Evil Designs That Don't Work: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Creatures target opponent controls become Cowards until end of turn. Then, destroy target Coward.
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: Add or to your mana pool. Forge on the Plateau deals 1 damage to you.
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Empty target mana pool.
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Enchant creature with Hexproof
Enchanted creature can't attack or block. There's a way to make this work.
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Double all damage creature spells would deal this turn.
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End the turn.
Desperate Measures deals 5 damage to target creature or player. |
Whenever an ability triggers, you win the game. (Just kidding.)
6/3
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Search your library for a basic land card and put it onto the battlefield. It becomes a 3/3 green creature until end of turn. Then shuffle your library.
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Enchant creatures get +7/+7 and have trample.
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Exile target token. It's controller loses 5 life for each token they control in exile.
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Defender
Whenever Strange Barrier attacks, it loses defender until end of turn. 3/4
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Split second
Cascade |
: Whenever a creature you control would gain vigilance this turn, you may have it get +1/+1 and gain flying until end of turn instead.
: Whenever a creature you control would gain flying this turn, you may have it get +1/+1 and gain first strike until end of turn instead. 2/2
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Blocked creatures gain trample.
Blocking creatures gain banding. 4/4
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When Doubleganger enters the battlefield, it becomes a copy of two target creatures.
1/1
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Killing Shout
(uncommon)
Forge on the Plateau
(rare)
Short Mana
(rare)
Bogle B-Gone
(common)
Furniture of Rath
(rare)
Desperate Measures
(common)
Center of Attention
(mythic)
Nissa's Lazy Land
(common)
Superduperization
(rare)
Rend the Impermanent
(none)
Strange Barrier
(uncommon)
Abrupt Cascade
(none)
Training Master
(none)
Errornim Djinn
(rare)
Doubleganger
(rare)