Tesla Card Dump: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Artifact
Apothecary’s Workshop enters the battlefield with a charge counter.
{t}, Remove a charge counter from Apothecary’s Workshop or tap a white creature you control: You gain 2 life.
 C 
Creature – Human Warrior
{2}{b}: Wasteland Brawler gets +1/+0 and gains menace until end of turn.
2/1
 R 
Sorcery
Gain control of target artifact.
[Decipher {4}{u}{u}]
 C 
Artifact — Vehicle
{3}: Target creature you control gains flying until end of turn.
Full Crew 3 (If you control exactly 3 creatures that were targeted by this vehicle this turn, they get +1/+1 until end of turn.)
 C 
Creature – Ogre Warrior
Battle-Forged 2 (At end of combat, if this creature attacked this turn and has fewer than 2 +1/+1 counters on it, put a +1/+1 counter on it.)
2/2
 C 
Creature – Human Citizen
(Placeholder for one of the laws we’ve brainstormed.)
[Law] — At the beginning of your upkeep, if an opponent broke the law since the beginning of your last turn, you gain 2 life.
1/1
 C 
Creature – Human Artificer
Advance (Tap ten untapped creatures, artifacts, and/or lands you control: You become advanced.)
Whenever you become advanced or Revolutionary Firebrand attacks while you’re advanced, it deals 2 damage to each opponent.
2/2
Instant
Replicate {g}
Each creature with the lowest toughness (power?) among creatures you control gets +1/+1 until end of turn.
 C 
Sorcery
Explosive Conception deals 3 damage to target creature. Tinker. (You may put a +1/+1 or charge counter on an artifact you control, or put a 1/1 colorless Thopter artifact creature with flying onto the battlefield.)
 C 
Creature – Human Nomad
Natural — {1}{w}: Gain 1 life. If this is the third time you activated a nonland ability this turn, creatures you control get +1/+1 until end of turn.
1/2
 R 
Legendary Creature – Giant
Trample
[Revolution]
6/6
Kor'sash the Returned
 
 R 
Colour indicator RG Legendary Creature – Giant
Trample
Creatures with revolution you control enter the battlefield transformed.
When this creature enters the battlefield or transforms into Kor'sash the Returned, he deals damage equal to his power to each creature you don't control. Then each creature you don't control deals damage equal to their power to Kor'sash.
9/9
 R 
Land
When Sky District enters the battlefield, put a colorless [Charge] artifact token with [Canister_text] onto the battlefield under target opponent's control.
{t}: Add {w} or {u} to your mana pool.
 C 
Artifact — Vehicle
Horseless Buggy’s operators have haste.
At the beginning of each combat, if Horseless Buggy has exactly two or three operators, those creatures gain first strike until end of turn.
Operate {2} ({2}: Target creature you control operates this vehicle and no other vehicle. Operate only as a sorcery.)
 U 
Creature — Pilot
Sacrifice Mecha Repair Pilot: Target Mecha gains indestructible and hexproof until end of turn.
2/2
 C 
Creature – Human Citizen
When Doomed Prole dies, put a colorless [Charge] artifact token onto the battlefield with [Canister_text]
1/1

Apothecary’s Workshop (common)
Wasteland Brawler (common)
System Takeover (rare)
Stratus Zeppelin (common)
Canister Hauler (common)
Consul Law-Watch (common)
Revolutionary Firebrand (common)
Growth Replication (none)
Explosive Conception (common)
Outlands Sympathizer (common)
Kor'sash the Wanderer (rare)
Sky District (rare)
Horseless Buggy (common)
Mecha Repair Pilot (uncommon)
Doomed Prole (common)