Fetish Wars: Virtual Booster
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Mechanics | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
: Until end of turn creature tokens you control gain haste and get +2/+0 until end of turn. Sacrifice all creature tokens you control at the beginning of the next endstep. Use this ability only once each turn.
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When Vengeful Murdered enters the battlefield put a -1/-1 counter on each other creatures you control.
The dagger in her back only gave her a weapon to stab you with.
3/1
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As long as there are ten or more exiled cards you may cast creature spells from your graveyard for more. Put a -1/-1 counter on each creature that was cast this way.
Whenever a creature with a -1/-1 counter on it would die, exile it instead. |
Fetish ( Whenever a nontoken creature dies, if Sphinxmane Headdress has no fetish, you may exile that card.)
,: Exile the top card of target player's library. If Sphinxmane Headdress has a fetish, costs less. |
Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
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Flying, Blemish (Whenever this creature would block or be blocked by a creature with counters you may exchange any number of counters between them.)
When Carrion Vultures enters the battlefield put a -1/-1 counter on target creature. 1/3
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Shuffle target artifact or enchantment into its owner's library and draw two cards.
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Shuffle target permanent into its owner's library. Its controller reveals cards from the top of their library until they reveal a permanent of the same type, then put that permanent onto the battlefield.
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Fetish ( Whenever a nontoken creature dies, if Aardvark Fetish has no fetish, you may exile that card.)
At the beginning of each opponents upkeep choose a target creature. That creature can be blocked by any creature you control, regardless of abilities. If Aardvark Fetish has a fetish, instead all creatures opponents control may be blocked by all creatures you control, regardless of abilities. |
Enchant land
Enchanted land untaps during each players untap step. "Just remember my touch- its memory is all you need to heal."- Funanya
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Enchant creature
Whenever enchanted creature untaps you may exile target permanent with a converted mana cost of 4 or greater. |
Enchant creature you control
Enchanted creature cannot be blocked. Whenever the enchanted creature deals damage you may draw a card. |
Enchant creature or artifact
Enchanted permanent can't attack or activate its activated abilities. |
Enchant creature
Enchanted creature gets +1/+1 and deathtouch. When enchanted creature dies put a 1/1 black-green snake token with deathtouch onto the battlefield. |
Target creature gets -3/-3 until end of turn. Destroy all permanents attached to that creature.
After Kalejaye's death, the Nnikvi held the Trial of Weakness to find a new Soul Surgeon.
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Cutpurse Conscription
(uncommon)
Vengeful Murdered
(common)
Second Life
(rare)
Sphinxmane Headdress
(common)
Beckon Apparition
(common)
Carrion Vultures
(common)
Purposeful Dissolve
(common)
Madness Warp
(rare)
Aardvark Fetish
(rare)
Roots of Renewal
(uncommon)
Kiss of Oblivion
(rare)
Pin's Sabotage
(rare)
Lethargy Hex
(common)
Viper Wreath
(common)
Destitute By Nature
(uncommon)