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Showing 20 of 120 Green cards

Go to section: Colourless (4) White (43) Blue (76) Black (2) Red (54) Green (120) Multicolour (7) Hybrid (6) Artifact (47) Land (2)

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I just made a new card file and generated a skeleton. The result was just an unformatted list of card codes with bars between them.
 C 
Bug
"Generate skeleton" gives an error for all cardsets. I think line 295 of cardset needs fixing.
 C 
 
I make a skeleton and it produces the card codes table. But when I edit it or assign card codes it looks exactly the same. Not sure what's going on. I even waited until morning to see if it was a timing issue and nothing works. Tried making a new set, too.
Bug
Some main pages of sets crash for me. They say something bad happened and show pieces of incorrectly closed tags. This only happens for some sets and only on the main pages. (I can load things like visual spoiler or booster fine.)
 C 
Feature
Allow us to create split and flip cards.
 C 
Bug
On a cardset front page, split cards can turn up twice in the "recently modified cards" list. There are also scattered occasions when clicking the highlight / unhighlight / etc buttons on that page don't work for comments on split cards.
Bug
When you preview a split card, the second half is removed.
Snow Bug
Selecting a supertype from the dropdown menu in the editor doesn't work. It resets to blank when you save or preview the card.
 
Might be more toruble than it's worth – but since you often are saying "Hey; don't create a new set!" – why not have no 2Create a set" link until you've created several cards (but a "Create a card" link instead, which takes you to a 'holding' set) – and then once you've created, say, five, offer up a "Create a set (and move your cards into it)" link.
 C 
Bug
If you mouseover a Gatherer tooltip (a [[[link to a printed card]]]) before the page has loaded, then the tooltip won't show, and won't even show if you re-mouseover the same link after the page loads.
 M 
Wishlist
Wizards have added double-faced cards (DFCs).
So yeah.
 
 M 
 
They may be a terrible idea, but now they're part of the game and we're stuck with them.
 C 
Feature
On cards with too much text, it can be hard to read their rules text. Add a button on the card's page to expand the text up to readable size (and stretch the card frame out of proportion).
Bug
In certain circumstances, the tooltip for hovering over a card link can incorrectly be rendered upside-down.
 
Filter options are incomplete and do not work. (Only the uncommon and rare button show up for me and clicking any of them does have no effect.)
 
On Firefox, at least, it seems like the div with a watermark will be layered on top of the card text, which makes it really difficult if not impossible to select the card text with the mouse.
 C 
Feature
Let people specify a large image to sit behind the card text, to be a watermark.
 
I generated a skeleton of zero cards for my Marvel Legendary set, since it doesn't use normal Magic numbers. That broke the skeleton, unfortunately, and I can't edit or generate a new skeleton.
 
I'm pretty sure clicking "expand text" used NOT to cause the text to expand on top of the "Expand text | Edit" links as it now does.
 
Initial comments don't show up in a card set's list of recent comments. This is probably since they're bundled with the card creation as a single event in the recent activity page. They are comments though, so it's appropriate for them to show up.
 
when a split (and I believe, a double-faced or flip) card is included in a generated booster, it will somehow cause the text line of normal cards to become "scrunched", at least in my Firefox.

Go to section: Colourless (4) White (43) Blue (76) Black (2) Red (54) Green (120) Multicolour (7) Hybrid (6) Artifact (47) Land (2)

Show rarities: N C U