Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit
Flying
Gate (Play with the top card of your library revealed.)
You may play the top card of your library if it's a creature card with power 2 or less.
2/2
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay {b/r}.
 C 
Enchantment
Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
 C 
Creature – Archon
Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type.
4/4
 C 
Legendary Creature – Giant
First strike
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature.
Other legendary creatures you control get +2/+0 and have first strike.
6/4
 C 
Legendary Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
 C 
Creature – Griffin
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
2/1
 C 
Legendary Creature – Merfolk Wizard
Whenever a player casts a sorcery spell, you may pay {u}. If you do, draw a card.
{b}, Pay 1 life: Exile target sorcery card from a graveyard. Draw a card.
2/3
 C 
Creature – Zombie Cleric
Rite — Whenever a creature dies, each player loses 1 life.
1/1
 C 
Sorcery
For each player, look at the top two cards of that player's library and put one or more into that player's graveyard.
Draw a card.
 C 
Creature – Angel
Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash.
2/4
 C 
Creature – Illusion
Defender
{x}, {t}: Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card.
0/5

Herald of the Small (rare)
Rotting Cavern (common)
Splatter Painting (common)
Archon of the Sword (common)
Kurndesh of the Hills (common)
Immé's Grove (common)
Sparrow Griffin (common)
Cirdur of the Bloodwater (common)
Undead Mortician (common)
Haunting Call (common)
Vanguard of the Small (common)
Runic Vortex (common)