Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Gate (Play with the top card of your library revealed.) You may play the top card of your library if it's a creature card with power 2 or less. 2/2
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No more uncommons
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No more uncommons
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No more uncommons
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Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash. 2/4
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At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
, Sacrifice four creatures you control: Exile target attacking creature.4/4
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At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
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Create a 1/1 black and white Spirit creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) If you discarded a Swamp to cast Moaning Wind, each opponent loses 1 life. |
First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life. 2/1
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(
: Add or to your mana pool.)
When Lake of Tar enters the battlefield, sacrifice it unless you pay . |
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Choose any number —
• Target player discards a card and loses 1 life. • Target player sacrifices a creature. • Exile all cards from target player's graveyard. Dance for the Dead costs more to cast for each mode chosen beyond the first. |
Haste
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control. 1/1
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(
: Add or to your mana pool.) |
Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn. 0/1
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Whenever Mazeform Phantasm becomes tapped or untapped, each opponent puts the top two cards of his or her library into his or her graveyard.
1/1
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Herald of the Small
(rare)
Vanguard of the Small
(common)
Vandes, the Masked Guerilla
(common)
Bastioned Bliss
(common)
Moaning Wind
(common)
Darry, Steadfast Warden
(common)
Lake of Tar
(common)
Dance for the Dead
(common)
Incensed Storyteller
(common)
Isperia's Den
(common)
Mystic Faerie
(common)
Mazeform Phantasm
(common)





: Add
or
to your mana pool.)
.