Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Gate (Play with the top card of your library revealed.) You may play the top card of your library if it's a creature card with power 2 or less. 2/2
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No more uncommons
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No more uncommons
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No more uncommons
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Whenever another creature with power 2 or less enters the battlefield, put a +1/+1 counter on Village Hero.
1/1
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Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn. 0/1
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Defender
Gideon's Protector can block an additional creature. Creatures your opponents control attack each combat if able. 1/6
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Flying, haste
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn. 4/4
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: Target creature with power 2 or less gains flying and vigilance until end of turn.
: Target creature with power 2 or less gains protection from the color of your choice until end of turn.0/3
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(
: Add or to your mana pool.) |
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(
: Add or to your mana pool.) |
Flying
Enlighten — Foremost Riddler costs less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.) 4/3
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Gaining life is against the law.
Whenever an opponent breaks the law, put a +1/+1 counter on each Noble creature you control. 2/2
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Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
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Choose any number —
• Magnetic Performance deals 3 damage to target player. • Destroy target artifact. • Each player with no cards in hand draws two cards. Magnetic Performance costs more to cast for each mode chosen beyond the first. |
Herald of the Small
(rare)
Village Hero
(common)
Mystic Faerie
(common)
Gideon's Protector
(common)
Eira, Merciful Blade
(common)
Empowering Cleric
(common)
Varlan's Garden
(common)
Isperia's Den
(common)
Foremost Riddler
(common)
Jealous Judge
(common)
Splatter Painting
(common)
Magnetic Performance
(common)




: Target creature with power 2 or less gains flying and vigilance until end of turn.
or 