Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
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No more uncommons
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No more uncommons
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No more uncommons
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First strike, protection from creatures with power 3 or greater
Whenever a creature with power 2 or less enters the battlefield, you gain 1 life. 2/1
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Choose any number —
•Return target tapped creature to its owner's hand. •Counter target spell with one or more targets. • Draw three cards, then discard two cards. Veil Dance costs ![]() more to cast for each mode chosen beyond the first. |
Creatures you control have vigilance and lifelink.
At the beginning of your upkeep, return target creature card with power 2 or less from your graveyard to the battlefield. |
Flying, haste
![]() : Target player discards a card. If that player does, he or she draws a card. Mindfire Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.4/4
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(
: Add or to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay . |
Other Noble creatures you control get +1/+1.
: Target creature becomes a Noble until end of turn in addition to its other types.2/2
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Lifelink
When Vartov, Pampered Prince enters the battlefield or dies, put a 1/1 white and black Spirit creature token with flying onto the battlefield. 1/2
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Flying, haste
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn. 4/4
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Defender
, : You gain 1 life for each creature you control with defender.0/4
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Defender, reach
When you cast Immé's Cultivator, you may search your library for up to two creature cards with defender and reveal them. Put one onto the battlefield and the other into your hand, then shuffle your library. 3/7
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Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn. 0/0
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Singularity
(rare)
Darry, Steadfast Warden
(common)
Veil Dance
(common)
Everlasting Vigil
(common)
Mindfire Dragon
(common)
Rotting Cavern
(common)
Lyr, Title Forger
(common)
Vartov, Pampered Prince
(common)
Eira, Merciful Blade
(common)
Wall of Life
(common)
Immé's Cultivator
(common)
Makeshift Mind
(common)





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