[Assorted] Card Repository: Virtual Booster

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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Minotaur Monk
Whenever you cast a spell, you gain a ki counter. (When you have five or more ki counters, remove five of them and channel the storm.)
When you channel the storm, create two 3/1 red Elemental creature tokens. Creatures you control get +2/+2 and gain haste.
2/5
 C 
Tribal Instant – Orb
Tap target permanent. Put a stun counter on it.
Untap target permanent. Put a +1/+1 counter on it.
 M 
Legendary Planeswalker – Saheeli
Noncreature spells you cast have improvise.
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
-1: You may sacrifice an artifact. If you do, draw two cards.
-6: Exile the top seven cards of your library. Until the end of your next turn you may play cards exiled this way.
3
 U 
Tribal Sorcery – Survivor
Choose target creature you control. Return up to one target Aura card that could enchant it and an up to one target Equipment card from your graveyard to the battlefield. Attach them to that creature.
 U 
Tribal Instant – Moonfolk
Return three permanents you control to your hand. Draw three cards.
 R 
Sorcery
Exile target nonland permanent. You gain 2 life.
Whatever wounds you have inflicted in your attempts to prove yourself will be forgiven, if you find the strength in yourself to walk away from your wicked quest.
 U 
Artifact Creature – Phyrexian Vampire
{pw}: Glorifier of Norn gains flying until end of turn.
{pw}: Glorifier of Norn gains vigilance until end of turn.
3/3
 C 
Tribal Artifact – Atog
When Intricate Tool enters the battlefield or is sacrificed, target creature gets +2/+2 until end of turn.
 U 
Creature – Demon Soldier
Whenever you sacrifice a creature, you gain 3 life.
{3}{w}{b}, Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
3/3
 C 
Creature – Tyranid
Reach
Hive Mind — Other Tyranids you control have reach.
1/3
 C 
Creature – Spirit Cleric
When Eerie Bishop enters the battlefield, you gain life equal to the number of Spirits you control.
2/2
 M 
Legendary Planeswalker – Venser
+1: Up to one target creature gets +1/+0 and can't be blocked this turn.
-3: Exile target nonland permanent.
-6: You get an emblem with "Whenever one or more creatures you control deal combat damage to a player, draw a card and you gain 4 life."
Embalm {3}{w}{u} ({2}{w}{u}, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Embalm only as a sorcery.)
4
 U 
Legendary Creature – Bird Cleric
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the end of combat, draw a card for each player or planeswalker that has been dealt damage by a creature with flying you control this combat.
1/4
 U 
Combo Creature – Basilisk
(This is not a creature as long as it's not your oldest combo permanent.)
Your combo creature gets +3/+4 and has deathtotuch.
0/0
 R 
Creature – Antelope Elephant Rhino
Each other creature you control that is an Antelope, Elephant or Rhino gets +1/+1 and has trample.
Whenever three or more creatures you control attack, untap all creatures you control. After this combat there is an additional main phase followed by an additional combat phase. This ability triggers only once each turn.
3/3
 T 
Token Creature – Wolf Hound
First strike
1/1

Vondo of Tempest Clan (rare)
Swift Rotation (common)
Saheeli, Prodigy of Creation (mythic)
Reclaim Home (uncommon)
Rise Above the Squabble (uncommon)
Final Redemption (rare)
Glorifier of Norn (uncommon)
Intricate Tool (common)
Abyssal Warlord (uncommon)
Termagant Spiker (common)
Eerie Bishop (common)
Venser of the Trials (mythic)
Ukhat, Vizier of Locusts (uncommon)
Deathgaze Behemoth (uncommon)
Stampede's Essence (rare)
Wolf Hound (token)