Cortraevas: Perpetuality: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Target blocking creature you control becomes a 4/4 Ape until end of turn. If that creature had any counters on it, draw a card.
Álvarez had remembered the might and cleverness of creatures long since gone.
 R 
Artifact – Equipment
When Grafted Heart enters the battlefield, gain 5 life.

Whenever the equipped creature would die, you may exile it instead. If you do lose 2 life and return up to two target artifact cards from your graveyard to your hand.

Equip {2}
 R 
Artifact
Whenever you activate a non-mana ability of another artifact by spending mana or tapping it, put a charge counter on Awakening Machine.

At the beginning of your upkeep, up to X target artifacts you control become X/X creatures where X is the number of charge counters on Awakening Machine.
 C 
Artifact Creature – Vampire Warrior
Whenever a permanent you control loses one or more counters for the first time each turn, Ward A10 Reserve gets +2/+0 until end of turn.
4/3
 C 
Instant
Exile target artifact or enchantment. If a permanent exiled this way had one or more counters on it, gain 2 life and draw a card.
 C 
Creature – Spirit
Haste
In life they ran free, enjoying the dwindling wonders of Cortraevas. In death, they run searching to see some sign of hope or peace on Cortraevas.
3/3
 C 
Artifact
{4},{t}: Tap target nonland permanent. If you control two or more permanents named Oppressive Magnesphere, that permanent cant' activate its activated abilities and doesn't untap during its controller's next untap stap.
 C 
Artifact
{t}: Each player reveals their hand.

Whenever an artifact enters the battlefield under your control, you may exile a card face down from your hand until end of turn. You may play that card from exile this turn.
 U 
Artifact
Whenever an artifact creature you control attacks, you put a charge counter on Energy Converter.

Remove a charge counter: Until end of turn, artifacts may repurpose other counters from permanents you control as if they were +1/+1 counters on creatures.
 U 
Artifact Creature – Vampire Warrior
Menace, Repurpose (As you cast this spell, you may remove any number of +1/+1 counters from creatures you control.)

When Viralblade Marauder enters the battlefield, you gain X life and each opponent loses X life, where X is the number of counters Viralblade Marauder repurposed.
3/3
 C 
Land
Garden of Secrets enters the battlefield tapped.

{t}: Add {u} or {b}.
Tap two nontoken artifacts: Untap Garden of Secrets. Activate this, only during an opponent's turn, and only once each turn.
 R 
Creature – Elemental Phoenix
Flying, haste
At the beginning of your endstep, if you activated two or more nonmana abilities or cast two or more instant or sorcery spells, return Reignition Phoenix from your graveyard to your hand.
3/2
 R 
Land
Somber Sanctum enters the battlefield tapped unless you control a blue artifact.
{t}: Add {u}.
{t}: Add {b}. Activate this ability only if you control a black artifact.
{t}: Add {w}. Activate this ability only if you control a white artifact.
 C 
Artifact Creature – Human Soldier
Whenever González Court's Recruiter deals combat damage to a player, you may pay {w}. If you do, create a 1/1 artifact creature Soldier token.
"Is this giving life to a cause?" -Samoset
2/2
 M 
Legendary Artifact
{2},{t}: Put a charge counter on Perpetua's Key.

{t}: Untap X target other artifacts, where X is the number of charge counters on Perpetua's Key.

Engage Defenses (uncommon)
Grafted Heart (rare)
Awakening Machine (rare)
Ward A10 Reserve (common)
Return to Before (common)
Escapist Wandering (common)
Oppressive Magnesphere (common)
Secrets Lock (common)
Energy Converter (uncommon)
Viralblade Marauder (uncommon)
Garden of Secrets (common)
Reignition Phoenix (rare)
Somber Sanctum (rare)
González Court's Recruiter (common)
Perpetua's Key (mythic)