 
Colour indicator R Token Creature – Kobold
0/1

Fraz-Urb'luu (mythic)
Dretch (common)
Brimstone Cavern (rare)
Rao, the Mediator (rare)
Wyvernsting Kobold (common)
Desecrated Tarn (rare)
Hand of Kurell (uncommon)
Robilar's Cohort (uncommon)
Nilbog (rare)
Treeline Cleft (rare)
Gord the Rogue (rare)
Rary's Mnemonic Enhancer (rare)
Skerrit, the Hoofed Lord (none)
Wave (rare)
Fanatic of Erythnul (uncommon)
Kobold (token)