Mechanics Playground: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
When a land enters the battlefield, sacrifice Fault Line. If you do, destroy that land.
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Trample
Blazing Vortex can't block. Whenever Blazing Vortex deals damage to an opponent, it deals that much damage to you. 5/4
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, : Assemble 1 (Put 1 colorless Contraption artifact token/s onto the battlefield.)
Sacrifice a Contraption: Helium Salesman gains flying until end of turn. 2/2
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(: Add or to your mana pool.)
Deserted Beach enters the battlefield tapped. |
When Precog Responders enters the battlefield, interrogate an opponent. (That player reveals a hidden card in his or her hand until it leaves their hand. It can't be played on their next turn.)
2/2
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Lightning Braid deals 3 damage to target creature. That creature's controller loses 3 life. You gain 3 life.
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: Add .
When a land enters the battlefield under your control, sacrifice Continental Edge. If you do, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. |
Aggression 1 (This gets +1/+1 for each creature blocking it.)
1/2
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Train (: Put a +1/+1 counter on this. This ability costs more for each +1/+1 counter on it. Train only as a sorcery.)
When Kakuna has three or more +1/+1 counters on it, it becomes a 0/0 creature with flying and double strike. 0/3
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Whenever you lose control of a permanent, gain control of that permanent.
2/3
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All creatures have flying.
Whenever a creature has two or more instances of flying, destroy it. |
Deathtouch
Surestrike (If this would deal damage to a player, it deals twice that much damage instead.) 2/2
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Permanents can't be attached to other permanents.
3/3
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: Destroy target token.
2/1
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Creatures attack Macguffin's controller if able.
: Target player gains control of Macguffin. You can't activate this ability on your turn. |
Fault Line
(uncommon)
Blazing Vortex
(rare)
Helium Salesman
(common)
Deserted Beach
(uncommon)
Precog Responders
(common)
Lightning Braid
(common)
Continental Edge
(uncommon)
River Crocodile
(common)
Kakuna
(rare)
Dack Goldenfingers
(mythic)
Blessing of Icarus
(rare)
Dimir Dripblade
(common)
Walking Dipole
(rare)
Dream Breaker
(rare)
Macguffin
(rare)