Dreadmoon : Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Equipped creature gets +3/+3 and has menace. (It can't be blocked, except by two or more creatures.)
Whenever equipped creature deals combat damage to an opponent, that player sacrifices a creature. Equip ![]() |
![]() ![]() ![]() ![]() When Trench Behemoth becomes monstrous, tap all creatures you don't control. 6/6
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Sacrifice a land: Search your library for a basic land card and put it onto the battlefield. Then, shuffle your library. Activate this ability only once each turn.
3/2
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(A player who controls fifteen or more treasures wins the game.)
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Return target creature to its owner's hand. If you control a Pirate, you may draw a card. If you do, discard a card.
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(A player who controls fifteen or more Treasures wins the game.)
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Trample
Looting (Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.) 3/3
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Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card.
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Stalwart — As long as Forward Order Recruit is untapped, it gets +1/+1.
Quite adept at maintaing their guard posts, milita recruits are less skilled when it comes to actual combat.
2/2
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Whenever an artifact enters the battlefield, return Haunting Hunters from your graveyard to the battlefield tapped.
Not even the cold rest of the grave could snuff out their greed.
2/3
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Stalwart — Creatures you control have reach as long as Skylancer Patrol is untapped.
Archers of the Forward Order are known as skylancers, and bring down those that would threaten the sanctity of their towns with deadly accuracy.
3/2
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(A player who controls fifteen or more treasures wins the game.)
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![]() 1/2
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![]() ![]() The rigging on a pirate ship is as much a weapon as it is a tool.
2/1
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Fleshcleaver
(rare)
Trench Behemoth
(uncommon)
Earthshaper Shaman
(uncommon)
Seer's Orb
(uncommon)
Entangling Ropes
(common)
Orchard of the Hidden Grove
(common)
Seafaring Brigand
(common)
Cannon Blast
(common)
Forward Order Recruit
(common)
Haunting Hunters
(common)
Skylancer Patrol
(common)
Crystal Chime
(common)
Wandering Journeyman
(common)
Ropedancer
(common)
Forest
(basic)