Ulaqat: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
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Whenever Salkutun Shardslinger deals damage to a creature you may pay
![]() 2/2
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When Arcane Icicle enters the battlefield, snow instants and sorceries you cast cost
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Whenever an opponent would search their library, that player exiles the top 5 cards of their library instead.
Whenever you would search your library, draw 5 cards instead. Genius is improvisation, not reliance on what's already understood.
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Flying
When Migrating Pair enters the battlefield, create a 1/1 white Bird creature token with flying 1/1
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If Heart of Winter untapped at the beginning of a player's upkeep, that player taps a non-snow permanent they control.
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Daunting Tuurngaq can't block.
Morbid- When Daunting Tuurngaq enters the battlefield, if a creature died this turn, draw a card and lose 1 life. A Tuurngaq that brings misery will not cease in its endeavors.
4/2
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Target creature you control gains "whenever this creature deals combat damage to a creature, exile target artifact or enchantment" until end of turn.
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![]() The people of Ulaqat accept the Cold. Some embrace it.
1/1
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Destroy all nonsnow creatures.
Avalanche- If you cast another snow spell this turn exile all nonsnow creatures and planeswalkers instead. |
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
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Nonsnow, nonland permanents enter the battlefield tapped.
Whenever a player casts a nonsnow, noncreature spell, that player taps a nonsnow creature they control. The White Wastes keep Munnutik safe even from the Yetis.
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Return target attacking creature to its owner's hand. Then, you may put a creature with a converted mana cost of 3 or less from your hand onto the battlefield.
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Exile Greater Hookbeak: Until end of turn target creature you control gains "whenever this creature deals combat damage to a player, its controller may draw a card." Activate this ability only when you could cast a sorcery.
2/2
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When Frostbane enters the battlefield players can't cast snow spells or activate non-mana abilities of snow permanents until end of turn.
A stillness to halt even the mighty Winter.
2/1
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Umiak
(uncommon)
Salkutun Shardslinger
(common)
Arcane Icicle
(common)
Answers Escaped
(mythic)
Migrating Pair
(uncommon)
Heart of Winter
(uncommon)
Daunting Tuurngaq
(uncommon)
Splintering Blow
(uncommon)
Pine Druid
(common)
White Death
(rare)
Coldfang Protector
(uncommon)
March to Munnutik
(rare)
Underdog's Disruption
(rare)
Greater Hookbeak
(uncommon)
Frostbane
(uncommon)