Ulaqat: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
{2}
 
 U 
Artifact
{t}: Exile target artifact or enchantment you control until end of turn. It gains "When this enters the battlefield, reveal the top card of your library. If an artifact or enchantment was revealed this way, add it to your hand."
 C 
Snow Creature – Yeti
Whenever Salkutun Shardslinger deals damage to a creature you may pay {s}. If you do, Salkutun Shardslinger deals 1 damage to that creature's controller.
2/2
 C 
Snow Artifact
When Arcane Icicle enters the battlefield, snow instants and sorceries you cast cost {1} less until end of turn.

{1}, Sacrifice Arcane Icicle: Deal 1 damage to target creature.
 M 
Enchantment
Whenever an opponent would search their library, that player exiles the top 5 cards of their library instead.

Whenever you would search your library, draw 5 cards instead.
Genius is improvisation, not reliance on what's already understood.
 U 
Creature – Bird
Flying

When Migrating Pair enters the battlefield, create a 1/1 white Bird creature token with flying
1/1
 U 
Snow Artifact
If Heart of Winter untapped at the beginning of a player's upkeep, that player taps a non-snow permanent they control.

{t}: Untap target snow permanent you control.
 U 
Creature – Spirit
Daunting Tuurngaq can't block.
Morbid- When Daunting Tuurngaq enters the battlefield, if a creature died this turn, draw a card and lose 1 life.
A Tuurngaq that brings misery will not cease in its endeavors.
4/2
 U 
Sorcery
Target creature you control gains "whenever this creature deals combat damage to a creature, exile target artifact or enchantment" until end of turn.
 C 
Snow Creature – Human Druid
{t}: Untap target snow land.
The people of Ulaqat accept the Cold. Some embrace it.
1/1
 R 
Snow Sorcery
Destroy all nonsnow creatures.

Avalanche- If you cast another snow spell this turn exile all nonsnow creatures and planeswalkers instead.
 U 
Snow Creature – Wolf Warrior
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
 R 
Snow Enchantment
Nonsnow, nonland permanents enter the battlefield tapped.

Whenever a player casts a nonsnow, noncreature spell, that player taps a nonsnow creature they control.
The White Wastes keep Munnutik safe even from the Yetis.
 R 
Instant
Return target attacking creature to its owner's hand. Then, you may put a creature with a converted mana cost of 3 or less from your hand onto the battlefield.
 U 
Creature – Fish
Exile Greater Hookbeak: Until end of turn target creature you control gains "whenever this creature deals combat damage to a player, its controller may draw a card." Activate this ability only when you could cast a sorcery.
2/2
 U 
Creature – Wolf Wizard
When Frostbane enters the battlefield players can't cast snow spells or activate non-mana abilities of snow permanents until end of turn.
A stillness to halt even the mighty Winter.
2/1

Umiak (uncommon)
Salkutun Shardslinger (common)
Arcane Icicle (common)
Answers Escaped (mythic)
Migrating Pair (uncommon)
Heart of Winter (uncommon)
Daunting Tuurngaq (uncommon)
Splintering Blow (uncommon)
Pine Druid (common)
White Death (rare)
Coldfang Protector (uncommon)
March to Munnutik (rare)
Underdog's Disruption (rare)
Greater Hookbeak (uncommon)
Frostbane (uncommon)