Urthona: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 U 
Creature – Human
{1}{w}{w}, {t}: Create a 2/2 White Horse creature token.
The master breeders of Debronia produce a superior breed of horse which they supply exclusively to the Debronian military.
1/1
 R 
Artifact
Altar of Renewal enters the battlefield with X charge counters on it.
At the start of your upkeep add {1} to your mana pool for each charge counter on Altar of Renewal. This mana doesn't empty from your mana pool as steps and phases end.
 C 
Instant
Counter target spell with converted mana cost X or less, where X is 2 plus the number of cards named Spell Freeze in all graveyards.
 C 
Artifact
Solar Prism enters the battlefield with a charge counter on it.
{t}: Add {1} to your mana pool.
{t}, Remove a charge counter: Add one mana of any colour to your mana pool.
 C 
Creature – Human Knight
As long as you control a Horse creature, Debronian Cavalier gets +3/+3 and has Horsemanship (This creature can't be blocked except by creatures with Horsemanship.).
"A horse! a horse! my kingdom for a horse!" – Richard III – William Shakespeare.
1/1
 C 
Creature – Horse
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
2/3
 M 
Legendary Planeswalker – Daimon
+1: Target player puts the top two cards of their library into their graveyard.
-2: Destroy target creature, it can't be regenerated.
-8: Exile all creature cards from all graveyards, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled.
4
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
When Penumbra Elf dies, put a 1/1 black Elf creature token with "{t}: Add {b} to your mana pool." onto the battlefield.
1/1
 R 
Creature – Illusion
Traver's Phantasm is unblockable.
Traver's Phantasm's power and toughness are each equal to the number of Illusions on the battlefield.
*/*
 U 
Creature – Human Knight
First Strike, Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
They have sworn an oath to see the sun rekindled or to die with their world.
2/2
 R 
Enchantment
Nonblack creatures get -1/-1.
 C 
Creature – Horse
Horsemanship (This creature can't be blocked except by creatures with Horsemanship.)
Bred and Trained for war, they follow their stablemates, rider or no rider.
3/2
 U 
Instant
All non illusion creatures lose all abilities and become the creature type of your choice until end of turn.
 C 
Creature – Elemental
Sacrifice Frostbiter: Frostbiter deals 1 damage to target creature or player.
1/1
 C 
Sorcery
Target creature gets -X/-X until end of turn, where X is equal to the number of creature cards in your graveyard.
 T 
Creature – Crab
0/3

Master Breeder (uncommon)
Altar of Renewal (rare)
Spell Freeze (common)
Solar Prism (common)
Debronian Cavalier (common)
War-Bred Destrier (common)
Daimon Darkheart (mythic)
Penumbra Elf (common)
Traver's Phantasm (rare)
Order of the Light Renewed (uncommon)
Dark Moon (rare)
Charging Courser (common)
Traver's Mirage (uncommon)
Frostbiter (common)
Chill of the Grave (common)
Crab (token)