Link's First Custom Cube: Virtual Booster
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| Mechanics | Skeleton | Themes & Archetypes |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Gate (Play with the top card of your library revealed.) You may play the top card of your library if it's a creature card with power 2 or less. 2/2
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No more uncommons
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No more uncommons
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No more uncommons
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: Target creature with power 2 or less gains flying and vigilance until end of turn.
: Target creature with power 2 or less gains protection from the color of your choice until end of turn.0/3
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Lifelink
When Vartov, Pampered Prince enters the battlefield or dies, put a 1/1 white and black Spirit creature token with flying onto the battlefield. 1/2
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Choose any number —
• Target player discards a card and loses 1 life. • Target player sacrifices a creature. • Exile all cards from target player's graveyard. Dance for the Dead costs more to cast for each mode chosen beyond the first. |
Flash, flying
When Faerie Copycat enters the battlefield, you may copy target triggered ability you control. You may choose new targets for the copy. 2/1
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Target player puts the top X cards of his or her library into his or her graveyard.
Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) You may have Makeshift Mind arrive as a copy of any permanent card put into a graveyard from a library this turn. 0/0
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Whenever a creature attacks, its controller exiles the top card of his or her library. Until end of turn, that player may play that card.
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Flying, vigilance
You may cast creature cards with power 2 or less as though they had flash. 2/4
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(
: Add or to your mana pool.) |
Rite — Whenever a creature dies, each player loses 1 life.
1/1
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First strike
When Kurndesh of the Hills enters the battlefield, it deals 4 damage to each nonlegendary creature. Other legendary creatures you control get +2/+0 and have first strike. 6/4
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Flying
Whenever a creature enters the battlefield under an opponent's control, return Sparrow Griffin to its owner's hand. 2/1
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Herald of the Small
(rare)
Empowering Cleric
(common)
Vartov, Pampered Prince
(common)
Dance for the Dead
(common)
Faerie Copycat
(common)
Makeshift Mind
(common)
Splatter Painting
(common)
Vanguard of the Small
(common)
Varlan's Garden
(common)
Undead Mortician
(common)
Kurndesh of the Hills
(common)
Sparrow Griffin
(common)


: Target creature with power 2 or less gains flying and vigilance until end of turn.



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