Isolation: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Each player shuffles their hand, graveyard, and all cards they own on the battlefield into their library. Then choose an opponent. Each player would exile the top card of that player's library when he or she would draw a card and may play all cards that he or she exiles this way as if he or she were casting them from his or her hand.
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Whenever you gain a life you may exile target creature from its owner's graveyard.
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Destroy target creature and land. Cast Fiery End only if you control more lands than all other players.
Ovilar made sure that Trachol could never return a second time.
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Each player sacrfices X creatures. You gain 1 life for each creature sacrificed this way.
With no wish to conquer the Embark necromancers dismissed their rotting hordes.
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Deal 8 damage to target player. If was spent casting Chasm Opening then Chasm Opening can't be countered.
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Whenever Soub-Eeng, Morbid Trickster would deal damage to a player you may deal that amount of damage to yourself instead. If you do search your library for a creature with a power less than the damage you dealt to yourself and put it onto the battlefield.
3/4
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Blossom of Blades's power is equal to the number of creatures with defender that you control.
First Strike */1
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Horsemanship
During your endstep you may return target enchantment to its owner's hand. That player puts a 1/1 white spirit token with flying onto the battlefield. 1/2
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Put a +1/+1 counter on all creatures you control with a converted mana cost of 2 or less.
Swarm (This spell may be cast for free is a spell with the same CMC was cast the same turn.) |
Trample
Broken Horned Minotaur can't be blocked by multiple creatures. He's overcompensating.
4/3
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Draw a card unless target player sacrifices a land.
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Flash, Flying, Vigilance
We are the antennae that observe all that Irn-Sont cannot see, hear, or feel herself.
2/5
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Flash, Vigilance
1/4
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When Plague Baron dies return a zombie from your graveyard to the battlefield unless a player sacrifices a creature with a -1/-1 counter on it.
2/2
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Wither
Creatures with -1/-1 counters cannot use activated abilities. 3/3
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World Seal
(mythic)
Tearful Ambiance
(common)
Fiery End
(uncommon)
Useless Flesh
(rare)
Chasm Opening
(common)
Soub-Eeng, Morbid Trickster
(mythic)
Blossom of Blades
(uncommon)
Salt Carriers
(uncommon)
Victory Glow
(common)
Broken Horned Minotaur
(common)
Vulgar Demands
(common)
Thicket Messengers
(uncommon)
Patrol Scout
(common)
Plague Baron
(common)
Collapsing Corpse
(uncommon)