[Planechase]: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Phenomenon
When you encounter Memory Bubble, each player mills five cards, shuffles their graveyard, and returns three cards at random from their graveyard to their hand. (Then planeswalk away from this phenomenon.)
 U 
Phenomenon
When you encounter Falling and Screaming, each player loses 3 life unless they sacrifice a nonland permanent or discard a card. Repeat this process once.(Then planeswalk away from this phenomenon.)
 R 
Phenomenon
When you encounter Planar Conflux, reveal cards from the top of your planar deck until you reveal five cards. Simultaneously planeswalk to all planes among them that share a planar type with the first plane revealed this way. Put all other cards revealed this way on the bottom of your planar deck in any order. (Then planeswalk away from this phenomenon.)
 M 
Phenomenon
When you encounter Harmony of the Spheres, each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. (Then planeswalk away from this phenomenon.)
 U 
Sorcery
When you cast Fires of Jund, if you are not on Alara, you may search your planar deck for a plane named Jund and reveal it. Then shuffle your planar deck and put the revealed card on top of it.
Fires of Jund can't be countered by spells or abilities if you are on Alara.
Fires of Jund deals 3 damage to target creature or player.
 R 
Ongoing Phenomenon
(Planeswalk immediately. This phenomenon remains until it is dispersed.)
As long as there is an active plane, player's can't planeswalk.
Whenever a player draws a card, put a breach counter on Confinement Shell. Then, if there are seven or more breach counters on it, disperse this phenomenon.
 C 
Creature – Ogre Shaman
When Shaman of Upheaval enters the battlefield, roll the planar die. Ignore all results other than {chaos} rolls.
3/2
 U 
Enchantment
Whenever Ajani's Diplomacy enters the battlefield or a player planeswalks, create a 1/1 white Cat creature token.
{4}{w}, Sacrifice Ajani's Diplomacy: For each token you control, create a 1/1 white Cat creature token.
It is no wonder to Ajani that he finds allies wherever he travels, in his mind it's just about opening eyes to the good cause.
 U 
Creature – Plant Hydra
Nissa's Phytohydra enters the battlefield with a +1/+1 counter on it.
Whenever a player planeswalks, put a +1/+1 counter on Nissa's Phytohydra.
0/0
 C 
Creature – Elf Turtle Warrior
{2}{g}{g}: Adapt 2. If Greatshell Hybrid is on Ravnica, adapt 4 instead.
2/2
 U 
Land – Gate
{t}: Add {c}.
{1}, {t}: Roll the planar die. A {chaos} roll counts as a roll instead. Activate this ability only any time you could cast a sorcery.
 M 
Ongoing Phenomenon
(Planeswalk immediately. This phenomenon remains until it is dispersed.)
You encounter Eldritch Horror with a doom counter on it for each player.
Whenever a player planeswalks, remove a doom counter from Eldritch Horror. If you can't, disperse this phenomenon.
At the beginning of your end step, if no player planeswalked this turn, put a doom counter on Eldritch Horror and you lose 3 life.
 B 
Plane – Lorwyn
All creatures have haste.
— If you planeswalk away from Mount Tanufel, you transform it rather than draw from the planar deck.
{chaos} — Whenever you roll {chaos}, create a 3/1 red Elemental Shaman creature token.
Mount Kulrath
 
 B 
Plane – Shadowmoor
All creatures have wither.
Creatures with counters on them can't attack or block.
{chaos} — Whenever you roll {chaos}, create a 1/3 black Elemental Rogue creature token.
 U 
Instant
When you cast Impact Damage, copy it for each time a player planeswalked this turn. You may choose new targets for the copies.
Impact Damage deals 3 damage to target creature or planeswalker.
 R 
Legendary Creature – Elemental Shaman
{1}{r}: Ashling, Cinder Pilgrim gets +1/+0 until end of turn. If Ashling is on Lorwyn, other creatures you control get +1/+0 until end of turn.
{1}{b}: Each opponent loses 1 life. If Ashling is on Shadowmoor, you gain life equal to the life lost this way.
3/3

Memory Bubble (rare)
Falling and Screaming (uncommon)
Planar Conflux (rare)
Harmony of the Spheres (mythic)
Fires of Jund (uncommon)
Confinement Shell (rare)
Shaman of Upheaval (common)
Ajani's Diplomacy (uncommon)
Nissa's Phytohydra (uncommon)
Greatshell Hybrid (common)
Interplanar Gate (uncommon)
Eldritch Horror (mythic)
Mount Tanufel (basic)
Impact Damage (uncommon)
Ashling, Cinder Pilgrim (rare)