Frightful Desperation: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Giant Fungus
At the beginning of your upkeep, put a spore counter on Blemished Giant. Then, if there are three or more spore counters on it, sacrifice it and create three 1/1 green Saproling creature tokens.
The infection spreads ruthlessly. Such a great body, now but a husk incubating its seeds.
3/4
 C 
Creature – Zombie
Wither, decayed.
Flocks of desperates always crowd the necromancers' dens, bartering gold and oaths for their deads' souls. Charlatans, their whole lot: they never return but madness, and despair, and inchoate flesh.
3/1
 R 
Land
(Infected Marsh can be played from exile if it went on an adventure)

When Infected Marsh returns from an adventure, each player sacrifices a land and creates a land token with "{t}: add {c}".

{t}: add {c}.
Pathogenic Spread
{1}{c}
 
 R 
Sorcery – Adventure
As an additional cost to cast Pathogenic Spread, sacrifice X lands.

Create X 1/1 Insect creature tokens with flying and infect.
 U 
Artifact Creature – Demon
Flying, fear.

Sealed Evil is not a creature unless it's a token.
5/5
 C 
Instant
Bloodfest (until end of turn, whenever a creature dies, copy this spell except for its bloodfest ability.).

Put a +1/+1 counter on target creature. When it dies this turn, create a 1/1 green Insect creature token with flying.
 C 
Creature – Spirit
Vanishing 3.

Dying Ghost has -1/-1 for each time counter on it.
One last dance, before even unlife ends.
4/4
 R 
Instant
As an additional cost to cast this spell, destroy a creature that dealt damage this turn.
The dagger of assassins and the sword of marauders can be escaped. The axe of the hangman cannot.
 R 
Creature – Mutant Fungus
You may have Spreader of Decay enter the battlefield with a -1/-1 counter on it.

Whenever Spreader of Decay deals damage to a player or creature, move any number of counters between Spreader of Decay and that player or creature. If a counter would be put on a player in this way, put a poison counter on them instead.
3/3
 C 
Creature – Devil Imp
Whenever Joyful Torturer deals combat damage, it deals that much damage to you.
Its sadistic lust knows not friend from foe.
4/4
 C 
Creature – Plant
Defender.

Whenever Obstinate Sprout is dealt damage, create a Forest land token.
0/1
Legendary Creature – Demon Angel
Flying.

When The Reckoner enters the battlefield, create a 1/1 Goat creature token.

Whenever another non-artifact, non-Goat creature enters the battlefield under your control, sacrifice it unless you sacrifice a Goat.
5/5
 R 
Artifact
Pay {1} or 2 life: remove all restrictions on the mana in your mana pool.
 U 
Creature – Human Cleric
Protection from cards (tokens aren't cards.)

{t}: exile target nontoken permanent. If you do, that permanent's controller creates a token that's a copy of it and you put a +1/+1 counter on Prophet of the Meek.
1/3
 U 
Artifact – Food
{2}, {t}, Sacrifice Writhering Flesh: You gain 3 life.

If you would create one or more creature tokens, you may create that many Food tokens instead.
 U 
Creature – Eye Nightmare
Whenever Spark in the Dark blocks a creature, untap that creature and remove it from combat (that creature neither deals nor receive combat damage this turn).
It is not the abyss that stares back.
1/1

Blemished Giant (common)
Rotting Carcass (common)
Infected Marsh (rare)
Sealed Evil (uncommon)
Revitalizing Infestation (common)
Dying Ghost (common)
Inappellable Sentence (rare)
Spreader of Decay (rare)
Joyful Torturer (common)
Obstinate Sprout (common)
The Reckoner (none)
Fountain of Cleansing Tears (rare)
Prophet of the Meek (uncommon)
Writhering Flesh (uncommon)
Spark in the Dark (uncommon)