Link's First Custom Cube: Virtual Booster

Link's First Custom Cube: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Themes & Archetypes
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
Whenever a creature leaves the battlefield, you may counter target spell unless its owner pays {1}.
{1}{u}, Sacrifice Walker in the Void: Draw a card.
2/2
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Enchantment
Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
 C 
Legendary Creature – Angel
Flying, haste
When Eira, Merciful Blade enters the battlefield, you may return target legendary or planeswalker card from your graveyard to the battlefield. It gains haste until end of turn.
4/4
 C 
Land – Mountain Forest
({t}: Add {r} or {g} to your mana pool.)
When Hill of Willows enters the battlefield, sacrifice it unless you pay {r/g}.
 C 
Instant
Enlighten — If you drew a card this turn, Enlightened Denial costs {1}{u} less to cast.
Counter target spell.
 C 
Sorcery
Choose any number —
• Target player discards a card and loses 1 life.
• Target player sacrifices a creature.
• Exile all cards from target player's graveyard.
Dance for the Dead costs {b} more to cast for each mode chosen beyond the first.
 C 
Creature – Human Warrior
Haste
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control.
1/1
 C 
Sorcery
For each player, look at the top two cards of that player's library and put one or more into that player's graveyard.
Draw a card.
 C 
Instant
Choose any number —
• Exile target enchantment.
• Target player sacrifices a blocking creature.
• Creatures with power 2 or less gain indestructible until end of turn.
Noonday Sun costs {1}{w} more to cast for each mode chosen beyond the first.
 C 
Creature – Cleric
Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
 C 
Land – Swamp Mountain
({t}: Add {b} or {r} to your mana pool.)
When Rotting Cavern enters the battlefield, sacrifice it unless you pay {b/r}.
 C 
Legendary Creature – Efreet
{1}: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
{1}{r}: Target creature gets +1/+0 until end of turn.
1/2

Walker in the Void (rare)
Splatter Painting (common)
Eira, Merciful Blade (common)
Hill of Willows (common)
Enlightened Denial (common)
Dance for the Dead (common)
Incensed Storyteller (common)
Haunting Call (common)
Noonday Sun (common)
Banisher (common)
Rotting Cavern (common)
Diajol, Crimson Mentor (common)