Symbiotic Swarm new cards: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
First strike
Enchanted creature has first strike. Merge (: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.) 2/1
|
Whenever a card is exiled from an opponent's library, that player loses 1 life.
: Target player exiles the top card of their library. 2/2
|
Whenever one or more creatures you control attack, each defending player loses X life and you gain X life, where X is the total power of attacking creatures you control.
5/3
|
Deathtouch
Merge abilities of other creatures you control cost less to activate. Enchanted creature has deathtouch. Merge 2/3
|
Choose one. If X is 5 or more, instead choose all.
• Tap up to X target creatures. • Each opponent loses X life and you gain X life. • Put X +1/+1 counters on up to one target creature. It gains trample until end of turn. |
No more commons
|
: Add .
: Add an amount of equal to the number of times you've cast your commander from the command zone. Spend this mana only to cast your commander. |
No more commons
|
No more commons
|
Reach
Enchanted creature has reach. Merge (: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.) 2/3
|
No more commons
|
First strike
Enchanted creature has first strike. Merge (: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.) 2/1
|
Vigilance
Enchanted creature has vigilance. Merge (: This creature becomes an Aura enchantment with enchant creature. Attach it and any number of Auras enchanting it to target creature. Merge only as a sorcery. It becomes a creature again if it's not attached to a creature.) 3/3
|
No more commons
|
|
Saber Mantid
(common, foil)
Miasma Lurker
(rare)
Drakitar Warlord
(uncommon)
Ogru Centipede
(uncommon)
Mosurag's Roar
(uncommon)
Cavernous Lair
(common)
Whiptongue Frog
(common)
Saber Mantid
(common)
Watchful Loris
(common)
Mountain
(basic)