Ikoria return
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: Add
.
: Add 
. Spend this mana only to activate abilities.0 comments
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, search your library for a creature card with the same name as target creature, reveal it, put it into your hand, and shuffle.
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, search your library for a creature card with the same name as target creature, reveal it, put it into your hand, and shuffle.
4/4
Adaptive Claw enters with your choice of two different counters on it from among first strike, vigilance, and lifelink.
3/3
Whenever you discard a card, you may exile target creature. If you do, return it to the battlefield at the beginning of the next end step. Put a +1/+1 counter on that creature and a +1/+1 counter on Astral Protection Legend.
2/4
Equipped creature gets +2/+0
Equip Human
Equip Human
Whenever you discard a card, you may pay
. If you do, target creature gets +2/+2 until end of turn.
Cycling
(
, discard this card: draw a card)
. If you do, target creature gets +2/+2 until end of turn.
Cycling
(
, discard this card: draw a card)Creatures you control get +2/+1 until end of turn.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)When Coppercoat Squad enters, create a 1/1 Human Soldier creature token for each Human you control
3/4
Whenever you discard one or more cards, tap target creature or land.
3/1
Return target creature card with mana value 4 or less from the graveyard to the battlefield.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)When Dayguard Leader enters, create a 1/1 white Human Soldier creature token.
3/3
When this creature enters, scry 2.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)
1/2
Whenever Felinda, Battle Medic or another Human you control dies, return up to one target Human card with lesser mana value from your graveyard to the battlefield. You gain life equal to its mana value.
3/4
Frontline Soldier enters tapped.
3/2
Each player can't cast more than one spell each turn.
3/2
When Lifelink Giver enters, put a lifelink counter on target non-Human creature you control.
2/3
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, your life total becomes equal to your starting life total


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, your life total becomes equal to your starting life total
4/4
: The next time damage would be dealt to Mirror Cat this turn, instead that much damage is dealt to target creature you control3/1
Destroy target tapped creature. Scry 2.
Creatures with power 4 or greater don’t untap during their controller’s untap steps.
2/3
Enchant Creature
Whenever enchanted creature dies, return it to its owner's hand, then create a 3/3 green Beast creature token.
Whenever enchanted creature dies, return it to its owner's hand, then create a 3/3 green Beast creature token.
Vigilance, Lifelink, Ward 

3/7
Target creature gets +2/+2 until end of turn. Scry 1.
,
, Discard a card: Create a token that's a copy of Savai Mongoose.2/2
Vigilance
When this creature enters, scry 1.
When this creature enters, scry 1.
1/4
Vigilance, Ward 

2/5
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, scry 4.

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, scry 4.
2/3
Vigilance
Mutate
Whenever Something New mutates, it gets +3/+3 until end of turn.
Mutate

Whenever Something New mutates, it gets +3/+3 until end of turn.
2/3
Flash
Enchant creature
Enchanted creature gets +0/+1 and assigns combat damage equal to its toughness rather than its power.
Enchant creature
Enchanted creature gets +0/+1 and assigns combat damage equal to its toughness rather than its power.
When Stomping Elephant enters, destroy target permanent. Its controller creates a 3/3 green Beast creature token.
3/5
This creature’s power and toughness are each equal to the number of creatures you control
*/*
As an additional cost to cast this spell, tap any number of untapped creatures you control.
This spell deals damage equal to twice the number of creatures tapped this way to target creature.
This spell deals damage equal to twice the number of creatures tapped this way to target creature.
Creatures you control get +X/+X until end of turn.
Remove all counters from all permanents.
Cycling
Cycling

Flash
At the beginning of your end step, if you haven't cast a spell this turn, untap all permanents you control.
At the beginning of your end step, if you haven't cast a spell this turn, untap all permanents you control.
2/2
When Beautiful Oyster dies, create a 6/6 blue Kraken creature token.
0/1
Exile target creature you control, then return it to the battlefield under your control.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)
Ward
: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.). Activate only if you have 5 or more cards in hand.
: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.). Activate only if you have 5 or more cards in hand.3/3
Bounce creature has flash as long as you control a permanent with flash.
When Bounce creature enters, return a permanent you own to your hand.
When Bounce creature enters, return a permanent you own to your hand.
3/3
Create a 2/3 Dinosaur Fish creature token with flying.
At the beginning of your end step, if you haven't cast a spell this turn, you may pay
. If you do, return Catch A Flying Fish from your graveyard to your hand.
At the beginning of your end step, if you haven't cast a spell this turn, you may pay
. If you do, return Catch A Flying Fish from your graveyard to your hand.Mutate 
Whenever this creature mutates, search your library for an instant or sorcery with mana value 1, reveal it, put it into your hand, then shuffle.

Whenever this creature mutates, search your library for an instant or sorcery with mana value 1, reveal it, put it into your hand, then shuffle.
3/4
,
: Draw a card, then discard a card.1/1
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever enchanted creature deals combat damage to a player, draw a card.
Flash
When Flash Growth Creature enters, target creature has base power and toughness 4/4 until end of turn
When Flash Growth Creature enters, target creature has base power and toughness 4/4 until end of turn
2/2
Tap target creature and put a stun counter on it.
At the beginning of your end step, if you haven't cast a spell this turn, you may pay
. If you do, return Hunter's Trap from your graveyard to your hand.
At the beginning of your end step, if you haven't cast a spell this turn, you may pay
. If you do, return Hunter's Trap from your graveyard to your hand.Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
When this creature mutates, tap target creature.

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
When this creature mutates, tap target creature.
3/3
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a token that's a copy of another target creature.


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a token that's a copy of another target creature.
5/5
When this creature attacks, tap target creature.
When Learning Leviathan deals damage to a player, draw a card.
When Learning Leviathan deals damage to a player, draw a card.
6/6
Flash
You may cast spells as though they had flash if you pay
more to cast them.
You may cast spells as though they had flash if you pay
more to cast them.3/4
Draw three cards, then discard a card unless this is the second spell you cast this turn
When Non-Migratory Swallow enters, put a flying counter on target non-Human creature you control.
1/1
This spell costs
less to cast if you control a Human creature and a non-Human creature.
Draw two cards.
less to cast if you control a Human creature and a non-Human creature.
Draw two cards.
Scry 1, then draw a card.
At the beginning of your end step, if you haven't cast a spell this turn, you may pay
. If you do, return Optify from your graveyard to your hand.
At the beginning of your end step, if you haven't cast a spell this turn, you may pay
. If you do, return Optify from your graveyard to your hand.Mutate 

Flash, flying
Whenever this creature mutates, counter target spell.


Flash, flying
Whenever this creature mutates, counter target spell.
3/2
Tap target creature.
Search your library for a card named Rainstorm and reveal it, put it into your hand, then shuffle.
Search your library for a card named Rainstorm and reveal it, put it into your hand, then shuffle.
Return target instant card from your graveyard to your hand.
Target opponent mills cards equal to the number of cards in your graveyard
Splashing Otter enters with a +1/+1 counter on it.
Whenever you cast a noncreature spell, put a +1/+1 counter on each creature you control with a counter on it.
Whenever you cast a noncreature spell, put a +1/+1 counter on each creature you control with a counter on it.
0/0
When Spying Thing deals damage to a player, draw a card.
1/1
Counter up to one target activated or triggered ability.
Draw a card.
Draw a card.
Counter target spell unless it's controller pays
. If they do, you draw two cards.
. If they do, you draw two cards.counter target permanent spell.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)Flash
Cycling
(
, discard this card: draw a card)
When you cycle Tapcycler, tap target creature.
Cycling

(
, discard this card: draw a card)
When you cycle Tapcycler, tap target creature.
4/4
Menace
Cycling
(
, discard this card: draw a card)
When you cycle Big Scary, each player discards a card.
Cycling

(
, discard this card: draw a card)
When you cycle Big Scary, each player discards a card.
7/7
Flying, deathtouch
This spell costs
less to cast if I a creature died this turn
This spell costs
less to cast if I a creature died this turnReprint
3/2
Target creature gets -X/-0 until end of turn. Then if that creature's power is 0 or less, destroy it.
Mutate 
Flash, Menace
When this creature mutates, you may sacrifice a creature. If you do, destroy target creature.

Flash, Menace
When this creature mutates, you may sacrifice a creature. If you do, destroy target creature.
4/3
, Remove a counter from a permanent you control: Draw a card and lose 2 life;2/2
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, discard up to two cards, then return that many target creature cards from your graveyard to your hand.

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, discard up to two cards, then return that many target creature cards from your graveyard to your hand.
2/4
When Deathtouch Donator enters, put a deathtouch counter on target creature you control.
2/2
Each player discard all the cards in their hand except for one.
Menace, Ward
, Discard a creature card: Return target creature card from your graveyard to your hand.
, Discard a creature card: Return target creature card from your graveyard to your hand.5/1
Deathtouch
When Exile Scorpion deals combat damage to a player, you may exile a creature card from your graveyard. If you do, Exile Scorpion deals X damage to defending player, where X is that card's mana value.
When Exile Scorpion deals combat damage to a player, you may exile a creature card from your graveyard. If you do, Exile Scorpion deals X damage to defending player, where X is that card's mana value.
1/2
Sacrifice another creature: Fleshatog gets +2/+2 until end of turn.
2/1
: Double Gloomy Hunter's power until end of turn.1/1
Flash
When Hunter Extraordinaire enters, you may sacrifice any number of creatures. When you do, draw that many cards.
When Hunter Extraordinaire enters, you may sacrifice any number of creatures. When you do, draw that many cards.
2/3
At the beginning of your end step, if a non-Insect creature died this turn, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"
1/3
When Indatha Scorpion enters, up to one target creature gets -2/-2 until end of turn.
3/4
Flash
Enchant Creature
When enchanted creature dies, draw two cards.
Enchant Creature
When enchanted creature dies, draw two cards.
Menace
Sacrifice two creatures: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.).
Sacrifice two creatures: Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.).
3/3
Put a deathtouch counter on target creature.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)Return any number of target creatures with total power 10 or less from your graveyard to the battlefield. Put a finality counter on each of them.
Choose two target creatures controlled by the same player. That player sacrifices one of them.
Mutate 

Menace
Whenever this creature mutates, return target creature card from your graveyard to the battlefield with a finality counter on it.


Menace
Whenever this creature mutates, return target creature card from your graveyard to the battlefield with a finality counter on it.
2/2
When Rot Recycler enters, create a 0/1 green Insect creature token with "Sacrifice this creature: Add one mana of any color".
, Exile this card from your graveyard: Put a menace counter on target creature.
, Exile this card from your graveyard: Put a menace counter on target creature.2/2
Return target creature card in your graveyard that was put there from anywhere this turn to the battlefield tapped.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)Whenever this creature deals combat damage to a player, search your library for a card, put it into your graveyard, then shuffle.
3/1
Return up to one target creature card from your graveyard to your hand. Create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
When Spined Stinger enters, if a creature died this turn, create a 3/3 green Beast creature token.
3/3
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Menace
Whenever this creature mutates, each player mills cards equal to their life total.


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Menace
Whenever this creature mutates, each player mills cards equal to their life total.
5/5
When Thicket Elemental enters, create a 0/1 green Insect creature token with "Sacrifice this creature: Add one mana of any color."
Menace
Menace
3/3
Ward
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
1/1
Flying, first strike
Whenever another creature enters, it deals 1 damage to any target. Put a +1/+1 counter on this creature.
Whenever another creature enters, it deals 1 damage to any target. Put a +1/+1 counter on this creature.
3/3
When Charging Dinosaur enters, until end of turn, target creature gets +2/+0 and "When this creature deals damage to a player, draw a card."
2/1
Target creature gets +1/+0 until end of turn. If it has first strike, it gains double strike until end of turn. Otherwise, put a first strike counter on it.
First Strike
When you draw your third card each turn, Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.).
When you draw your third card each turn, Monstrosity 3 (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.).
2/2
Create two 2/1 red Elemental creature tokens with haste.
When Fiery Dweller becomes tapped, you may discard a card. If you do, draw a card.
2/2
Fire Spread deals 3 damage divided as you choose among up to three targets.
Mutate 
Trample.
Whenever this creature mutates, it deals 1 damage to target creature. It can't block this turn.

Trample.
Whenever this creature mutates, it deals 1 damage to target creature. It can't block this turn.
5/4
Flash
When this creature enters, put a first strike counter on target creature.
When this creature enters, put a first strike counter on target creature.
2/2
Gain control of target creature until end of turn. (it's still affected by summoning sickness)
Menace, Trample
Cycling
(
, discard this card: draw a card)
When you cycle Humbering Hellion, destroy each nonland permanent with mana value X.
Cycling

(
, discard this card: draw a card)
When you cycle Humbering Hellion, destroy each nonland permanent with mana value X.
7/7
Create a 3/2 red Dinosaur creature token.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)First Strike
Exile an instant or sorcery card from your graveyard: Add
.
Exile an instant or sorcery card from your graveyard: Add
.2/2
Discard up to two cards, then draw that many cards. Create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
Trample, Haste
Each land card in your hand has cycling
Each land card in your hand has cycling
4/5
,
, Discard a card: Lavabrink Shockmage deals 2 damage to any target.2/3
Target creature gets +1/+0 until end of turn. Put a trample counter on it.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)Mad Dash deals 3 damage to any target and 1 damage to any other target.
First Strike, Trample
Magma Monster gets +2/+2 if you have one or fewer cards in hand.
Magma Monster gets +2/+2 if you have one or fewer cards in hand.
2/2
: Add
. This mana can't be spent to cast creature spells.
Cycling
(
, discard this card: draw a card)2/1
Haste
Cycling
(
, discard this card: draw a card)
When you cycle Mountain Grinder, it deals 1 damage to any target
Cycling

(
, discard this card: draw a card)
When you cycle Mountain Grinder, it deals 1 damage to any target
4/4
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
When this creature is dealt excess combat damage, it deals that much damage to any target.
1/1
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, put a double strike counter on target creature.
First Strike.


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, put a double strike counter on target creature.
First Strike.
3/4
Whenever you discard a card, you may pay
. If you do, create a 2/1 red Elemental creature token with haste.
Cycling
(
, discard this card: draw a card)
. If you do, create a 2/1 red Elemental creature token with haste.
Cycling
(
, discard this card: draw a card)
, Sacrifice Raugrin Lizard: Return target card with cycling from your graveyard to your hand.1/1
Haste
4/1
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
First Strike
When this creature mutates, it deals 1 damage to any target

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
First Strike
When this creature mutates, it deals 1 damage to any target
4/3
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create two 2/1 red Elemental creature tokens with haste.


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create two 2/1 red Elemental creature tokens with haste.
4/3
You may cast target instant or sorcery card from your graveyard without paying its mana cost.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Spells payoff.
Whenever you cast a noncreature spell, put a +1/+1 counter on Spells payoff.
1/2
Menace
Whenever a creature deal combat damage to you, Territorial Dino deals damage equal to its power to that creature
Whenever a creature deal combat damage to you, Territorial Dino deals damage equal to its power to that creature
2/3
As an additional cost to cast this spell, discard a card.
Draw two cards.
Draw two cards.
Thunderstorm deals 1 damage to any target.
Search your library for a card named Thunderstorm and reveal it, put it into your hand, then shuffle.
Search your library for a card named Thunderstorm and reveal it, put it into your hand, then shuffle.
Discard your hand, then draw three cards.
Enchant creature
When enchanted creature dies, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
When enchanted creature dies, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
Trample, Ward
Cycling
When you cycle Big creature, create a 0/1 Green insect creature token with “sacrifice this creature: add one mana of any color”
Cycling

When you cycle Big creature, create a 0/1 Green insect creature token with “sacrifice this creature: add one mana of any color”
7/7
When Collecting Squirrel dies, create a 0/1 green Insect creature token with "Sacrifice this creature: Add one mana of any color."
1/1
Trample
When Deer enters, put a +1/+1 counter on each creature you control with a counter on it.
When Deer enters, put a +1/+1 counter on each creature you control with a counter on it.
2/3
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature’s power and toughness until end of turn.
4/4
Target creature you control fights another target creature you don't control. Then if two or more creatures died this turn, draw a card.
Whenever you cast a creature spell, put a +1/+1 counter on Flora Muncher.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)1/1
Forced Block must be blocked if able
3/3
When this creature enters, put a +1/+1 counter and a trample counter on target creature you control.
2/2
, Tap an untapped creature you control: Add two mana of any one color.
Trample, Reach
Whenever you take damage, sacrifice High-Rising Dinosaur
Whenever you take damage, sacrifice High-Rising Dinosaur
8/8
: Hunting Spider deals damage equal to its power to target Insect. Put a +1/+1 counter on Hunting Spider.4/2
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, put a +1/+1 counter on it, then double the number of +1/+1 counters on it.

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, put a +1/+1 counter on it, then double the number of +1/+1 counters on it.
3/3
When Insect Maker enters, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
: Add one mana of any color.
: Add one mana of any color.1/3
When Insect Swarm enters, create a 0/1 green Insect creature token with "Sacrifice this creature: Add one mana of any color."
2/1
When Monstrous Creature enters, put a vigilance, trample, or reach counter on it.

: Monstrosity 4 (If this creature isn’t monstrous, put four +1/+1 counters on it and it becomes monstrous.)

: Monstrosity 4 (If this creature isn’t monstrous, put four +1/+1 counters on it and it becomes monstrous.)3/3
Whenever a creature you control dies, put a +1/+1 counter on target creature.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)Draw a card for each keyword ability among permanents you control. (See comprehensive rules 702. for a list of keyword abilities)
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)Target creature gets +2/+2 until end of turn. Up to one target creature blocks it this turn if able.
Mutate 
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample, Ward

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample, Ward

5/5
Creatures you control get +3/+3 and gain trample until end of turn.
Reprint
,
, Discard a card: Preying Bear fights another target creature.2/2
Trample, Ward
When Proud Stomper enters, it fights target creature you don't control.
When Proud Stomper enters, it fights target creature you don't control.
5/5
Mutate 

(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, put a permanent card from your hand onto the battlefield.


(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
When this creature mutates, put a permanent card from your hand onto the battlefield.
6/6
Target creature gets +5/+5 until end of turn.
Destroy target creature with flying.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)Sneaky Spider enters with a +1/+1 counter and a deathtouch counter on it.
When Sneaky Spider dies, put its counters on target creature you control.
When Sneaky Spider dies, put its counters on target creature you control.
0/0
Vigilance
Insect creatures you control get +2/+2.
Insect creatures you control get +2/+2.
4/5
Target creature deals damage equal to its toughness to target creature you don’t control
Mutate 
Vigilance
Whenever this creature mutates, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"

Vigilance
Whenever this creature mutates, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color"
3/4
Wandering Capylope enters with two different counters on it from your choice of vigilance, trample, and reach.
3/3
X spell enters with X +1/+1 counters on it.
When X spell dies, put its counters on target creature you control.
When X spell dies, put its counters on target creature you control.
0/0
Flying
When Swooping Preycatcher deals damage to a player, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
When Swooping Preycatcher deals damage to a player, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
1/1
Flash, Deathtouch, Lifelink
You may cast Nightmare spells as though they had flash.
Whenever a creature you control enters during an opponent's turn, put a deathtouch counter and a lifelink counter on it.
You may cast Nightmare spells as though they had flash.
Whenever a creature you control enters during an opponent's turn, put a deathtouch counter and a lifelink counter on it.
3/3
Flash, Deathtouch
At the beginning of your end step, if you haven't cast a spell this turn and Fly Swatter dealt combat damage to a player this turn, draw a card.
At the beginning of your end step, if you haven't cast a spell this turn and Fly Swatter dealt combat damage to a player this turn, draw a card.
2/3
Menace
At the beginning of your upkeep, if you have one or fewer cards in hand, until end of turn, if an effect would cause you to draw one or more cards, you draw twice that many cards instead.
At the beginning of your upkeep, if you have one or fewer cards in hand, until end of turn, if an effect would cause you to draw one or more cards, you draw twice that many cards instead.
3/3
When Human Sentry dies, create a 1/1 white Human Soldier creature token.
2/2
Whenever a Human you control enters, target creature gets +2/+0 until end of turn.
Sacrifice a Human: Target creature gets +2/+0 until end of turn.
Sacrifice a Human: Target creature gets +2/+0 until end of turn.
2/4
Creatures you control get +1/+1.
Whenever a Human you control dies, each opponent loses 1 life and you gain 1 life.
Whenever a Human you control dies, each opponent loses 1 life and you gain 1 life.
Trample, Reach
As an additional cost to cast this spell, you may sacrifice any number of creatures.
Big Dinosaur enters with two +1/+1 counters on it for each creature that died this turn.
As an additional cost to cast this spell, you may sacrifice any number of creatures.
Big Dinosaur enters with two +1/+1 counters on it for each creature that died this turn.
3/3
Deathtouch
When Forest Floor Wombat enters, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
When Forest Floor Wombat enters, create a 0/1 green Insect creature token with "Sacrifice this creature: add one mana of any color."
1/2
When Insectid Lord enters, create two 0/1 green Insect creature tokens with "Sacrifice this creature: add one mana of any color".
Sacrifice another Insect: Add two mana of any one color.
Sacrifice another Insect: Add two mana of any one color.
2/2
Ward
Ketria Dinosaur enters with two +1/+1 counters on it.
Ketria Dinosaur enters with two +1/+1 counters on it.
0/0
Mutate 

Whenever this creature mutates, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.


Whenever this creature mutates, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
3/3
: Wily Chameleon becomes a copy of target creature until end of turn, except it has this ability.1/1
Discard up to two cards, then draw that many cards. Tap target creature.
Flashback

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback


(You may cast this card from your graveyard for its flashback cost. Then exile it.)Noncreature spells you cast cost
less to cast.
Whenever you cast a noncreature spell, put two +1/+1 counters on Otterly Unstoppable.
less to cast.
Whenever you cast a noncreature spell, put two +1/+1 counters on Otterly Unstoppable.
2/2
Whenever you cast a noncreature spell, put a +1/+1 counter on Spelly Spineback.
1/2
This creature has first strike as long as there are two or more instant and/or sorcery cards in your graveyard.
This creature has double strike as long as there are four or more instant and/or sorcery cards in your graveyard.
This creature has double strike as long as there are four or more instant and/or sorcery cards in your graveyard.
3/4
Whenever you discard a card, create a 2/2 red Dinosaur Cat creature token. This ability triggers only once each turn.
2/3
Lifelink
Whenever you gain life, you may discard a card. If you do, draw a card.
Whenever you gain life, you may discard a card. If you do, draw a card.
2/3
Whenever you discard a card, you may put your choice of a +1/+1, first strike, vigilance, or lifelink counter on Savai Prowler.
2/2
Whenever you discard a card, you may pay
. If you do, create a 1/1 white Human Soldier creature token.
. If you do, create a 1/1 white Human Soldier creature token.3/3
Haste, Double Strike, Deathtouch
You may play permanent cards in your graveyard with cycling by paying their cycling cost rather than their mana cost. If you cast a spell this way, it enters with a finality counter on it.
You may play permanent cards in your graveyard with cycling by paying their cycling cost rather than their mana cost. If you cast a spell this way, it enters with a finality counter on it.
3/3
Haste, Flying, Trample
Mutate


Whenever Illuna, the Wishgiver mutates, you may cast a spell without mutate from your hand or graveyard without paying its mana cost.
Mutate



Whenever Illuna, the Wishgiver mutates, you may cast a spell without mutate from your hand or graveyard without paying its mana cost.
Illus. Chris Rain
6/6
Whenever a creature you control becomes the target of a spell, put two +1/+1 counters on Ketria Roamer.
2/2
Vigilance
: Until end of turn, target creature assigns combat damage equal to its toughness rather than its power.
: Until end of turn, target creature assigns combat damage equal to its toughness rather than its power.5/7
Whenever you draw a card during an opponent's turn, create a 2/2 red and white Cat creature token.
3/4
Whenever you discard a card, you may pay
. When you do, exile target creature you control. Return it to the battlefield at the beginning of the next end step with a +1/+1 counter on it.
. When you do, exile target creature you control. Return it to the battlefield at the beginning of the next end step with a +1/+1 counter on it.3/3
Flash
When Snakely Surprise enters, for each creature that died this turn, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
When Snakely Surprise enters, for each creature that died this turn, create a 3/3 green Beast creature token. Put your choice of a vigilance, trample, or reach counter on it.
2/2
Flying
Creatures you control with Flying can't be blocked except by creatures with Flying.
Creatures you control with Flying can't be blocked except by creatures with Flying.
2/2
Flash
Spells you cast during an opponent's turn cost
less to cast.
Spells you cast during an opponent's turn cost
less to cast.2/3
Menace
At the beginning of your upkeep, discard a card and put a +1/+1 counter on Screaming Nightmare.
At the beginning of your upkeep, discard a card and put a +1/+1 counter on Screaming Nightmare.
4/5
Trample
Creatures you control with Trample have "This creature must be blocked if able".
Creatures you control with Trample have "This creature must be blocked if able".
7/7
Vigilance
Creatures you control assign combat damage based on their toughness rather than their power
Creatures you control assign combat damage based on their toughness rather than their power
0/4
Hexproof
Creatures you control with Ward have Hexproof.
Creatures you control with Ward have Hexproof.
3/3
Haste, Double Strike
Creatures you control with First Strike have Double Strike
Creatures you control with First Strike have Double Strike
2/2
Beast Trap enters with X trap counters on it.
Sacrifice Beast Trap: Beast Trap deals X damage to target creature that entered or mutated this turn, where X is the number of trap counters on Beast Trap
Sacrifice Beast Trap: Beast Trap deals X damage to target creature that entered or mutated this turn, where X is the number of trap counters on Beast Trap
When Everywhere Crystal enters, draw a card.
Sacrifice Everywhere Crystal: Add one mana of any color.
Sacrifice Everywhere Crystal: Add one mana of any color.
, Discard a card: Flaming Catapults deals 1 damage to any target.
Cycling
(
, discard this card: draw a card)
: Put target card in a graveyard on the bottom of it's owner's library.
,
: Scry 1.
,
: Sacrifice Styling Stylus and draw a card.This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)This land enters tapped
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)This land enters tapped.
Cycling
(
, discard this card: draw a card)
Cycling
(
, discard this card: draw a card)Show frames: C W U B R G M H A L
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