Mahdrahx: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Haste
When Mad Flayer Poltergeist enters the battlefield, target creature gets -2/-2 until end of turn. It's not always the sandstorm that rips the skin from the bone.
2/1
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Menace
1/1
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Target creature gains First Strike and Tunneling until end of turn.
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Lifelink
Other non-Mutant creatures you control gain +0/+1 2/4
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Tunneling (This creature can't be blocked by creatures with flying.)
Be wary. You never know what's underfoot.
5/4
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+1 Put a Mist Counter on target nonland permanent.
(Whenever the permanent taps to attack or activate an ability, you may remove a mist counter from it to untap it.) -1 Tap up to 2 target creatures an opponent controls. Those creatures don’t untap during that opponent’s next untap step. -7 You get an emblem with “Permanents you control have hexproof.” 4
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Tunneling (This creature can't be blocked by creatures with flying.)
2/2
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Menace, Flying, Deathtouch
Other creatures get -3/-0 One way or another, they will have their vengeance.
3/3
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Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Faced with imminent anihilation, Zeranord Modhal elected to take all of Mahdrahx with him to oblivion. And so the Great Destruction began.
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Creatures get -0/-2 until end of turn.
“Times are tough, and resources scarce. Sacrifices must be made.”
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Target creature gains +0/+6 until end of turn
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You may cast Tactical spells without paying their mana costs.
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Hexproof
: Tap any number of Mutant creatures you control and create an equal number of Blue 2/2 Mutant Ooze creature tokens under your control. 3/3
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The Origin Pit enters the battlefield tapped.
: add , , or to your mana pool. : Target creature becomes a Mutant in addition to its other types. If its already a Mutant, it gains your choice of Flying, Tunneling, Lifelink, or Trample. Welcome to the collective....
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+1: Create 2 Red 1/1 Elemental creature tokens.
-1: Add to your mana pool. -7: Jinn Yasava becomes a legendary 4/4 Human Shaman creature with first strike, indestructible, reach, trample, and “tap a red creature you control: Jinn Yasava gains power equal to the tapped creature’s power until end of turn.” 4
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Mad Flayer Poltergeist
(uncommon)
Vile Ascetic
(common)
Aggressive Subterfuge
(common)
Beleagured Healer
(uncommon)
Scavenger's Bane
(common)
Sorah Mistani
(mythic)
Viashino Dunereaver
(common)
Erikhaza, The Old World's Hate
(rare)
Worldfire
(mythic)
Starvation
(common)
Earned Hardiness
(common)
Serin Ohltos’s “Art of Combat”
(mythic)
Cyst Shaper
(rare)
The Origin Pit
(rare)
Jinn Yasava
(mythic)