kauefr's cards: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Knight
First Strike
You may cast First Responder during an opponent's end step.
2/3
 
 R 
Instant
Reveal the bottom card of your library. If it's a Demon card, you may cast it without paying its mana cost.
 U 
Creature – Human Knight
First Strike

When Noble Mentor enters the battlefield, create a 1/1 white Squire token.
2/1
 U 
Enchantment
Exile target noncreature, nonland permanent an opponent controls until Disruption Field leaves the battlefield.
 U 
Instant
Return target spell that targets you or a permanent you control to its owner's hand.
Draw a card.
 C 
Enchantment
When Tin Jail enters the battlefield, exile target creature an opponent controls until he or she pays {4} or Tin Jail leaves the battlefield.
 C 
Creature – Spirit
Haunt player (When this creature dies, exile it haunting target player.)
At the beginning of haunted player's upkeep, Scorching Obsessor deals 1 damage to them.
3/2
 C 
Enchantment
Shrine 2 (At the beginning of combat on your turn, put a charge counter on this permanent. When the second is put, sacrifice it.)

When you sacrifice Bolt Shrine, it deals 3 damage to target player.
 C 
Sorcery
[Manifest] the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
 C 
Sorcery
Choose one —
• Destroy target creature with defender.
• Riot Arson deals 2 damage to target creature or player.
 C 
Creature – Wall
Bless ({2}: Put a +1/+1 counter on this creature if it has no counters on it.)

Defender
0/4
 C 
Enchantment
Shrine 3 (At the beginning of combat on your turn, put a charge counter on this permanent. When the third is put, sacrifice it.)

When you sacrifice Growth Shrine, put two +1/+1 counters on target creature you control.
 C 
Enchantment
Charge 2 ({t}: Put a charge counter on this permanent. When the second is put, sacrifice it. Charge only as a sorcery.)
When you sacrifice Astral Attack, target player sacrifices a creature.
 C 
Creature – Human Rogue
Whenever Illusionist becomes blocked, you may untap it and remove it from combat.
2/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Artifact
{t}, Sacrifice this: Target creature can't attack or block this turn.

First Responder (common, foil)
From Below (rare)
Noble Mentor (uncommon)
Disruption Field (uncommon)
Not Today (uncommon)
Tin Jail (common)
Scorching Obsessor (common)
Bolt Shrine (common)
Call the Conscripts (common)
Riot Arson (common)
Wall of Ice Cubes (common)
Growth Shrine (common)
Astral Attack (common)
Illusionist (common)
Mountain (basic)
Smoke Bomb (token)