Noir Set: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Whenever a creature enters the battlefield, put a quest counter on Timebomb Plot.
Whenever Timebomb Plot has five or more quest counters on it, sacrifice it and it deals 5 damage to each creature and each player. |
Crackdown — When Lightsteel Enforcer enters the battlefield, if an opponent attacked with a creature during their last turn, you may destroy target tapped creature.
2/2
|
Whenever a card is put from a player's library into their graveyard, put a quest counter on Case of the Book Burning.
Whenever Case of the Book Burning has five or more quest counters on it, sacrifice it. If you do, draw three cards. |
Target creature becomes a copy of another target creature until end of turn.
Investigate. (Create a colorless Clue artifact token with ", , sacrifice this artifact: Draw a card.") |
Menace
When Conspicuous Brute enters the battlefield, target opponent investigates. (That player creates a colorless Artifact token with ", , sacrifice this artifact: Draw a card.) 4/3
|
Whenever a land enters the battlefield under your control, put a quest counter on Hunt for the Ancient Grove.
Remove five quest counters from Hunt for the Ancient Grove and sacrifice it: Create a green 8/8 Treefolk creature token with trample. |
Crackdown — When Cunning Sleuth enters the battlefield, if an opponent attacked with a creature during their last turn, draw a card.
1/3
|
Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever you cast a noncreature spell, put a +1/+1 counter on Power Siphoner. 2/2
|
Impact — Whenever Lightsteel Striker deals combat damage to a player, nonland permanents that player controls enter the battlefield tapped next turn.
3/1
|
Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever you remove one or more conceal counters from Hired Gun, it deals 3 damage to target creature or player. 3/3
|
Investigate. (Create a Clue token with ", , sacrifice this artifact: Draw a card.")
Crackdown — If an opponent attacked with a creature during their last turn, scry 3. |
Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Lifelink 3/2
|
Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever one or more conceal counters are removed from Arms Runner, put a +1/+1 counter on each of up to two target creatures. 2/2
|
Vigilance
Crackdown — When Investigator Captain enters the battlefield, if an opponent attacked with a creature last turn, create two 1/1 white Soldier creature tokens. 2/3
|
Conceal (This enters the battlefield with a conceal counter on it. It has hexproof as long as it has a conceal counter on it. Whenever it attacks or blocks, remove all conceal counters from it.)
Whenever you remove one or more conceal counters from Library Thief, draw a card, then discard a card. 2/2
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Timebomb Plot
(rare)
Lightsteel Enforcer
(common)
Case of the Book Burning
(rare)
Clever Disguise
(rare)
Conspicuous Brute
(uncommon)
Hunt for the Ancient Grove
(rare)
Cunning Sleuth
(uncommon)
Power Siphoner
(rare)
Lightsteel Striker
(uncommon)
Hired Gun
(uncommon)
New Evidence
(common)
Card85097
(common)
Arms Runner
(common)
Investigator Captain
(common)
Library Thief
(common)