Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Wizard
Enlighten — Whenever you draw a card, spells you cast this turn cost {1} less to cast.
{u}, {t}: Draw a card.
2/2
 C 
Creature – Sphinx
Flying
Enlighten — Foremost Riddler costs {1} less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
4/3
 C 
Sorcery
Choose any number —
• Target player discards a card and loses 1 life.
• Target player sacrifices a creature.
• Exile all cards from target player's graveyard.
Dance for the Dead costs {b} more to cast for each mode chosen beyond the first.
 C 
Creature – Human Warrior
Haste
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control.
1/1
 C 
Legendary Creature – Merfolk Wizard
Whenever a player casts a sorcery spell, you may pay {u}. If you do, draw a card.
{b}, Pay 1 life: Exile target sorcery card from a graveyard. Draw a card.
2/3
 C 
Creature – Cleric
Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
 C 
Creature – Dryad
You may have Earth-Heart Dryad enter the battlefield tapped as a copy of any land on the battlefield.
1/1
 C 
Legendary Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
 C 
Legendary Creature – Efreet
{1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1/2
 C 
Legendary Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
 C 
Instant
Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs {1}{w} more to cast for each mode chosen beyond the first.

Herald of the Small (rare)
Exemplary Learner (common)
Foremost Riddler (common)
Dance for the Dead (common)
Incensed Storyteller (common)
Cirdur of the Bloodwater (common)
Banisher (common)
Earth-Heart Dryad (common)
Varlan's Garden (common)
Diajol, Crimson Mentor (common)
Immé's Grove (common)
Noonday Sun (common)