Mana Clash: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Elemental
Flying

Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.)
1/1
 U 
Creature – Elemental
Flying
{1}{r}{u}: Until end of turn, you may cast creature spells as though they had flash. Until end of turn, creatures have haste.
“I saw a crack in the sky, crawling though the air and dropping abominations in its wake.” -Aesor, Lyrian Scout
3/2
 C 
Creature – Goblin
With so little to offer the city, the few goblins that survive in Garrium are relegated to its slums and ghettos, left there to earn their keep however they can.
2/2
 C 
Creature – Elemental
{r/u}{r/u}{r/u}: Put two time counters on Fadeling and on target creature. Fadeling and that creature get Vanishing. Play this ability only as a sorcery, and only if there are no time counters on Fadeling.
1/3
 C 
Creature – Plant Zombie
Rot – When Rancid Mycoloid is put into a graveyard from the battlefield, target creature gets -1/-1 for each card with Rot in your graveyard.
The last remnants of wildlife on __ become ever more vile and vicious as the end grows nearer.
2/1
 R 
Creature – Spirit Avatar
This creature is indestructible
Vanishing 3, Possess

Whenever Memory of Immortals possesses a creature, put 3 time counters on that creature.
In a dying world, there is no place for eternal life.
3/3
 C 
Creature – Worm
Bile eaters gets +1/+1 for each tapped creature your opponents control.

{1}{b/g}{b/g}: Tap target creature.
Their stench induces violent nausea, which invariably attracts more of them.
1/1
 U 
Instant
Counter target creature spell. Until end of turn, you may play that card without paying its mana cost as though it had flash. If you do, sacrifice it at the beginning of your next end step.
 R 
Creature – Djinn Avatar
Flying, Haste, Vanishing 1

Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.)
4/5
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1 and has, “Whenever this creature attacks and is blocked, draw a card for each creature blocking it”.
It enlivens both body and mind, that one might learn even in danger.
 R 
Creature – Giant Avatar
Vigilence, Vanishing 0

Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. Memory of Giants comes into play with an additional time counter on it for each card revealed in this way.
”The giants are no more; only our recollection of them remains to help us.”
7/7
 U 
Instant
Until end of turn, spirits and possessed creatures you control have flying and intimidate.
”They came in the night, borne up by the wind and moaning like death...” – Haras, Southtower sentry
 C 
Creature – Elf Beast
Forestwalk, Trample
The elves no longer speak of the few who remained in that place as it turned wild.
3/2
 U 
Creature – Goblin Rogue
Plainswalk, Mountainwalk
Reviled by most of the city, the goblins of Garrium have learned to navigate it as discretely as possible.
1/2
 U 
Creature – Elemental
{u/r}: Scry 1. If you place any cards on the bottom of your library in this way, deal one damage to target creature or player.
The seams between the Void and dying worlds froth and sputter, spewing forth all manner of nothings and chaos where once was order and substance.
1/2

Eter Harbinger (common)
Riftwalker (uncommon)
Goblin Laborer (common)
Fadeling (common)
Rancid Mycoloid (common)
Memory of Immortals (rare)
Bile Eaters (common)
Missummon (uncommon)
Memory of Djinn (rare)
Rune of the Marsh Sage (common)
Memory of Giants (rare)
Storm of Shades (uncommon)
Blightwood Prowler (common)
Goblin Vagabond (uncommon)
Aetherwisp (uncommon)