Hinterlands of Ghocamer: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
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Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Produce one mana of any color.")
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Mimicry (as this permanent enters, you may have it gain a keyword on another permanent)
2/2
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Target creature gets two +1/+1 counters.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
If you control a creature with the greatest power among creatures on the field, draw a card. |
Escort (creatures with escort must be blocked before creatures without escort)
3/1
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Augmentation 1 (This creature gets +1/+1 for each attachment attached to it)
Whenever Armory Display enters or attacks, you may attach any number of target Attachment (Aura, Equipment, and/or Fortification) to it. 1/1
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Equipped creature gets +2/+0 and has Virulence (damage dealt by this can't be prevented).
: Equipped creature gains Skullbreaker 2 (When this deals damage to a player, that player exhausts two lands.) until end of turn. Equip |
Attachment (Aura, Equipment, and/or Fortification) spells you cast cost less to cast.
Equip abilities you activate cost less to activate. 2/2
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Target permanent phases out.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
You may change the targets of target spell. |
Whenever an Attachment (Aura, Equipment, and/or Fortification) attaches to a permanent or player, each opponent loses 1 life.
1/1
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You and target opponent mill three cards. If the mana values of any of your milled cards and any of their milled cards is equal, that player loses 3 life and you gain 3 life.
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Choose target spell. Its controller mills a card. If the mana values of the spell and the milled card is equal, counter that spell.
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Flying, double strike, Skullbreaker 1 (When this deals damage to a player, that player exhausts one lands.)
Whenever Lobotomy Specter deals combat damage to a player, that player discards a card. 1/3
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When White Phase Removal enters, target creature or planeswalker phases out until White Phase Removal leaves. You gain life equal to the mana values of that permanent and all Attachment (Aura, Equipment, and/or Fortification)s attached to it.
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When Solflare Weaponsmith enters, create a Weapon (Equipment artifact with "Equipped creature gets +1/+1" and "Equip , ") token.
3/2
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Heart // Soul
(uncommon)
Hybrid Treasure
(common)
Hybrid Blue Common
(common)
Proud // Present
(common)
Hybrid White Common
(common)
Armory Display
(rare)
Contraband Taser
(rare)
Dealer of Arms
(uncommon)
Pause // Reflect
(common)
Drabmmok Deceiver
(common)
Compare Drain Life
(common)
Compare Cancel
(common)
Lobotomy Specter
(rare)
White Phase Removal
(uncommon)
Solflare Weaponsmith
(common)