Savage Unity: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
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When The Ensouler enters the battlefield, creatures your opponents control become enchantments until The Ensouler leaves the battlefield. (They retain their abilities but lose all other types.)
5/7
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Revel (Whenever this creature deals damage, add to your mana pool. This mana lasts until end of turn.)
Whenever Ammuz Flameblade blocks or becomes blocked by a creature, Ammuz Flameblade deals 1 damage to that creature. 2/1
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Illus. Story Spotlight 5/5
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Draw two cards, then sacrifice a permanent.
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2/4
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Uru, the Soulspire enters the battlefield tapped.
As Uru enters the battlefield, choose a color, then sacrifice a permanent of the chosen color. If you don't, sacrifice Uru. : Add two mana of the chosen color to your mana pool. |
1/3
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4/2
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Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target simple creature. (Creatures with no printed abilities are simple.)
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Flying
Attacking creatures you control get +2/+0. 3/4
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0/4
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2/1
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Illus. Story Spotlight 1/5
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Warding Shimmer has hexproof as long as it's a creature.
Other enchantments you control have hexproof. Coalesce as a Weird – (: Put a presence counter on this enchantment and it becomes a Weird creature in addition to its other types.) 3/3
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Lugh the Faithful
(mythic)
The Ensouler
(mythic)
Ammuz Flameblade
(rare)
Mark of the Veil
(rare)
Perilous Research
(uncommon)
Dune Grizzly
(common)
Uru, the Soulspire
(mythic)
CA01
(common)
Vicious Raptor
(uncommon)
Simple boon
(common)
Nobilis of War
(rare)
Yoked Hatchling
(common)
Wandering Warrior
(uncommon)
Manda's Purification
(rare)
Warding Shimmer
(none)