[Alnikar] the Colorful: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Instant
Affinity for Swamps (This cost {1} less to cast for each permanent of that type you control.)
Destroy two target lands.
 C 
Creature – Goat Beast
Shardcrag Capricorn gets +1/+1 as long as you control a Forest.
2/2
 C 
Creature – Vampire Rogue
Vampire Guide has flying as long as you control an Island.
Vampire Guide has haste as long as you control a Mountain.
2/1
 C 
Creature – Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Mistprowl Wolf gets +1/+1 as long as you control a Plains.
3/1
 U 
Creature – Cat Beast
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Affinity for Plains (This cost {1} less to cast for each permanent of that type you control.)
Hunting Bayleon must be blocked if able.
They venture often into the open land, where the prey has a much harder time to hide from their sight.
6/6
 U 
Creature – Zombie
At the beginning of your upkeep, if you control no Island, you lose 2 life.
Your water or your blood.
5/5
 U 
Creature – Spider
Reach
{g}, Return a land you control to its owners hand: Vithrid Spinner deals 3 damage to target creature with flying.
2/3
 U 
Land – Forest
({t}: Add {g} to your mana pool.)
Verge of Squeakwood enter the battlefield tapped.
When Verge of Squeakwood enter the battlefield, if you control three or more Plains, create a 1/1 green Squirrel creature token.
 U 
Instant
Affinity for Mountains (This cost {1} less to cast for each permanent of that type you control.)
Creatures you control get +2/+2 and gain trample until end of turn.
 U 
Instant
Affinity for Forests (This cost {1} less to cast for each permanent of that type you control.)
Create X 1/1 white Soldier creature tokens.
 R 
Enchantment
At the beginning of your upkeep target opponent exiles a card from the top of his or her library for each Island you control.
At the beginning of your upkeep target opponent exiles a card from the top of his or her library for each Swamp you control.
 U 
Land
Torchwood enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Untap up to one target Mountain and up to one target Forest.
 C 
Creature – Spider
Manadrain (As you cast this spell you may return a land you control to its owner's hand to pay for {2} of this spell's mana cost.)
Reach
1/3
 U 
Instant
Affinity for Forests (This cost {1} less to cast for each permanent of that type you control.)
Exile target creature if it is attacking or has flying.
 U 
Instant
Affinity for Plains (This cost {1} less to cast for each permanent of that type you control.)
Counter target spell. If that spell is countered this way, exile it instead of burying it.

Sundering Fault (uncommon)
Shardcrag Capricorn (common)
Vampire Guide (common)
Mistprowl Wolf (common)
Hunting Bayleon (uncommon)
Draining Dead (uncommon)
Vithrid Spinner (uncommon)
Verge of Squeakwood (uncommon)
Forward Momentum (uncommon)
Guerilla Ambush (uncommon)
Siren's Wail (rare)
Torchwood (uncommon)
Vithrid Spider (common)
Vinecrush Waylay (uncommon)
Æther Fracture (uncommon)