Frightful Desperation: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flying.
When The Reckoner enters the battlefield, create a 1/1 Goat creature token. Whenever another non-artifact, non-Goat creature enters the battlefield under your control, sacrifice it unless you sacrifice a Goat. 5/5
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Protection from cards (tokens aren't cards.)
: exile target nontoken permanent. If you do, that permanent's controller creates a token that's a copy of it and you put a +1/+1 counter on Prophet of the Meek. 1/3
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Whenever Spark in the Dark blocks a creature, untap that creature and remove it from combat (that creature neither deals nor receive combat damage this turn).
It is not the abyss that stares back.
1/1
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Wither, decayed.
Flocks of desperates always crowd the necromancers' dens, bartering gold and oaths for their deads' souls. Charlatans, their whole lot: they never return but madness, and despair, and inchoate flesh.
3/1
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Draw a card, then discard your hand. For each card discarded in this way, add .
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: add . Each opponent creates two 1/1 green Eye creature tokens with reach.
Don't fear. You're alone here.
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You may have Spreader of Decay enter the battlefield with a -1/-1 counter on it.
Whenever Spreader of Decay deals damage to a player or creature, move any number of counters between Spreader of Decay and that player or creature. If a counter would be put on a player in this way, put a poison counter on them instead. 3/3
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At the beginning of your upkeep, put a spore counter on Blemished Giant. Then, if there are three or more spore counters on it, sacrifice it and create three 1/1 green Saproling creature tokens.
The infection spreads ruthlessly. Such a great body, now but a husk incubating its seeds.
3/4
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Each player exiles all cards from their hand face down. Starting with you, each player chooses one of the exiled cards that hasn't been chosen at random and casts it if able without paying its mana cost. Repeat this process until all cards exiled this way have been chosen.
Each player draws four cards. |
Vigilance.
: transform Defector from Monstrosity. Horrified of his own kin, the poor thing learned to contain the beast within and swore to fight the ones who did not. Granted, the army's apothecary has ways to make the abomination emerge when it needs be.
1/2
Trample.
: transform Remorseful Warwolf. Any player may activate this ability. Even when excited in bloodthirsty frenzy by foul filters, the beast still can't be freed of the last drop of humanity. It is said it can be reasoned with by soft words and meager gifts.
4/3
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Cleave .
Enchant player. Nonland permanents enchanted player controls are [not] legendary. |
Whenever Joyful Torturer deals combat damage, it deals that much damage to you.
Its sadistic lust knows not friend from foe.
4/4
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As an additional cost to cast this spell, destroy a creature that dealt damage this turn.
The dagger of assassins and the sword of marauders can be escaped. The axe of the hangman cannot.
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Flying, fear.
Sealed Evil is not a creature unless it's a token. 5/5
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Pay or 2 life: remove all restrictions on the mana in your mana pool.
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The Reckoner
(none)
Prophet of the Meek
(uncommon)
Spark in the Dark
(uncommon)
Rotting Carcass
(common)
Maddening Ritual
(uncommon)
Quiet Groove
(rare)
Spreader of Decay
(rare)
Blemished Giant
(common)
Gambler's Wheel
(rare)
Defector from Monstrosity
(common)
Tainted Obivion
(rare)
Joyful Torturer
(common)
Inappellable Sentence
(rare)
Sealed Evil
(uncommon)
Fountain of Cleansing Tears
(rare)