Aura Set: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Soldier Person enters the battlefield, you gain 2 life.
Enchantable – At the beggining of your upkeep, if Soldier Person is enchanted, you gain 2 life. 4/4
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Enchantable – If Wingman Patrol is enchanted, it has flying.
2/2
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Enchant creature
If you control enchanted creature, it gets +1/+1. If an opponent controls enchanted creature, it can't attack or block. |
Bestow 5W
Flying Enchanted creature gets +2/+3 and has flying. 2/3
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Flash
When Auraslayer enters the battlefield, you may destroy target enchantment. 2/2
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Enchantable – If Master Lancer is enchanted, it has first strike.
3/1
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Enchant creature
Flash Enchanted creature gets +0/+3 and can block an additional creature each combat. |
Create a 1/1 white Elemental creature token with "Enchantable – If this creature is enchanted, it gets +1/+1."
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First Strike
When Soldier Trainer enters the battlefield, if you control an aura, creatures you control get +1/+1 until end of turn. 4/4
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Enchant creature
When Utmost Supperiority enters the battlefield, draw a card. Whenever enchanted creature attacks, tap target creature. |
Enchantable – Whenever Captain of the Guard attacks, if Captain of the Guard is enchanted, other creatures you control get +1/+1 until end of turn.
3/2
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Bestow 4W
Vigilance Enchanted creature gets +2/+4 and has vigilance. 2/4
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No more cards
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No more cards
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No more cards
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Soldier Person
(common)
Wingman Patrol
(common)
Shackle of Conviction
(common)
Aerial Acrobat
(common)
Auraslayer
(common)
Master Lancer
(common)
Unexpected Aegis
(common)
Elementaling
(common)
Soldier Trainer
(common)
Utmost Supperiority
(common)
Captain of the Guard
(common)
Great Soldier
(common)