Link's First Custom Cube: Virtual Booster
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Mechanics | Skeleton | Themes & Archetypes |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
First strike
Whenever a creature you control deals combat damage, you may exile that creature. If you do, return it to the battlefield at the beginning of the next upkeep. 3/2
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Enlighten — Whenever you draw a card, spells you cast this turn cost less to cast.
, : Draw a card. 2/2
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: Add or to your mana pool.
, : Put a +1/+1 counter on target creature with power 1 or less. , : Put a 1/1 white and black Spirit creature token with flying onto the battlefield unless any player pays 2 life. |
Draw up to five cards.
Each opponent draws two cards for each card you've drawn this turn. It is in the sharing of water that one truly comes to know another.
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Choose two —
• Exile target artifact. • Exile target enchantment. • Create a 1/1 white Cleric creature token. Change one target of each spell or ability that targets at least one creature you control to that token. |
Buyback — Cast a sorcery. (You may cast another sorcery as you cast this spell. If you, put this into your hand as this resolves.)
Return target nonland permanent to its owner's hand. If it was tapped, draw a card. |
Double strike
Whenever a land arrives, if it wasn't the first land to arrive this turn, Thundercloud Celebrant deals 1 damage to target player or permanent. 1/1
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Defender
You may play land cards from your graveyard. 0/4
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Enchantment creature
As long as enchanted creature is legendary, it gets +3/+1. Whenever enchanted creature attacks, gain control of target creature with power less than it until end of combat. Tap that creature and it is now attacking. As enchanted creature leaves the battlefield, return Corona of Passion to your hand. |
You may play land cards and creature cards from your graveyard. When you play a card this way, if it would enter the battlefield, put it into your hand instead.
3/3
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At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
, Sacrifice four creatures you control: Exile target attacking creature. 4/4
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Destroy all nonland, non-Legendary permanents.
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Whenever a player casts a sorcery spell, you may pay . If you do, draw a card.
, Pay 1 life: Exile target sorcery card from a graveyard. Draw a card. 2/3
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Flash
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield. 3/2
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Defender
, : Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card. 0/5
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Midnight's Paladin
(none)
Exemplary Learner
(common)
Scepter of the Mists
(none)
Water Ceremony
(none)
Divine Interdiction
(none)
Ritual of Discovery
(none)
Thundercloud Celebrant
(none)
Wall of Growth
(none)
Corona of Passion
(none)
Overgrown Baloth
(none)
Vandes, the Masked Guerilla
(common)
Call to Glory
(none)
Cirdur of the Bloodwater
(common)
Starlit Lion
(common)
Runic Vortex
(common)