Multiverse Design Challenge: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Creature Challenge – Incarnation
Design an Incarnation based on one of the words in the first comment, then add a word to the list.
 R 
Sorcery
Reveal the top five cards of your deck. Any opponent may choose to discard cards; exiling one revealed card of their choice per card they discard in this way. Then take the rest into your hand.
 C 
Creature – Zombie
Famine (when this card enters the battlefield sacrifice all other permanents you control sharing a type with it when it enters the battlefield.)
Blindhunger Ghoul gets -1/-1 for each other creature you control.
The vicious ghoul is kept as a last resort against Grinine.
3/3
 U 
Artifact – Equipment
Equip {3}
Equipped creature gains "{t}: The next time target creature is targeted by a spell, its owner sacrifices that creature."
 C 
Creature – Beast
Rage Feeder doesn't untap during its controller's untap phase.
Sacrifice a Creature: Untap Rage Feeder, it gets +1/-1 until end of turn.
2/2
 M 
Planeswalker – Elspeth
+1: Put a 1/1 white soldier token onto the battlefield.
-3: Until end of turn tokens you control are indestructible.
-8: Exile up to X target non-land permaments, where X is the number of tokens you control.
4
 U 
Artifact – Equipment
Unearth {r} ({r}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip {1}
Equipped creature gains Haste. When equipped creature attacks, sacrifice Nails of Need.
Creature – Incarnation
If a spell you control is countered, you may return it to your hand instead of putting it into your graveyard.
3/3
Challenge
Design two cards for Mungo Mungo.
Creature – Human Scout
Commemorated 1 (When this dies, you may put a +1/+1 counter on a creature you control.)
2/2
 R 
Creature – Sphinx
Flying
Whenever Jhessian Sphinx attacks, for each opponent, you may prevent all damage that would be dealt to and dealt by target permanent that player controls this turn.
4/4
 R 
Sorcery
Destroy all rare and mythic creatures.
It's a real word, don't ya know.
 U 
Creature – Spirit
When River Wanderer enters the battlefield, return a land you control to its owner's hand.
Cycling {2}{u}({2}{u}, Discard this card: Draw a card.)
When you cycle River Wanderer, return target land to its owner's hand.
2/2
Instant
Deal 3 damage to target creature or player, unless that player or that creature's controller has you add {r}{r}{r} to your mana pool.
 M 
Planeswalker – Nissa
+1: Exile target land you control. You get an emblem with "{t}: Add one mana of any colour to your mana pool."
0: Target creature is a Forest land until the beginning of your next upkeep.
-6: Return all lands exiled with Nissa onto the battlefield. They are 4/4 green elemental creatures with haste untilend of turn.
3

Challenge # 156 (none)
Ravenous Ultimatum (rare)
Blindhunger Ghoul (common)
Poison Ring (uncommon)
Rage Feeder (common)
Elspeth, Herald of Hope (mythic)
Nails of Need (uncommon)
Perseverance (none)
Challenge # 131 (none)
Ineriande Boundskeeper (none)
Jhessian Sphinx (rare)
Titanomachia (rare)
River Wanderer (uncommon)
Lightning Ritual (none)
Nissa, Landwaker (mythic)
Squirrel (token)