Convergence: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Instant
Destroy target creature or land.
Whatever can't be utilized by Direkon's army is destroyed, to prevent his enemies from gaining any advantage.
 C 
Artifact
{2}, {t}: Add {r}{w}{u}.
 U 
Land
{t}: Add {c}.
{1}, {t}, Sacrifice Expanding Warfields: Search your library for a Plains, Swamp, or Mountain card and put it onto the battlefield. Then shuffle.
 U 
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the number of creatures you control.
 C 
Instant
Destroy target artifact or enchantment. You gain life equal to its mana value.
Nothing is more holy to the Pyruleans than the purity of nature.
 R 
Land – Lair
When Tysonia's Wilderness enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{t}: Add {b}, {g}, or {w}.
 C 
Instant
Choose one —
• Destroy target attacking or blocking creature.
• Tap target creature you control. It gains indestructible until end of turn.
• Put a +1/+1 counter on each creature you control that was dealt damage this turn.
 R 
Creature – Shapeshifter
Flash
You may have Form Swapper enter the battlefield as a copy of any creature on the battlefield. If you do, return each other creature with the same name as it to its owner's hand.
0/0
 M 
Legendary Creature – Avatar
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other object or player that spell could target. Each copy targets a different one of those objects or players.
Valkri's chaotic mana, incarnate.
5/5
 U 
Land
{t}: Add {c}.
{1}, {t}, Sacrifice Expanding _: Search your library for a Mountain, Plains, or Island card and put it onto the battlefield tapped. Then shuffle.
 U 
Land
{t}: Add {c}.
{1}, {t}, Sacrifice Expanding _: Search your library for a Forest, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle.
 U 
Creature – Human Knight
Flanking (Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
3/3
 R 
Enchantment
At the beginning of your upkeep, you may sacrifice a creature. When you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then put the rest on the bottom of your library in a random order.
 R 
Enchantment
Blocked creatures you control with no creatures blocking them are unblocked.
 R 
Legendary Creature – Beast Shaman
Trample
Other creatures you control have trample.
Whenever a player casts a spell, if it's not the first spell cast this turn, put a +1/+1 counter on each creature you control.
His glowing skin absorbs the magic thrown at him and channels it into unbridled rage.
5/5

Scorch the Ground (common)
Pennant of the ? (common)
Expanding Warfields (uncommon)
Growing Power (uncommon)
Reclaim the Wilderness (common)
Tysonia's Wilderness (rare)
Tysonia's Charm (common)
Form Swapper (rare)
Turbulence Awakened (mythic)
Expanding _ (uncommon)
Expanding _ (uncommon)
Cavalry Master (uncommon)
Aether Flume (rare)
Flanking Maneuvers (rare)
Silcraw, Fury-Mage (rare)