Libelone: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Target creature you control gains first strike until end of turn if a creature has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Some authors draw a little from a variety of unrelated styles.
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Terror-Awe Wurm can't be blocked by creatures with a power of 2 or less.
The destruction left in its wake leaves people motionless.
4/4
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Enchant creature
Whenever a spell or ability you control targets another unenchanted creature you control, copy that ability and target the enchanted creature for the copy. The harlequin pattern contained glass, so all the audience could themselves in the fool.
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First strike
Many farmers only ever see the lion's mouth before the cat crushes their neck.
3/4
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Whenever you cast your second instant or sorcery spell each turn Couplet Bully gets +2/+0 and gains trample until end of turn.
His words hurt as much as his fists.
2/4
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Whenever an opponent casts a spell during combat, Lord of Tantrums deals 1 damage to that player.
"Stop interrupting me!"
1/2
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Menace, doublestrike
Double all damage that would be dealt to Shieldless Jouster. The trade-off of defense for intimidation for the price of bravery and foolishness.
4/5
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Visionary- If Zutrino Reshaper is the first spell you cast this turn, artifacts you cast cost
![]() ![]() 1/2
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Target creature gets +1/+3 until end of turn. If that creature is an artist, it gains lifelink and flying until end of turn.
Alessandra's mind was moving far beyond the scope of earthly constraints.
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Flying
Whenever a creature with Flash enters the battlefield under an opponent's control, its controller loses 2 life. Even among the chaotic sounds of Carnivale, the bats can hear the buzz of an insect's wings.
2/1
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Enchant creature
Whenever the enchanted creature blocks or becomes blocked by a creature with counters on it, you may put a +1/+1 counter on enchanted creature. |
Counter target creature spell.
Creatures you don't control sharing a type with a creature countered this way get -1/-1 until end of turn. Sometimes the author gets angry when others fail to understand their work.
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Collaborate (As you cast this spell you may tap any number of creatures you control.)
Target player mills two cards. Then, that player mills an additional card for each creature that collaborated. The longer you stare, the harder it is to understand.
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Reveal the top five cards of your library. Separate them into two piles at random. Add one pile to your hand, then lose 1 life for each card added to your hand this way. Exile the other pile. You may cast cards exiled this way until end of turn.
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Until end of turn, whenever an ability of a permanent you control would be triggered, trigger that ability a second time.
Upon a second reading, you may find an entirely new understanding of the work.
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Varied Influences
(mythic)
Terror-Awe Wurm
(uncommon)
Mirror Vestment
(mythic)
Wheat-Maned Lion
(common)
Couplet Bully
(common)
Lord of Tantrums
(common)
Shieldless Jouster
(rare)
Zutrino Reshaper
(common)
Sudden Inspiration
(common)
Sonar Hunter
(uncommon)
Underground Sensation
(common)
Highbrow
(uncommon)
Abstract Puzzle
(common)
Night at the Opera
(uncommon)
Ornate Detail
(uncommon)