TechWar: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
 
Stealth Tank is unblockable.
Stealth Tank is Hexproof during your turn.
2/2
 C 
Enchantment – Order
Sacrifice Countermand: Counter target non-artifact spell.
 C 
Sorcery
Sacrifice a land. Draw three cards.
 C 
 
Giant robot can't be blocked except by two or more creatures.
6/2
 C 
Creature
Haste
1/1
 C 
Enchtantment – Order
Sacrifice Over the top: Target creature gains haste and attacks this turn if able.
 C 
Creature
When Uktabi Guerrillas attacks and isn't blocked you may sacrifice it. If you do, destroy target artifact.
2/2
 C 
Creature
Flying.
If attacks and isn't blocked, it may deal its combat damage to any blocking creature instead.
2/2
{1}{w}
 
 C 
 
First strike, vigilance.
1/2
 C 
 
{1}{w}, {t}: Missile Troops deals 2 damage to target attacking or blocking creature with flying or defender.
1/1
 C 
 
Battleship can't attack unless defending player controls at least two islands.
4/5
 C 
Creature
When Grenadier deals combat damage, if it was blocked, you may have it deal 1 damage to another blocking creature (one blocking something else).
1/2
 C 
Creature
Whenever Reconnaissance Plane attacks and isn't blocked, you may draw a card.
0/2
 C 
 
Whenever Paratroopers attacks, it gains flying, and when it deals combat damage but doesn't die, sacrifice it and put a 1/1 colorless troop token onto the battlefield.
1/1
 C 
Instant
Choose one — Electrostatic Discharge deals 2 damage to target creature, or destroy target artifact with converted mana cost 2 or less.

Stealth Tank (common)
Countermand (common)
Oil Gusher (common)
Giant robot (common)
Lightcycle outrider (common)
Over the top (common)
Uktabi Guerrillas (common)
Tolarian Bomber (common)
Sniper (common)
Missile Troops (common)
Battleship (common)
Grenadier (common)
Reconnaissance Plane (common)
Paratroopers (common)
Electrostatic Discharge (common)