Silly String: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Cleric
You are playing for money.
Everytime a creature you controlled is sent from the battlefield to the graveyard all opponents must any amount of legal currency on Profit of Doom. If you win the game, you keep all money that was on Profit of Doom. If you lose the game the money on Profit of Doom is divided up equally amongst the winners and you must additionally pay the amount of money that was on Profit of Doom to the winners as well using money from your own pocket or wallet. If Profit of Doom exits the battlefield before the game concludes, all money on Profit of Doom is donated to a tax-deductible charity of your choice.
2/2
 U 
Place Holder
Place Holders are non-spell permanents that are not land.
When Place Holder is chosen as a permanent type for an effect, flip What's the Point of This?.
Seal Your Fate
 
 C 
Artifact Creature Land
At At the beginning of your upeep target opponent chooses if Seal Your Fate is a land that produces {1}, an indestructible artifact, or a 1/1 white/blue/black/red/green changeling token.
When Seal Your Fate is the only permanent you control, transform it.
{2/w}{2/u}{2/b}{2/r}{2/g}
 
 U 
Sorcery
The game stops for 30 minutes and each player goes to make a costume of his or her favorite creature from Magic: The Gathering. Then find a trio of judges to judge best costume. The winner or winners double their life while the losers lose half of their life.
 U 
Enchantment
Light one candle and turn off all other non-candle-based lights. Whenever the candle goes out light another one and deal 4 damage to all players. Any player that intentionally puts out the flame on the candle loses the game.
 C 
Creature – Elf Druid
If any opponent is staring at Sexy Elf you may begin counting to five. If any opponents do not look away when you reach five Sexy Elf gains non-basic landwalk.
2/2
{2}{b}
 
 C 
Creature – Zombie Insect
Flying
{t}, sacrifice Zom Bee: Deal one damage to target creature.
1/1
 C 
Enchantment
Creatures you control get +1/+1 if you have a bushy beard.
 C 
Enchantment – Aura
Enchanted creature doesn't untap during its controllers untap step unless its power and toughness are both less than 3.
 C 
Instant
Gain life equal to the number of suggested servings of the food you're currently eating.
 C 
Creature – Bird
Flying

If you give the finger to an opponent after you counter a spell of his or her's The Birdie becomes unblockable until the end of the turn.
1/1
 C 
Colour indicator W Sorcery
Put a 1/1 white zebra token into play for each plains you control from the Mirage block that contains a zebra in the art.
 C 
Sorcery
Creatures the youngest player controls gain +1/+1 and first strike until end of turn.
 C 
Creature – Hag
During your upkeep put an age counter on Old Fart.
Old Fart cannot be blocked by creatures with a converted mana cost less than the number of age counters on Old Fart.
2/3
 C 
Creature – Beast
Defender
Aggrofail can't block.
Get ready for my turn 1 0/12 that sits here.
0/12
Forest
 
 B 
Basic Land – Forest

Profit of Doom (mythic)
What's the Point of This? (uncommon)
Cosplay (uncommon)
Candlelight (uncommon)
Sexy Elf (common)
Zom Bee (common)
Grizzly Beard (common)
Tighty Whities (common)
Good Eats (common)
The Birdie (common)
Free Zebra (common)
The Power of Youth (common)
Old Fart (common)
Aggrofail (common)
Forest (basic)