Ruins of Amonkhet: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Zombie Warrior
Undying (When a creature with Undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{5}, Remove a +1/+1 counter from Resurrected Weaponsmith: Put a +1/+1 counter on another target creature.
2/2
 U 
Instant – Trap
If you control only one creature, Mirrored Foliage costs {g} to cast instead.
Target creature can block any number of creatures until end of turn. All other creatures deal no combat damage this turn.
 C 
Sorcery
As an additional cost to cast Incoherent Rant, discard a card.
Draw a card.
Uncover {r} ({r}, Exile Incoherent Rant from your graveyard: Draw a card.)
 C 
Creature – Zombie Hound
When Faithless Companion enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Bound to his former master by nothing more than a leash.
2/1
 R 
Enchantment – Quest
At the end of your turn, if you have seven or more cards in your hand, put a quest counter on Path of Wisdom.
{2}{u}: Scry 2, then draw a card. Activate this ability only if Path of Wisdom has three or more counters on it.
 R 
Instant
Steam Jets deals 1 damage to target creature or player.
Until end of turn, you may cast Steam Jets from the graveyard.
"Is it hot in here or is it just me?"
- Jeng the Jester, deceased.
 C 
Instant
Put a +1/+1 counter on target creature you control. That creature deals damage equal to its power to a target creature you don’t control.
 R 
Creature – Devil
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// {r}, Discard a card: Magmatic Reveler gets +1/+0 and first strike until end of turn. 3/2
Night// At the beginning of your upkeep, if you have 1 or fewer cards in your hand, Magmatic Reveler deals 2 damage to each opponent. 2/2
 C 
Creature – Angel
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Flying 3/2
Night// Flying 2/3
 M 
Instant – Trap
If an opponent had three or more creatures enter the battlefield under his or her control this turn, you may pay {w}{w}{w} instead of Spatial Inversion's mana cost.
Destroy all tapped creatures, then tap all creatures.
 R 
Creature – Zombie Spirit
Flying
When you draw a card, each opponent loses 1 life.
{2}{b}{b}: Draw a card, then exile a card from your hand.
If Locust Husk would die, exile it instead.
4/4
 C 
Enchantment – Aura
Enchant creature with power 3 or less
Enchanted creature cannot attack and its activated abilities cannot be activated.
"Why don't you stay here and guard the entrance? Not that you have any other choice..."
 C 
Artifact
{t}: You gain 1 life.
{1}, {t}, Sacrifice Radiant Vessel: You gain 2 life. It is now Day. Activate this ability only any time you could cast a sorcery.
All of Day's hope and honestly, harnessed in a glass cage.
 R 
Enchantment
Flash
When Hallowed Memorial enters the battlefield, exile all cards from all graveyards.
{3}{w}: You gain 2 life.
You are forgiven but never forgotten.
 C 
Creature – Zombie Rats
Diurnal (As this permanent enters the battlefield, choose Day or Night as the time of day. Each player shares the time of day.)
Day// Menace 2/1
Night// Deathtouch 1/1

Resurrected Weaponsmith (uncommon)
Mirrored Foliage (uncommon)
Incoherent Rant (common)
Faithless Companion (common)
Path of Wisdom (rare)
Steam Jets (rare)
Overpower (common)
Magmatic Reveler (rare)
Vanguard Angel (common)
Spatial Inversion (mythic)
Locust Husk (rare)
Grasping Ceiling (common)
Radiant Vessel (common)
Hallowed Memorial (rare)
Screeching Rats (common)