Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.
: Untap target permanent.Drawing on all the disciplines is the only way to true knowledge.
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Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays
.
![]() , Sacrifice Walker in the Void: Draw a card.2/2
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No more uncommons
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No more uncommons
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No more uncommons
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Defender
Gideon's Protector can block an additional creature. Creatures your opponents control attack each combat if able. 1/6
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Lifelink
When Vartov, Pampered Prince enters the battlefield or dies, put a 1/1 white and black Spirit creature token with flying onto the battlefield. 1/2
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Whenever Twist Bug deals damage to a player, that player discards that many cards at random, then draws a card for each card discarded this way.
2/1
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Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield.
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Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type. 4/4
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Defender
Whenever a creature you control with defender blocks, you Gain a victory counter. (A player with 10 or more victory counters wins the game.) "We need only last through the night!"
— Eira the Merciful 0/5
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Counter target spell unless its controller pays
. If that player does, draw a card. |
(
: Add or to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay . |
Flying
Enlighten — Foremost Riddler costs less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.) 4/3
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: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
![]() : Target creature gets +1/+0 until end of turn.1/2
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Wizard's Study
(common, foil)
Walker in the Void
(rare)
Gideon's Protector
(common)
Vartov, Pampered Prince
(common)
Twist Bug
(common)
Transmogrify
(common)
Archon of the Sword
(common)
Hope Solidified
(common)
Wilted Learning
(common)
Rotting Cavern
(common)
Foremost Riddler
(common)
Diajol, Crimson Mentor
(common)

, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.





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