Mounting Misfortune: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Enchantment – Aura
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Enchanted creature can’t attack or block. As long as you’re enlightened, enchanted creature’s activated abilities can’t be activated.
 C 
Creature – Human Soldier
Creatures blocking Fragile Enforcer have first strike.
5/3
 U 
Enchantment – Quest
Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Prevent at least 2 damage from a single source.
Mission: Return a permanent to its owner’s hand.
Reward: Draw two cards and gain 2 life.
 U 
Land
Serkonan Sands enters the battlefield tapped.
{t}: Add {w} or {u}.
{w/u}, {t}: Add {r}.
 R 
Sorcery
Activate an activated ability of target creature you control without paying its activation cost.
If your life total is less than your starting life total, you gain 5 life.
“Huddled together, furtive and vulnerable as we are... Still we find hope.”
 M 
Creature – Human
Haste
Mine Baron has indestructible as long as it’s attacking.
Whenever Mine Baron deals combat damage to a player, you may destroy target nonbasic land.
5/2
 U 
Creature – Hound
Draughian Hound can’t attack alone.
Draughian Hound has vigilance as long as you control a Knight or a Soldier.
2/1
 R 
Enchantment – Aura
Enchant creature or planeswalker
Enchanted permanent is a colorless artifact with indestructible and loses all other card types and abilities.
 C 
Sorcery
Create two 1/1 red and white Human Soldier creature tokens.
Up to two target creatures can't block this turn.
 U 
Instant
Each opponent sacrifices a creature or planeswalker. Each player who can’t discards a card.
There are some things you can't fight off with a a sword.
 C 
Creature – Human Assassin
Shadow Prowler gets +0/+1 and has deathtouch as long as you control a green permanent.
2/2
 U 
Instant
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Tap target creature. If its power is 4 or greater and you’re enlightened, destroy that creature.
 C 
Land
{t}: Add {c}.
{3}, {t}, Sacrifice Dust District: Search your library for up to two basic land cards with different names and reveal them. Put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
 R 
Sorcery
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Exile target nonland permanent if it’s a creature or if you’re enlightened. You lose 3 life.
{w}
 
 U 
Instant
Prevent all damage a source of your choice would deal this turn. If that source was black or red, you gain life equal to the amount of damage prevented this way.
Skill always trumps raw strength.

Arresting Enlightenment (common)
Fragile Enforcer (common)
Keep The Peace (uncommon)
Serkonan Sands (uncommon)
Camping Skills (rare)
Mine Baron (mythic)
Draughian Hound (uncommon)
Turn to Stone (rare)
Somber Parade (common)
Spread Plague (uncommon)
Shadow Prowler (common)
Stun into Submission (uncommon)
Dust District (common)
Void's Grasp (rare)
Riposte (uncommon)