[January] Mechanic Repository: Virtual Booster

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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Merfolk Mercenary
Whenever Reef Pirate deals damage to an opponent, draw a card, then discard a card.
Battle Recruit— Whenever Reef Pirate attacks, you may pay {4}. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Creature – Orc Berserker
First strike (This creature deals combat damage before creatures without first strike.)
Riot 1 (Whenever this creature attacks, it gets +1/+1 until end of turn.)
2/2
 C 
Creature – Ogre Mercenary
Merciless — Whenever Gray Ogre attacks, if an opponent controls no creatures, Gray Ogre deals 2 damage to the defending player.
2/2
 C 
Creature – Ogre Mercenary
Roar 2 — {2}{r} ({2}{r}, Exile this card from your hand until end of turn: Put two +1/+1 counters on target creature that entered the battlefield this turn.)
2/2
 C 
Creature – Elephant
Trample
Roar 2 — {1}{g} (Whenever another creature ETBs under your control, you may pay {1}{g}. If you do, put two +1/+1 counters on that creature.)
3/3
 C 
Instant
Creatures you control get +0/+2 until end of turn.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
 C 
Creature – Ogre Mercenary
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 2 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/2
 C 
Creature – Orc Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Merciless — As long as an opponent controls no creatures, damage can't be prevented.
2/2
 C 
Instant
Creatures you control get +0/+2 until end of turn.
Mobilize 2 — {2}{w} ({2}{w}, Discard this card: Create two 1/1 white Soldier creature tokens.)
 C 
Creature – Elephant
Trample
Exodus — When War Mammoth enters the battlefield, if another creature entered the battlefield this turn, put a +1/+1 counter on each creature that entered the battlefield this turn.
3/3
{2}{w}{w}
 
 R 
Enchantment
Creatures you control get +1/+1.
Mobilize 3 — {2}{w}{w} ({2}{w}{w}, Discard this card: Create three 1/1 white Soldier creature tokens.)
 R 
Creature – Human Knight
Crusade (When you cast this spell, creatures you control get +1/+1 until end of turn.)
First strike
Whenever Northern Paladin deals combat damage to a player, you may exile target permanent that player controls.
2/2
 C 
Creature – Orc Berserker
Haste
Exodus — When Blackcleave Berserker enters the battlefied, if another creature entered the battlefield this turn, creatures you control get +1/+0 until end of turn.
1/1
 C 
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Call to Glory (When this resolves, reveal cards from the top of your library until you reveal a creature card. Put it into your hand and the remaining cards on the bottom of your library in a random order.)
 C 
Creature – Elephant
Trample
Uprising {3}{g} (You may have this creature attack from your hand if you pay {3}{g} and put this onto the battlefield tapped and attacking. An uprising must result in you attacking with three or more creatures.)
3/3

Reef Pirate (common)
Brassclaw Berseker (common)
Gray Ogre (common)
Gray Ogre (common)
War Mammoth (common)
Castle Defense (common)
Ogre Mercenary (common)
Blackcleave Warrior (common)
Castle Defense (common)
War Mammoth (common)
Crusade (rare)
Northern Paladin (rare)
Blackcleave Berserker (common)
Natural Selection (common)
War Mammoth (common)