Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Singularity enters the battlefield, exile all other nonland permanents until Singularity leaves the battlefield.
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No more uncommons
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No more uncommons
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No more uncommons
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Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand. 2/1
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Choose any number —
•Return target tapped creature to its owner's hand. •Counter target spell with one or more targets. • Draw three cards, then discard two cards. Veil Dance costs ![]() more to cast for each mode chosen beyond the first. |
: Target creature gains your choice of haste, first strike, trample, menace, or faze until end of turn. (Use power rather than toughness to determine whether lethal damage has been dealt to creatures marked with faze damage.)
![]() : Target creature gets +1/+0 until end of turn.1/2
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(
: Add or to your mana pool.)
When Sunlit Valley enters the battlefield, sacrifice it unless you pay . |
Flash
When Starlit Lion enters the battlefield, exile another target permanent you own until Starlit Lion leaves the battlefield. 3/2
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Tap three untapped creatures you control with power 2 or less: Exile target artifact or enchantment.
2/2
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Defender, reach
When you cast Immé's Cultivator, you may search your library for up to two creature cards with defender and reveal them. Put one onto the battlefield and the other into your hand, then shuffle your library. 3/7
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Choose any number —
• Magnetic Performance deals 3 damage to target player. • Destroy target artifact. • Each player with no cards in hand draws two cards. Magnetic Performance costs more to cast for each mode chosen beyond the first. |
For each player, look at the top two cards of that player's library and put one or more into that player's graveyard.
Draw a card. |
At the beginning of each end step, if you control a creature with defender, put a +1/+1 counter on target creature, then put a 1/1 white Spirit creature token with flying onto the battlefield.
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(
: Add or to your mana pool.) |
Singularity
(rare)
Sparrow Griffin
(common)
Veil Dance
(common)
Diajol, Crimson Mentor
(common)
Sunlit Valley
(common)
Starlit Lion
(common)
Banisher
(common)
Immé's Cultivator
(common)
Magnetic Performance
(common)
Haunting Call
(common)
Bastioned Bliss
(common)
Immé's Grove
(common)



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