Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target nonland permanent an opponent controls. That player exiles cards from the top of his or her library until he or she reveals a creature card, then puts that card onto the battlefield.
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When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
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No more uncommons
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No more uncommons
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No more uncommons
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Whenever Mazeform Phantasm becomes tapped or untapped, each opponent puts the top two cards of his or her library into his or her graveyard.
1/1
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: Target creature with power 2 or less gains flying and vigilance until end of turn.
: Target creature with power 2 or less gains protection from the color of your choice until end of turn.0/3
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First strike
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature. Other legendary creatures you control get +2/+0 and have first strike. 6/4
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(
: Add or to your mana pool.)
When Wildflower Meadow enters the battlefield, sacrifice it unless you pay . |
Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash. 2/4
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Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand. 2/1
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Defender
Whenever a Forest or a creature with defender enters the battlefield, you may pay . If you do, draw a card.0/4
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Whenever Twist Bug deals damage to a player, that player discards that many cards at random, then draws a card for each card discarded this way.
2/1
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Choose any number —
•Return target tapped creature to its owner's hand. •Counter target spell with one or more targets. • Draw three cards, then discard two cards. Veil Dance costs ![]() more to cast for each mode chosen beyond the first. |
Flying, haste
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn. 4/4
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Transmogrify
(common, foil)
Singularity
(rare)
Mazeform Phantasm
(common)
Empowering Cleric
(common)
Kurndesh of the Hills
(common)
Wildflower Meadow
(common)
Vanguard of the Small
(common)
Sparrow Griffin
(common)
Willow Dryad
(common)
Twist Bug
(common)
Veil Dance
(common)
Eira, Merciful Blade
(common)




: Target creature with power 2 or less gains flying and vigilance until end of turn.


or
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