Silly String: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment – Aura
Enchant creature

Enchanted creature gets +X/+0, where X is the number of janky red mythics that exist.

Enchanted creature gains "{t}, sacrifice this creature: Add a janky red mythic from outside the game to your hand."
 U 
Creature – Human Soldier
Shiny landwalk.
2/3
 U 
Place Holder
Place Holders are non-spell permanents that are not land.
When Place Holder is chosen as a permanent type for an effect, flip What's the Point of This?.
Seal Your Fate
 
 C 
Artifact Creature Land
At At the beginning of your upeep target opponent chooses if Seal Your Fate is a land that produces {1}, an indestructible artifact, or a 1/1 white/blue/black/red/green changeling token.
When Seal Your Fate is the only permanent you control, transform it.
 U 
Sorcery
Until end of turn if you would choose a mode on a card you may choose a different, additional mode as well.
 C 
Creature – Elf Druid
If any opponent is staring at Sexy Elf you may begin counting to five. If any opponents do not look away when you reach five Sexy Elf gains non-basic landwalk.
2/2
 C 
Instant
Gain life equal to the number of suggested servings of the food you're currently eating.
 C 
Enchantment
Creatures you control get +1/+1 if you have a bushy beard.
 C 
Creature – Bird
Flying

If you give the finger to an opponent after you counter a spell of his or her's The Birdie becomes unblockable until the end of the turn.
1/1
 C 
Creature – Hag
During your upkeep put an age counter on Old Fart.
Old Fart cannot be blocked by creatures with a converted mana cost less than the number of age counters on Old Fart.
2/3
 C 
Enchantment – Aura
Enchanted creature doesn't untap during its controllers untap step unless its power and toughness are both less than 3.
 C 
Colour indicator W Sorcery
Put a 1/1 white zebra token into play for each plains you control from the Mirage block that contains a zebra in the art.
{2}{b}
 
 C 
Creature – Zombie Insect
Flying
{t}, sacrifice Zom Bee: Deal one damage to target creature.
1/1
 C 
Creature – Beast
Defender
Aggrofail can't block.
Get ready for my turn 1 0/12 that sits here.
0/12
 C 
Sorcery
Creatures the youngest player controls gain +1/+1 and first strike until end of turn.
Island
 
 B 
Basic Land – Island

Jankbomb (mythic)
Personal Champion (uncommon)
What's the Point of This? (uncommon)
Because I Say So (uncommon)
Sexy Elf (common)
Good Eats (common)
Grizzly Beard (common)
The Birdie (common)
Old Fart (common)
Tighty Whities (common)
Free Zebra (common)
Zom Bee (common)
Aggrofail (common)
The Power of Youth (common)
Island (basic)