[January] Mechanic Repository: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Whenever Reef Pirate deals damage to an opponent, draw a card, then discard a card.
Battle Recruit— Whenever Reef Pirate attacks, you may pay . If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. 1/1
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First strike (This creature deals combat damage before creatures without first strike.)
Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.) 2/2
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Merciless — Whenever Gray Ogre attacks, if an opponent controls no creatures, Gray Ogre deals 2 damage to the defending player.
2/2
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Roar 2 — (, Exile this card from your hand until end of turn: Put two +1/+1 counters on target creature that entered the battlefield this turn.)
2/2
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Trample
Roar 2 — (Whenever another creature ETBs under your control, you may pay . If you do, put two +1/+1 counters on that creature.) 3/3
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Creatures you control get +0/+2 until end of turn.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.) |
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 2 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/2
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First strike (This creature deals combat damage before creatures without first strike.)
Merciless — As long as an opponent controls no creatures, damage can't be prevented. 2/2
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Creatures you control get +0/+2 until end of turn.
Mobilize 2 — (, Discard this card: Create two 1/1 white Soldier creature tokens.) |
Trample
Exodus — When War Mammoth enters the battlefield, if another creature entered the battlefield this turn, put a +1/+1 counter on each creature that entered the battlefield this turn. 3/3
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Creatures you control get +1/+1.
Mobilize 3 — (, Discard this card: Create three 1/1 white Soldier creature tokens.) |
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
First strike Whenever Northern Paladin deals combat damage to a player, you may exile target permanent that player controls. 2/2
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Haste
Exodus — When Blackcleave Berserker enters the battlefied, if another creature entered the battlefield this turn, creatures you control get +1/+0 until end of turn. 1/1
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.) |
Trample
Uprising (You may have this creature attack from your hand if you pay and put this onto the battlefield tapped and attacking. An uprising must result in you attacking with three or more creatures.) 3/3
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Reef Pirate
(common)
Brassclaw Berseker
(common)
Gray Ogre
(common)
Gray Ogre
(common)
War Mammoth
(common)
Castle Defense
(common)
Ogre Mercenary
(common)
Blackcleave Warrior
(common)
Castle Defense
(common)
War Mammoth
(common)
Crusade
(rare)
Northern Paladin
(rare)
Blackcleave Berserker
(common)
Natural Selection
(common)
War Mammoth
(common)