Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays {1}.
{1}{u}, Sacrifice Walker in the Void: Draw a card.
2/2
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Enchantment
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield.
 C 
Instant
Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield.
 C 
Legendary Creature – Efreet
{1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1/2
 C 
Enchantment
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Legendary Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
 C 
Legendary Creature – Warrior
At the beginning of combat on your turn, for each planeswalker and each legendary permanent you control, put a 1/1 red Warrior creature with haste onto the battlefield.
{w}, Sacrifice four creatures you control: Exile target attacking creature.
4/4
 C 
Legendary Creature – Giant
First strike
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature.
Other legendary creatures you control get +2/+0 and have first strike.
6/4
 C 
Creature – Sphinx
Flying
Enlighten — Foremost Riddler costs {1} less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
4/3
 C 
Legendary Land – Forest Island
({t}: Add {g} or {u} to your mana pool.)
 C 
Instant
Enlighten — If you drew a card this turn, Enlightened Denial costs {1}{u} less to cast.
Counter target spell.
 C 
Creature – Wall
Defender, lifelink
{t}: Target player gains 1 life. Then, if that player has 30 or more life, you gain 2 life. Then, if that player has 40 or more life, draw a card. Then, if that player has 50 or more life, create a 10/10 indestructible white Avatar creature token, then sacrifice Elanon's Masterpiece.
1/3

Walker in the Void (rare)
Everlasting Vigil (common)
Transmogrify (common)
Diajol, Crimson Mentor (common)
Bastioned Bliss (common)
Isperia's Den (common)
Vandes, the Masked Guerilla (common)
Kurndesh of the Hills (common)
Foremost Riddler (common)
Varlan's Garden (common)
Enlightened Denial (common)
Elanon's Masterpiece (common)