Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays
.
![]() , Sacrifice Walker in the Void: Draw a card.2/2
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No more uncommons
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No more uncommons
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No more uncommons
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Enlighten — If you drew a card this turn, Enlightened Denial costs
![]() less to cast.
Counter target spell. |
: Target creature with power 2 or less gains flying and vigilance until end of turn.
: Target creature with power 2 or less gains protection from the color of your choice until end of turn.0/3
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At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
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Whenever Paladin of Marthanos or another nontoken creature enters the battlefield under your control, you may pay
. If you do, for as long as you control that creature, exile target creature an opponent controls.2/3
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(
: Add or to your mana pool.) |
, Tap an untapped creature, an untapped artifact, and an untapped enchantment you control: Draw a card.
: Untap target permanent.Drawing on all the disciplines is the only way to true knowledge.
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Flying
Enlighten — Whenever you draw a card, Mystic Faerie gets +1/+1 until end of turn. 0/1
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(
: Add or to your mana pool.)
When Crystalline Fields enters the battlefield, sacrifice it unless you pay . |
Choose any number —
• Magnetic Performance deals 3 damage to target player. • Destroy target artifact. • Each player with no cards in hand draws two cards. Magnetic Performance costs more to cast for each mode chosen beyond the first. |
Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
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Gaining life is against the law.
Whenever an opponent breaks the law, put a +1/+1 counter on each Noble creature you control. 2/2
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Walker in the Void
(rare)
Enlightened Denial
(common)
Empowering Cleric
(common)
Bastioned Bliss
(common)
Paladin of Marthanos
(common)
Varlan's Garden
(common)
Wizard's Study
(common)
Mystic Faerie
(common)
Crystalline Fields
(common)
Magnetic Performance
(common)
Splatter Painting
(common)
Jealous Judge
(common)

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: Target creature with power 2 or less gains flying and vigilance until end of turn.


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