[MISC] Mashed Chum: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Sorcery
Destroy any number of enchantments
People were falling asleep by the time the monotone priest finished the book of required reading and massage his tongue, so he could cancel out the terrorizing facial follicle spell of itchiness.
 U 
Creature – Merfolk Wizard
Morph {3}{u}
When Inspired Tideripper is turned face up, draw two cards.
It takes creativity and determination to meld the ever-self-melding ocean.
1/3
 R 
Instant
Escalate {3}
Choose one:
– Acolyte's Alliance deals 6 damage divided as you choose among up to three targets
– Add {r} equal to your devotion to red
– Add {g} equal to your devotion to green
The Acolyte's Alliance of Ravagg, a ruinous plane respect one another's fervent belief enough to get along.
 R 
Creature – Chimera
Flash, Flying, Vigilance, Deathtouch
He protects his people, although they created his godforsaken, alchemical, mistake of a self... so maybe he should flay them...
4/5
 C 
Artifact Creature – Construct
Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn.
When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
 U 
Creature – Wall
Whenever Wall of Eulogies blocks a creature, you may gain 1 life for each creature card in your graveyard.
All who visit the wall are reminded kindly of those they have loved.
0/7
 U 
Enchantment – Aura
Enchant target non-artifact creature
Enchanted creature is a Shaman in addition to it's other types and has "Whenever a +1/+1 counter is placed onto another creature you control, you may scry 2"
The feem consider experience to be the only factor in druidic and shamanic studies that matters.
 C 
Creature – Human Pirate
Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero
2/3
 M 
Creature – Demon
Trample, Haste, Flying
{r}: Ancient Chaos Demon gets +1/+0 until end of turn
Whenever Ancient Chaos Demon attacks, you may put a permanent card from your graveyard onto the battlefield tapped. You lose 2 life.
Unearth {3}{b}
He sleeps in the core of Ravagg, unaware that the world above him has fallen without his assistance.
5/5
 U 
Sorcery
Create a number of 2/2 black, red and green Rebel creature tokens with Trample, equal to half the number of lands your opponent controls, rounded down.
The Evil King was stopped by the People, however history would remember them as the Vibrant Acorn.
 R 
Enchantment – Aura
Enchant creature
Whenever enchanted creature becomes tapped, attacks, blocks or has an activated ability activated, put a -1/-1 counter on it.
Only a desperately screwed-over diabologist would cast this curse.
 U 
Enchantment
When Temporal Perdonite leaves the battlefield, you may exile this card. When you do, search your library for another enchantment card with converted mana cost 3 or less, reveal it, and put it into your hand. Then shuffle your library.
A mystic ore that always had value to those who followed Acilliane, and eventually became the subject of cybernetic experiments.
 R 
Creature – Shapeshifter
Flying
{2}: Mistform Terraspawner becomes a creature type of your choice in addition to it's other types until end of turn
{2}{t}: Search your library for:
– A Plains, if Mistform Terraspawner is an Angel
– An Island, if Mistform Terraspawner is a Sphinx
– A Swamp, if Mistform Terraspawner is a Demon
– A Mountain, if Mistform Terraspawner is a Dragon
– A Forest, if Mistform Terraspawner is a Hydra
Many villages tell the tales of the being that created their lands. However, none of them know that their Angels and Demons are the same being who ripped matter from the mists.
2/4
 M 
Creature – Mutant
Whenever an opponent activates a non-mana ability of a creature they control, you may pay {2}. When you do, tap tap that creature. It does not untap during it's controllers next untap step.
At the beginning of your upkeep, put X +1/+1 counters divided as you choose among any number of creatures you control, where X are the number of tapped creatures your opponents control.
1/3
 R 
Sorcery
Mind Control Grenade deals 2 damage to up to three targets. You gain control of each creature dealt damage this way until end of turn, untap them. They gain Haste.
When their ways didn't work, and they could no longer be safe behind walls, they decided that free will was no longer a citizen's right.

Meandering Banishment (rare)
Inspired Tideripper (uncommon)
Acolyte's Alliance (rare)
Chimera of Harmony (rare)
City-Striding Arbiter (common)
Wall of Eulogies (uncommon)
Shamanic Experience (uncommon)
Dreadnought Deckhand (common)
Ancient Chaos Demon (mythic)
Retake the Hearth (uncommon)
Knot of Disparity (rare)
Temporal Perdonite (uncommon)
Mistform Terraspawner (rare)
Subject of Cryoverdance (mythic)
Mind Control Grenade (rare)