The Way of Kings: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Skulk
Whenever Furtive Ghostbood deals combat damage to a player, that player puts the top two cards of his or her library in his or her graveyard. 1/2
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Whenever an enchantment creature enters the battlefield under your control, draw a card.
: Axies, the Collector gains all activated and triggered abilities of target enchantment creature until end of turn. 2/3
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Whenever an artifact enters the battlefield under your control, choose one:
• Tap target artifact you control and draw a card. • Brilliant Engineering deals 2 damage to target creature or player. • Invest target artifact. (To invest a permanent, put a charge counter on that permanent.) |
Exile target creature card from your graveyard.
Add to your mana pool equal to that card's toughness. |
Flash
First strike When Cobalt Protector enters the battlefield, prevent all damage that would be dealt this turn to up to two target creatures you control. 1/1
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Whenever you draw a card, invest Stone of Hours.
, Remove a charge counter from Stone of Hours: Target permanent doesn't untap during its controller's next untap step. |
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.)
, : Add to your mana pool. "We must remember our history."
1/4
Trample
Formshift (Whenever you put a counter on a permanent, you may transform this permanent.) "We will fight to preserve it."
3/4
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Whenever you gain life, Caravan Chull gets +0/+2 until end of turn.
Chulls are normally quite docile, but their claws can easily snap a man's arm.
2/3
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When Corrupt Brightlord enters the battlefield, fateseal 2 and you gain 2 life.
2/1
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Enchant creature
Enchanted creature gets +2/+0. When Stormborn Ruthlessness enters the battlefield, if enchanted creature has a charge counter on it, target creature gets -1/-1 until end of turn. |
Enchant creature
Enchanted creature has first strike. When Stormborn Speed enters the battlefield, if enchanted creature has a charge counter on it, it gets +1/+0 and gains haste until end of turn. |
Whenever another enchantment creature enters the battlefield under your control, you gain 1 life.
1/2
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Target creature gains double strike until end of turn. If that creature transformed this turn, it gets +2/+1 until end of turn.
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Flash
When Agent of Sadeas enters the battlefield, fateseal 1. (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) 1/1
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Furtive Ghostbood
(common, foil)
Axies, the Collector
(rare)
Brilliant Engineering
(uncommon)
Life Bloom
(uncommon)
Cobalt Protector
(uncommon)
Stone of Hours
(common)
Keepers of Songs
(common)
Caravan Chull
(common)
Corrupt Brightlord
(common)
Stormborn Ruthlessness
(common)
Stormborn Speed
(common)
Sprenwarden
(common)
Furious Retaliation
(common)
Agent of Sadeas
(common)
Plains
(basic)