Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land – Mountain Plains
({t}: Add {r} or {w} to your mana pool.)
When Sunlit Valley enters the battlefield, sacrifice it unless you pay {r/w}.
 
 R 
Enchantment
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Enchantment
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
 C 
Land – Plains Island
({t}: Add {w} or {u} to your mana pool.)
When Crystalline Fields enters the battlefield, sacrifice it unless you pay {w/u}.
 C 
Creaure – Cat
Flash
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield.
3/2
 C 
Creature – Zombie Cleric
Rite — Whenever a creature dies, each player loses 1 life.
1/1
 C 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay {b/r}.
 C 
Creature – Illusion
Whenever Mazeform Phantasm becomes tapped or untapped, each opponent puts the top two cards of his or her library into his or her graveyard.
1/1
 C 
Creature – Archon
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
4/4
 C 
Legendary Creature – Efreet
{1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1/2
 C 
Enchantment
Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
 C 
Creature – Faerie Wizard
Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy.
2/1

Sunlit Valley (common, foil)
Singularity (rare)
Bastioned Bliss (common)
Crystalline Fields (common)
Starlit Lion (common)
Undead Mortician (common)
Rotting Cavern (common)
Mazeform Phantasm (common)
Archon of the Sword (common)
Diajol, Crimson Mentor (common)
Splatter Painting (common)
Faerie Copycat (common)