Dragon Gate: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Flying
Breath — As Hearth Dragon attacks, you may pay and discard a card. When you do, exile the top card of your library. Until end of turn, you may play that card. 3/3
|
Choose one of these--
- Target player discards a card. - Untap all lands you control. - Target creature gains protection from black and from green until end of turn. |
All Sliver creatures have Uniformity. (Each Sliver creature gets +1/+1 for each other creature with the same name its controller controls.)
2/2
|
Domain — Ingest X, where X is the number of basic land types among lands you control (Whenever this creature deals combat damage to a player, that player exiles the top X cards of er library.)
1/4
|
Hexproof
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 3/2
|
Mystic Fountain enters tapped.
When Mystic Fountain enters, you may search your library for a Plains or Island card and reveal it. Then shuffle your library and put the revealed card on top of it. : Produce or . |
Defender
Domain — Wall of Fields can block an additional creature for each basic land type among lands you control. 0/6
|
Domain — When Mindboggling Gnome deals combat damage to a player, draw cards equal to the number of basic land types among lands you control.
3/3
|
Double strike
Conjoin 2 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +2/+2. For each member conjoined this way beyond the first, it can block an additional creature.) 2/2
|
When Oath of Teferi enters, you may search your library and graveyard for a planeswalker card and put it into your hand. Then shuffle your library.
Whenever a creature enters under an opponent's control, up to one planeswalker you control gets a loyalty counter. |
: Merfolk Quicksilver gains or loses ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal.) until end of turn.
Conjoin 1 – (Pay all Conjoin costs of two or more members: Those creatures become a single creature that has all characteristics of all members and gets +1/+1. For each member conjoined this way beyond the first, it can block an additional creature.) 3/1
|
: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
When you control 12 or more Sliver creatures, you win the game. 3/4
|
Create two 2/2 colorless Sliver creature tokens.
|
Destroy target permanent. Then choose one--
• You gain 3 life. • Distribute three loyalty counters on up to three planeswalkers. |
As Abzan Siege enters, choose Brood or Resistance.
• Brood — At the beginning of combat on your turn, target creature you control gets +1/+1 and gains flying until end of turn. • Resistance — At the end of combat on each opponent's turn, destroy target creature that attacked you or a permanent you control this turn. |
Hearth Dragon
(uncommon)
Charm of Feast and Famine
(uncommon)
Uniform Sliver
(rare)
Hingejaw Crocodile
(common)
Slippery Snake
(uncommon)
Mystic Fountain
(rare)
Wall of Fields
(common)
Mindboggling Gnome
(uncommon)
Mesa Stinger
(uncommon)
Oath of Teferi
(rare)
Merfolk Quicksilver
(rare)
Sliver Trainer
(rare)
Couple of Slivers
(common)
Pact of Collaboration
(rare)
Abzan Siege
(rare)