Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays
.
![]() , Sacrifice Walker in the Void: Draw a card.2/2
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No more uncommons
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No more uncommons
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No more uncommons
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Whenever a player casts a sorcery spell, you may pay
. If you do, draw a card.
, Pay 1 life: Exile target sorcery card from a graveyard. Draw a card.2/3
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Choose any number —
•Return target tapped creature to its owner's hand. •Counter target spell with one or more targets. • Draw three cards, then discard two cards. Veil Dance costs ![]() more to cast for each mode chosen beyond the first. |
Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash. 2/4
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: Target creature with power 2 or less gains flying and vigilance until end of turn.
: Target creature with power 2 or less gains protection from the color of your choice until end of turn.0/3
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Choose any number —
• Put a +1/+1 counter on target creature. • Put target card from a graveyard on top of its owner's library. • Untap up to two target creatures. Dance for New Growth costs more to cast for each mode chosen beyond the first. |
Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy. 2/1
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(
: Add or to your mana pool.)
When Sunlit Valley enters the battlefield, sacrifice it unless you pay . |
Choose any number —
• Magnetic Performance deals 3 damage to target player. • Destroy target artifact. • Each player with no cards in hand draws two cards. Magnetic Performance costs more to cast for each mode chosen beyond the first. |
(
: Add or to your mana pool.) |
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield. |
: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
![]() : Target creature gets +1/+0 until end of turn.1/2
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Walker in the Void
(rare)
Cirdur of the Bloodwater
(common)
Veil Dance
(common)
Vanguard of the Small
(common)
Empowering Cleric
(common)
Dance for New Growth
(common)
Faerie Copycat
(common)
Sunlit Valley
(common)
Magnetic Performance
(common)
Immé's Grove
(common)
Everlasting Vigil
(common)
Diajol, Crimson Mentor
(common)

.

: Target creature with power 2 or less gains flying and vigilance until end of turn.
or
.