Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature with power 2 or less gains flying and vigilance until end of turn.
: Target creature with power 2 or less gains protection from the color of your choice until end of turn.0/3
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When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
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No more uncommons
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No more uncommons
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No more uncommons
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Flying
Whenever Archon of the Sword or another creature you control leaves the battlefield, choose a card type. Each player sacrifices a permanent of that type. 4/4
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, Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
![]() : Draw a card. Each creature you tap while activating this ability pays for or one mana of that creature's color. |
Defender
, : Target player puts the top X cards of his or her library into his or her graveyard. If X is 5 or more, draw a card.0/5
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Counter target spell unless its controller pays
. If that player does, draw a card. |
Defender
Whenever a creature you control with defender blocks, you Gain a victory counter. (A player with 10 or more victory counters wins the game.) "We need only last through the night!"
— Eira the Merciful 0/5
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Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand. 2/1
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Haste
Incensed Storyteller gets +1/+0 for each planeswalker and for each legendary permanent you control. 1/1
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Flying, haste
![]() : Target player discards a card. If that player does, he or she draws a card. Mindfire Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.4/4
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Defender
, : You gain 1 life for each creature you control with defender.0/4
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(
: Add or to your mana pool.) |
Empowering Cleric
(common, foil)
Singularity
(rare)
Archon of the Sword
(common)
Tamiyo's Calligraphy Pen
(common)
Runic Vortex
(common)
Wilted Learning
(common)
Hope Solidified
(common)
Sparrow Griffin
(common)
Incensed Storyteller
(common)
Mindfire Dragon
(common)
Wall of Life
(common)
Isperia's Den
(common)

: Target creature with power 2 or less gains flying and vigilance until end of turn.


, Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.

, 