Edekarlan, Torn Between Sky and Sea: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Artifact
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
{t}: Add {1}.
{t}: Add one mana of any color. Spend this mana only to cast a noncreature spell. Activate this ability only if Rising and Sinking Stone is aerial.
{t}: Add one mana of any color. Spend this mana only to cast a creature spell or pay for a creature's ability. Activate this ability only if Rising and Sinking Stone is aquatic.
 U 
Aquatic Creature – Jellyfish
Tap three untapped Water tokens: Target creature gets +0/+5 until end of turn.
A nuisance to plankton farmers, Pevosi Sea Tamers have herded Bolky Gown Jellies en masse to block aerial assaults in the Traedcian ocean.
0/4
 U 
Artifact
{t}: Put a card from your graveyard on the bottom of your library.

At the beginning of your upkeep, if you have no cards in your graveyard, sacrifice Guiding Tome, gain 4 life, and draw a card.
 U 
Aquatic Creature – Eurypterid
Pincer Guardian gets +1/+0 for each Water token you control.
Sacrifice a Water token: Pincer Guardian gains first strike until end of turn.
King Tralc called on every warrior he could to protect him, trained or beast.
2/2
 R 
Aerial Enchantment
Whenever a creature you don't control with hexproof enters the battlefield, target aerial creature you control deals damage equal to its power to that creature.
The bigger the beak, the less precision necessary- something will end up in the titanomaw's mouth.
 R 
Aquatic Creature – Merfolk Musician
Water tokens you control have "{1}{w}{w},{t}: Creatures you control get +1/+1 until end of turn."
Spectacle was necessary in tying Paulina to Veerpal. Veerpal knew she needed her time to as Queen of the Deep to be as extravagant as possible.
0/3
 U 
Creature – Dinocephalid
Hexproof, vigilance
At the beginning of each endstep, if no player lost life, scry 2.
Rulers and the constructs of their rule, come and go, just as life does.
3/3
 R 
Creature – Horror
Whenever Insatiable Hunger attacks, you may sacrifice a creature. If you do, each opponent sacrifices a creature or planeswalker.
5/5
 C 
Aquatic Enchantment – Aura
Enchant creature
Whenever the enchanted creature attacks or blocks, its controller loses 1 life and you create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
 U 
Creature – Human Warlock
At the beginning of your endstep, if a permanent you controlled left the battlefield this turn, gain 1 life and each opponent loses 1 life.
Descendants of kor, the humans knew that land was a finite resource. Breathable air being the same, was a terrifying, new reality.
2/2
 M 
Aerial Socery
As an additional cost to cast Carbon Dioxide Release, remove any number of sky counters from permanents you control.

Creatures get -X/-X until end of turn, where X is the number of sky counters removed. If X is five or greater, destroy up to three target planeswalkers or enchantments that you don't control.
 C 
Aquatic Creature – Merfolk Knight
When Long-Trident Knight enters the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."

Sacrifice a Water token: Until end of turn, whenever Long-Trident Knight become blocked, Long-Trident Knight deals 2 damage to target player.
2/3
 R 
Legendary Aerial Enchantment – Aura
Enchant aerial creature
Enchanted creature gets +3/+3, has lifelink vigilance, and is an Angel in addition to its other types.
Remove 5 Sky counters from an aerial creature. Attach Crown of the Heavens to that creature.
 C 
Aerial Creature – Kor Wizard
Gust- Whenever Relic Caller attacks and isn't blocked, you may sacrifice it. If you do, return target Aura or Equipment card from your graveyard to your hand.
3/2
 U 
Sorcery
Target player loses life equal to the number of enchantments you control.

{b}{g}, Exile Mysteries of Death from your graveyard: Enchanted creatures you control gain deathtouch until end of turn. Activate this ability only when you could cast a sorcery.

Rising and Sinking Stone (uncommon)
Bulky Gown Jelly (uncommon)
Guiding Tome (uncommon)
Pincer Guardian (uncommon)
Titanomaw's Sky-Blitz (rare)
Veerpal's Anthem Writer (rare)
Diligent Ulemosaurus (uncommon)
Insatiable Hunger (rare)
Splash Helplessly (common)
Galsys End-Prophet (uncommon)
Carbon Dioxide Release (mythic)
Long-Trident Knight (common)
Crown of the Heavens (rare)
Relic Caller (common)
Mysteries of Death (uncommon)