Pantheon of Szykielwa: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Cat Wizard
At the beginning of an opponent's step, if you didn't cast any spells that turn, commit heresy.

Whenever you commit heresy, return target instant or sorcery from your graveyard to your hand.
3/2
 C 
Land
Spreading Veld enters the battlefield tapped.
{t}: Add {w} or {g}.
As long as you control a God, if a spell or ability would allow you to search for a basic Plains or Forest, you may search for Spreading Veld instead.
 R 
Sorcery
Create a token copy of each nontoken creature you control.
"Klling a god, I think you'd learn a hunter and prey experience beyond what any of your god's priests would tell you." -Bonifacy to Stanisław
 U 
Creature – Human Knight
Deathtouch
{r}{b},{t}, Sacrfice Endcaller Fervant: Deal X damage to any target, where X is the number of colors of all permanents you control.
To nothing we return
3/3
 C 
Creature – Gorgon Cleric
Lifelink
Eternalist Initiate gets +0/+1 as long as you have more life than your starting life total.
Some join Wazykt's Legacy not of fervor, but because where else would they fit with such long lives.
1/1
 U 
Instannt
Target creature loses indestructible and can't gain indestructible this turn.

Target creature gains deathtouch.
The ashes of Hornkaras scattered to dust, and the plane ached.
 U 
Sorcery
Exile the top two cards of your library. You may play those cards until end of turn. When you play a card this way for the second time, create a 2/2 green and blue Naga Wizard token.
 C 
Instant
Target creature gets +2/+2 and gains trample until end of turn. If target creature is white or black, it also gains indestructible until end of turn.
Death is an obstacle, and every obstacle can be overcome.
 C 
Creature – Devil
Persecute- Whenever Arnwa Scamp blocks or becomes blocked by a creature that doesn't share a color with Arnwa Scamp, gets +2/+0 until end of turn.
Devils may not understand the world around them, but they hate it nonetheless.
2/1
 U 
Creature – Gargoyle Knight
Flying, hexproof
Whenever an opponent casts a noncreature spell, you may pay {1}{r}. If you do, Zacęj Sky Captain gets +2/+0 until end of turn.
At the sight of disruption, cold stonen turns to steaming fury.
2/4
 U 
Creature – Gargoyle Soldier
Flying, defender
Persecute- Whenever Damping Grotesque blocks or becomes blocked by a creature that doesn't share a color with Damping Grotesque, prevent all combat that would be dealt to and by Damping Grotesque and that creature.
1/3
 R 
Creature – Hydra
Whenever Pan-Biome Hydra becomes enchanted, put two +1/+1 counters on Pan-Biome Hydra.
Whenever Pan-Biome Hydra gains a color, double the amount of +1/+1 counters on Pan-Biome Hydra.
Completely unspecialized, there is no place these dangerous predators cannot thrive.
2/2
 M 
Sorcery
Target creature you control gets +2/+1 until end of turn. Then, choose 1 at random:
• This creature gains "until end of turn, double all combat that would be dealt by this creature."
• This creature gains "When this creature attacks, it deals damage equal to its power to target creature you don't control."
Whenever you commit heresy you may discard a card. If you do, return Nature's Unpredictability from your graveyard to your hand.
 C 
Creature – Insect
Flying, haste
The Pyrkiez Citadel breeds enormous dragonflies to carry their clergy to far away outposts.
2/1
 U 
Creature – Human Wizard
{w},{t}: Target enchanted creature gets +1/+1 for each enchantment you control.
Pay 3 life-,{b}{b},{t}: Target unenchanted creature gets -1/-1 for each enchantment you control.
"Our roles, actions, and services, we do these things to please and anger the gods."
2/2

Storm-Chaser Scholar (rare)
Spreading Veld (common)
Hunter and Hunted (rare)
Endcaller Fervant (uncommon)
Eternalist Initiate (common)
Death to the Divine (uncommon)
Rapid Inventory (uncommon)
Surge of Instinct (common)
Arnwa Scamp (common)
Zacęj Sky Captain (uncommon)
Damping Grotesque (uncommon)
Pan-Biome Hydra (rare)
Nature's Unpredictability (mythic)
Dragonfly Carrier (common)
Enlightened Auramancer (uncommon)