Anydria Storage: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Land – Desert
{t}: Add {c} to your mana pool.
{1}{w}, {t}: Put target enchantment card from your graveyard on top of your library.
 R 
Land – Desert
{t}: Produce {c}.
{2}{c}: Put a +1/+1 counter on Encroaching Barchan. It becomes a 0/0 Elemental creature with vigilance and hexproof until end of turn. It's still a Desert land.
 U 
Enchantment
When Ripples of the Upwelling arrives, create two 1/1 blue Elemental creature tokens.
Whenever a player casts a noncreature spell, create a 1/1 blue Elemental creature token.
 U 
Sorcery
Choose one —
• Draw two cards, then put a card from your hand on the bottom of your library.
• Return target creature or planeswalker to its owner's hand.
• Create a Desert token. (It's a land with {t}: Produce {c}.")
If you control a colorless creature, you may choose two instead.
Discussion
A place to explore the subthemes for Nomads.
 U 
Sorcery
Reveal the top five cards of your library. Put all creature cards with power 1 or less from among them into your hand. Then put the rest on the bottom of your library in any order.
Enchantment
When Reclamation Initiative arrives, create two tapped Desert tokens. (The are colorless lands with "{t}: Produce {c}.")
Land tokens you control have "{t}, Sacrifice this: Search you library for a basic land card and put it onto the battlefield tapped, then shuffle your library."
 U 
Sorcery
Reminisce, then reminisce again. (To reminisce, put a card from your graveyard on the bottom of your library.)
Draw a card for each land card and each creature card you reminisced about this turn.
 
A place to discuss your opinions on and suggestions for Anydria and the Anydria block (Bubbles, Blossom, and Buttercup).
 U 
Land
{t}: Add {1} to your mana pool.
{q}, Sacrifice Bubbling Bore: Search your library for an Island card and put it onto the battlefield tapped. Activate this ability only if you spent mana produced by Bubbling Bore this turn.
 U 
Enchantment
Heat Exhaustion costs {1} less to cast for each tapped creature your opponents control.
At the beginning of each end step, tap up to one target creature. It doesn't untap during its controller's next untap step unless that player pays {1}.
 U 
Creature – Treefolk
Meditate {3} ({3}: You may open or close your gate. Meditate only as a sorcery.)
Whenever your gate opens, reminisce . (To reminisce, put a card from your graveyard on the bottom of your library.)
Whenever you reminisce about a land card, draw a card.
1/3
 U 
Artifact
{1}, {t}, Put a charge counter on Lens of the Lost: Look at the top card of your library. You may put that card on the bottom of your library.
{q}, Remove four charge counters from Lens of the Lost: Draw a card.
 U 
Instant
As an additional cost to cast Well-Drilling, sacrifice a Desert.
Add {u}{u}{u} to your mana pool. Spells cast using that mana can't be countered.
 R 
Land – Desert
Foretell (During your turn, you may pay {2} and exile this card from your hand face down. Play it on a later turn for its foretell cost.)
Dusty Fairgrounds arrives tapped unless you played it from exile.
When Dusty Fairgrounds arrives untapped, draw a card.
{t}: Produce {c}, {g}, or {w}.

Ayurian Oasis (rare)
Encroaching Barchan (rare)
Ripples of the Upwelling (uncommon)
Muted Dreams (uncommon)
Anydria's Nomads (none)
Seek Community (uncommon)
Reclamation Initiative (none)
Memories of the Past (uncommon)
Suggestions (none)
Bubbling Bore (uncommon)
Heat Exhaustion (uncommon)
Pensive Elder (uncommon)
Lens of the Lost (uncommon)
Well-Drilling (uncommon)
Dusty Fairgrounds (rare)