Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Cleric Knight
Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay {1}. If you do, for as long as you control that creature, exile target creature an opponent controls.
2/3
 
 R 
Creature – Spirit
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Instant
Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield.
 C 
Instant
Counter target spell unless its controller pays {2}. If that player does, draw a card.
 C 
Legendary Creature – Warrior
At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
{w}, Sacrifice four creatures you control: Exile target attacking creature.
4/4
 C 
Instant
Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs {1}{w} more to cast for each mode chosen beyond the first.
 C 
Enchantment
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Artifact
{u}, Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
{4}{u}: Draw a card. Each creature you tap while activating this ability pays for {1} or one mana of that creature's color.
 C 
Instant
Choose any number —
• Magnetic Performance deals 3 damage to target player.
• Destroy target artifact.
• Each player with no cards in hand draws two cards.
Magnetic Performance costs {r} more to cast for each mode chosen beyond the first.
 C 
Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
When Mangrove Line enters the battlefield, sacrifice it unless you pay {g/u}.
 C 
Enchantment
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
 C 
Creature – Wizard
Enlighten — Whenever you draw a card, spells you cast this turn cost {1} less to cast.
{u}, {t}: Draw a card.
2/2

Paladin of Marthanos (common, foil)
Herald of the Small (rare)
Transmogrify (common)
Wilted Learning (common)
Vandes, the Masked Guerilla (common)
Noonday Sun (common)
Bastioned Bliss (common)
Tamiyo's Calligraphy Pen (common)
Magnetic Performance (common)
Mangrove Line (common)
Everlasting Vigil (common)
Exemplary Learner (common)