Gaddgar: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
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When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
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You may cast No Future for
![]() Destroy target creature. What lies ahead is stolen by the Ancient Archmages.
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When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn.
She knows not when or why her people mastered the beasts, but she has learned the art.
2/2
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Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
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Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() ![]() ![]() ![]() |
Each opponent loses 1 life.
Fossilize ![]() ![]() ![]() ![]() ![]() ![]() |
First strike
Not all the raptors' descendants found the skies.
2/1
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Prowess
At the beginning of your endstep, you may draw a card if you skipped your draw step this turn. 2/2
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At the beginning of your endstep Lava Javelineer deals 1 damage to target opponent if a card you own was exiled this turn.
The blood of Gaddgar's core is the closest the plane has to stability.
2/1
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Sacrifice Stagnation Obelisk: Target player skips their next fossil combat phase. You skip your main phases during your next turn.
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Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
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Haste
Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn. 3/1
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Return all fossil nonland permanents opponents control to their owner's hands.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player reveals their hand. Then, put a non-fossil permanent chosen at random from each player's hand onto the battlefield under your control. |
When Herding Raptor attacks you may put a fossil creature from your hand with a converted mana cost of 2 or less onto the battlefield tapped and attacking.
2/3
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Time Siphoner
(common)
Pack Cheerfang
(common)
No Future
(uncommon)
Fauna Frenzier
(common)
Brachiosaur Hatchling
(common)
Adrenaline Rush
(common)
Swarmed by Mosquitos
(common)
Terror Beak
(common)
Sirban the Historian
(uncommon)
Lava Javelineer
(common)
Stagnation Obelisk
(uncommon)
Bestial Determination
(common)
Swift Plunderer
(common)
Leave No Evidence // Unexpected Findings
(rare)
Herding Raptor
(rare)