Silly String: Virtual Booster

Silly String: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
Foe's Death
 
 U 
Colour indicator MULTI Artifact Creature Land – Changeling Avatar
{t}: Add {1} to your mana pool.
Foe's Death gets +1/+1 for each Place Holder you control.
At the beginning of your upkeep target land becomes a copy of target artifact or creature.
At the beginning of your upkeep target
artifact becomes a copy of target land or creature.
At the beginning of your upkeep target creature becomes a copy of target land or artifact.
4/4
 R 
Artifact Land – Swamp Mountain
(Crematory Forge isn't a spell)

{t}: Add {b} or {r} to your mana pool.
Dual phyrexian artifact lands were only suspended so as they could be implemented in the the super un-set, where tie-dye borders will be introduced.
Foe's Death
 
 U 
Colour indicator MULTI Artifact Creature Land – Changeling Avatar
{t}: Add {1} to your mana pool.
Foe's Death gets +1/+1 for each Place Holder you control.
At the beginning of your upkeep target land becomes a copy of target artifact or creature.
At the beginning of your upkeep target
artifact becomes a copy of target land or creature.
At the beginning of your upkeep target creature becomes a copy of target land or artifact.
4/4
{r}
 
 U 
Enchantment
As long as you control more creatures and lands and have more life than each other player you are winning.
 U 
Place Holder
Place Holders are non-spell permanents that are not land.
When Place Holder is chosen as a permanent type for an effect, flip What's the Point of This?.
Seal Your Fate
 
 C 
Artifact Creature Land
At At the beginning of your upeep target opponent chooses if Seal Your Fate is a land that produces {1}, an indestructible artifact, or a 1/1 white/blue/black/red/green changeling token.
When Seal Your Fate is the only permanent you control, transform it.
 C 
Sorcery
Creatures the youngest player controls gain +1/+1 and first strike until end of turn.
 C 
Creature – Bird
Flying

If you give the finger to an opponent after you counter a spell of his or her's The Birdie becomes unblockable until the end of the turn.
1/1
 C 
Creature – Elf Druid
If any opponent is staring at Sexy Elf you may begin counting to five. If any opponents do not look away when you reach five Sexy Elf gains non-basic landwalk.
2/2
 C 
Enchantment – Aura
Enchanted creature doesn't untap during its controllers untap step unless its power and toughness are both less than 3.
 C 
Creature – Hag
During your upkeep put an age counter on Old Fart.
Old Fart cannot be blocked by creatures with a converted mana cost less than the number of age counters on Old Fart.
2/3
 C 
Enchantment
Creatures you control get +1/+1 if you have a bushy beard.
 C 
Creature – Beast
Defender
Aggrofail can't block.
Get ready for my turn 1 0/12 that sits here.
0/12
 C 
Colour indicator W Sorcery
Put a 1/1 white zebra token into play for each plains you control from the Mirage block that contains a zebra in the art.
{2}{b}
 
 C 
Creature – Zombie Insect
Flying
{t}, sacrifice Zom Bee: Deal one damage to target creature.
1/1
Forest
 
 B 
Basic Land – Forest

What's the Point of This/ Seal Your Fate (uncommon, foil)
Crematory Forge (rare)
What's the Point of This/ Seal Your Fate (uncommon)
Winning (uncommon)
What's the Point of This? (uncommon)
The Power of Youth (common)
The Birdie (common)
Sexy Elf (common)
Tighty Whities (common)
Old Fart (common)
Grizzly Beard (common)
Aggrofail (common)
Free Zebra (common)
Zom Bee (common)
Forest (basic)