Link's First Custom Cube: Virtual Booster

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Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Wizard
Enlighten — Whenever you draw a card, spells you cast this turn cost {1} less to cast.
{u}, {t}: Draw a card.
2/2
 C 
Legendary Creature – Giant
First strike
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature.
Other legendary creatures you control get +2/+0 and have first strike.
6/4
 C 
Instant
Choose any number —
• Put a +1/+1 counter on target creature.
• Put target card from a graveyard on top of its owner's library.
• Untap up to two target creatures.
Dance for New Growth costs {g} more to cast for each mode chosen beyond the first.
 C 
Legendary Creature – Merfolk Wizard
Whenever a player casts a sorcery spell, you may pay {u}. If you do, draw a card.
{b}, Pay 1 life: Exile target sorcery card from a graveyard. Draw a card.
2/3
 C 
Creature – Griffin
Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand.
2/1
 C 
Instant
Choose any number —
•Return target tapped creature to its owner's hand.
•Counter target spell with one or more targets.
• Draw three cards, then discard two cards.
Veil Dance costs {1}{u} more to cast for each mode chosen beyond the first.
 C 
Land – Forest Plains
({t}: Add {g} or {w} to your mana pool.)
When Wildflower Meadow enters the battlefield, sacrifice it unless you pay {g/w}.
 C 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
When Hill of Willows enters the battlefield, sacrifice it unless you pay {r/g}.
 C 
Legendary Creature – Efreet
{1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1/2
 C 
Creature
Whenever you cast a legendary spell or a planeswalker spell, put a +1/+1 counter on Caller of Heroes.
Legendary spells and planeswalkers spells you cast cost {1} less to cast for each +1/+1 counter on Caller of Heroes.
1/1
 C 
Creature – Sphinx
Flying
Enlighten — Foremost Riddler costs {1} less to cast for each card you've drawn this turn.
Whenever a Sphinx creature you control becomes blocked, you Gain a victory counter. (A player with 10 or more victory counters wins the game.)
4/3

Singularity (rare)
Exemplary Learner (common)
Kurndesh of the Hills (common)
Dance for New Growth (common)
Cirdur of the Bloodwater (common)
Sparrow Griffin (common)
Veil Dance (common)
Wildflower Meadow (common)
Hill of Willows (common)
Diajol, Crimson Mentor (common)
Caller of Heroes (common)
Foremost Riddler (common)