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Other colorless creatures you control get +1/+1.
2/2
0 comments
Devoid (This card has no color.)
Look at the top three cards of target player's library. Exile one of those cards, then put the rest back in any order.
Draw a card.
Look at the top three cards of target player's library. Exile one of those cards, then put the rest back in any order.
Draw a card.
Ingest (Whenever this attacks, defending player exiles the top card of their library.)
When Slasher Twins enters the battlefield, if it isn't a token, put a token that's a copy of it onto the battlefield.
When Slasher Twins enters the battlefield, if it isn't a token, put a token that's a copy of it onto the battlefield.
3/4
"This world was dead long before we were born. How can we possibly hope to bring it back to life?"
2/1
Engineer —
, tap an untapped artifact you control: You gain 2 life.

1/3
Vigilance
Gallantry — When Calvalry Companion and exactly one other creature attack, untap the other creature.
Gallantry — When Calvalry Companion and exactly one other creature attack, untap the other creature.
2/2
Choose one —
• Destroy all creatures.
• Destroy all enchantments.
• Destroy all lands.
• Destroy all creatures.
• Destroy all enchantments.
• Destroy all lands.
"The apocalypse happened eons ago, worldwalker. There is nothing left to save."
Target creature gets +2/+2 until end of turn. If that creature is white, it gains first strike until end of turn.
Flying, lifelink, vigilance
Enchanted creature gets +3/+3 and has flying, lifelink, and vigilance.


: Elspeth, Wandering Ediolon gains indestructible until end of turn. If Elspeth is an aura, enchanted creature gains indestructible until end of turn instead.
Bestow


Enchanted creature gets +3/+3 and has flying, lifelink, and vigilance.



Bestow



3/3
Gallantry — When Exuberant Censor and at least one other creature attack, you may exile target creature until Exuberant Censor leaves the battlefield. (The exiled card returns to the battlefield under its owner's control.)
3/4
As an additional cost to cast Flurry of Fists, remove X +1/+1 counters from among creatures you control.
Flurry of Fists deals X damage to each attacking or blocking creature.
Flurry of Fists deals X damage to each attacking or blocking creature.
Kicker 
(You may pay an additional 
as you cast this card.)
Creatures you control gain first strike and lifelink until end of turn. If Gideon's Charge was kicked, creatures you control get +2/+0 until end of turn.




Creatures you control gain first strike and lifelink until end of turn. If Gideon's Charge was kicked, creatures you control get +2/+0 until end of turn.
Lifelink
Infuse
(
,
: Until end of turn, this permanent loses all colors and abilities and target creature gains all of its colors and abilities.)
Infuse



1/1
Exploit (When this enters the battlefield, you may sacrifice a creature.)
When Martyr's Rally exploits a creature, put a 1/1 white Spirit creature token with flying into the battlefield.
Creatures you control get +1/+1.
When Martyr's Rally exploits a creature, put a 1/1 white Spirit creature token with flying into the battlefield.
Creatures you control get +1/+1.
"Will you let the gateless claim more of your allies, of your friends? Stand in their memory, and fight!"
When Mining Team enters the battlefield, excavate 3 for an artifact or enchantment. (Reveal cards from the top of your library until you reveal an artifact or enchantment or three cards, whichever comes first. Then put an artifact or enchantment card revealed this way into your hand and the rest on the bottom of your library.)
2/4
Each creature you control gets +1/+1 for each permanent you control that's one or more colors that doesn't share a color with it.
You gain 5 life.
Rummage
(When you draw this card, you may reveal it and pay
. If you do, exile it and draw a card.)
Rummage


Converge — Creatures you control get +X/+X and gain first strike until end of turn, where X is the number of colors spent to cast Rally the Rebels.
"We poured from the ninth district like holy fire, engulfing every guild rat that stood in our way."
-- Hasmkil, Rebel Storyteller
-- Hasmkil, Rebel Storyteller
At the beginning of your upkeep, if Reindhart has less than three Power Counters on it, put a power counter on it.
,
: Prevent the next X damage that would be dealt to target creature.


, remove three power counters from Reindhart: Tap all nonland permanents your opponents control. Each opponent skips their next untap step.





2/6
When Selesnya Preacher enters the battlefield, recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
2/2
Flying
Gallantry — Whenever Skyknight's Companion and exactly one other creature attack, the other creature gains flying until end of turn.
Gallantry — Whenever Skyknight's Companion and exactly one other creature attack, the other creature gains flying until end of turn.
1/3
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Skyseeker Sage: You gain 2 life.

Remove a +1/+1 counter from Skyseeker Sage: You gain 2 life.
1/1
Flying, vigilance
When Spirit of EDH enters the battlefield, exile all other nonland permanents with a converted Gatherer community rating of three or more stars.
Players can't play cards that have a converted Gatherer community rating of three or more stars.
When Spirit of EDH enters the battlefield, exile all other nonland permanents with a converted Gatherer community rating of three or more stars.
Players can't play cards that have a converted Gatherer community rating of three or more stars.
3/3
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Steel-Light Enforcer: Steel-Light Enforcer deals 1 damage to target attacking or blocking creature.

Remove a +1/+1 counter from Steel-Light Enforcer: Steel-Light Enforcer deals 1 damage to target attacking or blocking creature.
2/3
Converge — Trite, Hero of the Ninth enters the battlefield with X +1/+1 counters on it, where X is the number of colors of mana spent to cast Trite, Hero of the Ninth.
Other Rebel creatures you control get +1/+1 for each +1/+1 counter on Trite.
Other Rebel creatures you control get +1/+1 for each +1/+1 counter on Trite.
2/2
Snowcharge — When Tundra Captain enters the battlefield, if
was spent to cast it, put two 1/1 white Soldier creature tokens onto the battlefield.

2/2
First strike
Outlast
(
,
: Put a +1/+1 counter on this. Outlast only as a sorcery.)
Outlast



2/1
Remove target attacking or blocking creature from combat.
Deep freeze — If you control three or more nonland snow permanents, exile that creature instead.
Deep freeze — If you control three or more nonland snow permanents, exile that creature instead.
Combo (Whenever this creature deals combat damage, put a charge counter on it. At the beginning of your end step, if it hasn't dealt combat damage this turn, removal all charge counters from it.)
Windfury Monk gets +1/+1 for each charge counter on it.
Windfury Monk gets +1/+1 for each charge counter on it.
2/2
At the beginning of your upkeep, if Zarya doesn't have three power counters on it, put a power counter on it.
: Prevent the next 2 damage that would be dealt to target creature this turn.


, remove three power counters from Zarya: For each opponent, choose a creature that player controls. Tap all other creatures those players control, then those creatures gain "this creature doesn't untap during its controllers untap step unless its controller pays
."





3/3
Engineer —
, tap an untapped artifact you control: Untap another target artifact or another target creature.

2/1
Ensnare 

(You may exile this card face down from your hand for
at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Enchant creature
You control enchanted creature.




Enchant creature
You control enchanted creature.
Reveal the top seven cards of your library, put all non-instant, non-sorcery cards revealed this way on the bottom of your library, then separate all instant and sorcery cards revealed this way into two piles. An opponent chooses one of them. Put that pile into your hand and the other on the bottom of your library.
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
. If you do, put a +1/+1 counter on this.)

2/2
Ensnare 
(You may exile this card face down from your hand for
at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Draw two cards.



Draw two cards.
At the beginning of each opponent's upkeep, that player draws a card.
Infiltrate (You may have this creature enter the battlefield under an opponent's control.)
Infiltrate (You may have this creature enter the battlefield under an opponent's control.)
3/3
Counter target spell unless its controller returns a land they control to its owner's hand.
When Meletis Astromancer enters the battlefield, dream 4 for an instant or sorcery. (Reveal the top four cards of your library. You may add up to one instant or sorcery card revealed this way to your hand, then put the rest on the bottom of your library.)
1/1
Corrupt 2 (As an additional cost to cast this card, you gain two corruption counters, then lose 1 life for each corruption counter you have.)
Counter target spell unless its controller pays X, where X is the number of corruption counters you have.
Counter target spell unless its controller pays X, where X is the number of corruption counters you have.
Mishra choked mana and life alike out of the denizens of Argoth.
Prowess (Whenever you cast a noncreature spell, this gets +1/+1 until end of turn.)
Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card.
Infuse
(
,
: Until end of turn, this creature loses all colors and abilties and target creature gains all of its colors and abilties.)
Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card.
Infuse





1/3
Deep freeze — Costs
less to cast as long as you control three or more nonland snow permanents.
Counter target spell.

Counter target spell.
When Rigger Apprentice enters the battlefield, assemble a contraption with converted mana cost 1 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
1/1
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
. If you do, put a +1/+1 counter on this.)
Remove a +1/+1 counter from Sanctum Scholar: Draw a card, then discard a card.

Remove a +1/+1 counter from Sanctum Scholar: Draw a card, then discard a card.
1/3
Whenever you cast a spell from exile, draw a card.
1/3
Ensnare 
(You may exile this card face down from your hand for
at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Counter target spell.



Counter target spell.
Counter target noncreature spell.
Rummage
(When you draw this card, you may reveal it and pay
. If you do, exile it and draw a card.)
Rummage


Transform all permanents. (Only double faced cards can transform.)
With each fracture in the World Shard, timelines are sundered: the kingdoms of rulers long dead spring back into power, and thriving civilizations crumble into dust.
Tap all creatures. Those creatures untap during their controller's next untap step.
Awaken


(As an additional cost to cast this, you may pay 


. If you do, transform it as it resolves.)
Awaken








When Surfacing Kraken enters the battlefield, return all tapped creatures to their owner's hand.)
6/6
Spellcharge (Whenever you cast an instant or sorcery spell, you may pay
. If you do, put a +1/+1 counter on this.)

2/1
Engineer — Draw a card for each artifact you control.
"I can ignore my brother's aggression no longer. With a heavy heart, I must prepare for war."
-- Urza, journal
-- Urza, journal
Snowcharge — When Varia Scholar enters the battlefield, if
was spent to cast it, draw a card.

2/2
Constellation — Whenever Ashiok's Tapestry or another enchantment enters the battlefield under your control, put a nightmare counter on Ashiok's Tapestry.

, remove a nightmare counter from Ashiok's Tapestry: Choose one —
• Target player discards a card.
• Each opponent loses 2 life.
• Put a 2/2 black Nightmare creature token with menace onto the battlefield.


• Target player discards a card.
• Each opponent loses 2 life.
• Put a 2/2 black Nightmare creature token with menace onto the battlefield.
Ensnare 
(You may exile this card face down from your hand for
at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Target creature gets -3/-3 until end of turn.



Target creature gets -3/-3 until end of turn.
Ensnare — Sacrifice a creature. (You may exile this card face down from your hand for
at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Target player sacrifices a creature.

Target player sacrifices a creature.
Whenever Corpse Smasher or another creature you control dies, target player loses life equal to that creature's toughness.
2/4
(
can be paid with
or
. This card's converted mana cost is six.)
When Deathmist Agent enters the battlefield, target opponent loses 1 life for each
spent to cast it.



When Deathmist Agent enters the battlefield, target opponent loses 1 life for each

3/3
At the beginning of your upkeep, you draw a card and gain a corruption counter. Then, you lose 1 life for each corruption counter you have.
"I don't remember Mishra being this reckless. How cruel he must have become in his quest for power."
-- Urza, journal
-- Urza, journal
As an additional cost to cast Diabolic Ascension, sacrifice two creatures.
Search your library for a creature or planeswalker card that shares a color with one or more of the sacrificed creatures and put it onto the battlefield. Then, shuffle your library.
Search your library for a creature or planeswalker card that shares a color with one or more of the sacrificed creatures and put it onto the battlefield. Then, shuffle your library.
Pirate creatures you control get +1/+1.
Nonpirate creatures get -1/-1.
Nonpirate creatures get -1/-1.
The power of both Spellbreaker and Fleshcleaver by his side, Drak was unstoppable. Within months, all but the most remote islands either pledged loyalty to him or were annihilated.
First strike
Other black creatures you control get +1/+1.
Heroic — Whenever you cast a spell that targets Elspeth, Returned Champion, put a 2/2 black Zombie creature token onto the battlefield tapped.
Other black creatures you control get +1/+1.
Heroic — Whenever you cast a spell that targets Elspeth, Returned Champion, put a 2/2 black Zombie creature token onto the battlefield tapped.
3/2
Return target creature card from your graveyard to the battlefield and put two -1/-1 counters on it.
Rummage
(When you draw this card, you may reveal it and pay
. If you do, exile it and draw a card.)
Rummage


Frigid Grasp deals 3 damage to target creature and you gain 3 life. If
was spent to cast Frigid Grasp, it deals 4 damage to that creature and you gain 4 life instead.

"Dark things lurk in the Filinea marsh. I fear the worst."
- Anhavan Scout, last report
- Anhavan Scout, last report
Corrupt 2 (As an additional cost to cast this card, you gain two corruption counters, then lose 1 life for each corruption counter you have.)
Menace (This creature can't be blocked, except by two or more creatures.)
Menace (This creature can't be blocked, except by two or more creatures.)
3/3
Bloodied — At the beginning of you end step, if Mindsnap Wolf dealt combat damage to a player this turn, target player discards a card.
2/2
+1
Each player discards two cards.
-3 Return target creature card from a graveyard to the battlefield under your control. You lose life equal to its converted mana cost.
-8 You get an emblem with "You can't lose the game and your opponents can't win the game" and "At the beginning of your upkeep, you lose this emblem unless you sacrifice a permanent."
Each player discards two cards.
-3 Return target creature card from a graveyard to the battlefield under your control. You lose life equal to its converted mana cost.
-8 You get an emblem with "You can't lose the game and your opponents can't win the game" and "At the beginning of your upkeep, you lose this emblem unless you sacrifice a permanent."
4
Ensnare 

(You may exile this card face down from your hand for
at any time you could cast a sorcery. Turn it face up and cast it at any time you could cast it an instant for its ensnare cost. )
Put two 2/2 black Zombie creature tokens onto the battlefield.




Put two 2/2 black Zombie creature tokens onto the battlefield.
Flying, deathtouch
: Quag Swarm gets +1/+0 until end of turn.

1/1
Target player discards two cards at random.
Domination — If you control the creature with the highest power, that player discards three cards at random instead.
Domination — If you control the creature with the highest power, that player discards three cards at random instead.
No ship, no crew, no hope.
Bloodied — At the beginning of your end step, if Stormcrag Butcher dealt damage to a player this turn, you gain 5 life.
4/3
Germinate (This creature enters the battlefield with a spore counter on it. At the beginning of your upkeep, put a spore counter on it.)
Remove three spore counters from Thalid Deathclaw: Target creature gets -3/-3 until end of turn.
Remove three spore counters from Thalid Deathclaw: Target creature gets -3/-3 until end of turn.
3/3
Snowcharge — When Theltet Seeker enters the battlefield, if
was spent to cast it, you draw a card and lose 1 life.

"Our cage thaws. The night beckons."
-- Korat, Theltet Speaker
-- Korat, Theltet Speaker
2/2
Bloodied — At the beginning of your end step, if Tomb Hunter dealt damage to a player this turn, return target creature card from your graveyard to your hand.
2/4
AAAAABloodied — When Avalanche Raider enters the battlefield, it deals 2 damage to target creature or player if a creature you control dealt damage to a player this turn.
2/2
Target creature gets +3/+1 until end of turn. If
was spent to cast, that creature also gains first strike until end of turn.

Engineer — Cannon Volley deals X damage to target creature or player, where X is the number of artifacts you control.
Add 




to your mana pool.
Overcharge
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)






Overcharge


"The end times are near. Open the vents."
- Andora, Barbarian Queen
- Andora, Barbarian Queen
Target creature you control gains flying until end of turn. At the beginning of the next end step, sacrifice it. If you do, that creature deals damage equal to its power to each creature and each player.
Spellcharge — When Flamestoker enters the battlefield, you may exile an instant or sorcery card from your graveyard. If you do, Flamestoker deals 2 damage to target creature of player.
2/1
Whenever you assemble a contraption, Forge Sparks deals 2 damage to target creature or player.
Snowcharge — When Goblin Frostsledder enters the battlefield, if
was spent to cast it, it gains haste until end of turn.

3/2
Goblin Raider attacks each turn if able.
2/1
Bloodscent — Jubilant Butcher enters the battlefield with a +1/+1 counter on it if an opponent was dealt damage this turn.
"Boss man says the 'pact is broken. Take to the streets!"
2/1
Overcharge 
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
At the beginning of your upkeep, put a +1/+1 counter on Liege of the Burnwillows for each tapped permanent you control.


At the beginning of your upkeep, put a +1/+1 counter on Liege of the Burnwillows for each tapped permanent you control.
2/1
Engineer —
, tap an untapped artifact you control: Ogre Lineboss deals 1 damage to target creature or player.

3/3
When Rigger Squad enters the battlefield, excavate 3 for an artifact. (Reveal cards from the top of your library until you reveal an artifact card or three cards, whichever comes first. Then put an artifact card revealed this way into your hand, and the rest on the bottom of your library.) Then, if you added a card to your hand this way Rigger Squad gains haste until end of turn.
3/2
Overcharge
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)

3/1
Flying

: Seething Hellkite Gets +1/+0 until end of turn.
Overcharge

(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)


Overcharge



4/4
Target creature can't block this turn.
Draw a card.
Draw a card.
"Get up when you're ready to join the adults, whelp."
Haste
When Steamflogger Assembler enters the battlefield, you may assemble a contraption with converted mana cost 2 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
When Steamflogger Assembler enters the battlefield, you may assemble a contraption with converted mana cost 2 or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
2/2
Storm Sling deals 4 damage to target creature or player.
Overcharge
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
Overcharge


Bloodied — At the beginning of your first main phase, add 

to your mana pool if Stormcrag Hedonist dealt damage to your opponent during your last turn.



3/2
Creatures you control get +1/+0 and gain haste until end of turn.
Overcharge
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
Overcharge

When Beetle Buddy dies, put a 1/1 green Insect creature token onto the battlefield.
2/2
Gallantry — Whenever Calvalry Charger and at exactly one other creature attack, both creatures get +1/+1 until end of turn.
2/2
Trample
Overcharge

(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
Overcharge



5/5
Deathtouch, defender
At the beginning of your upkeep, put a +1/+1 counter on Festering Colony.
When Festering Colony dies, put X 1/1 green Hornet creature tokens with flying and deathtouch onto the battlefield, where X is its toughness.
At the beginning of your upkeep, put a +1/+1 counter on Festering Colony.
When Festering Colony dies, put X 1/1 green Hornet creature tokens with flying and deathtouch onto the battlefield, where X is its toughness.
0/1
Trample
Gatekeeper Troll enters the battlefield tapped.
Overcharge
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
Gatekeeper Troll enters the battlefield tapped.
Overcharge


4/4
Trample
Fury 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn.)
Fury 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn.)
3/3
Snowcharge — When Hinterland Hunter enters the battlefield, if
was spent to cast it, put a +1/+1 counter on target creature you control.

3/2
Target creative gets +3/+3 until end of turn.
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
Recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
A centaur's show of strength turns many would-be Gruul raiders into Selesnyan zealots.
Blossom (When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.)
2/2
Prevent all combat damage that would be dealt this turn.
Awaken 2 —
(If you cast this spell for 
, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 2 —




Overcharge 
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)


3/3
Creatures you control get +2/+2 and gain trample until end of turn.
Overcharge

(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
Overcharge



Search your library for a creature card, reveal it, and put it into your hand. Then, shuffle your library.
Overcharge
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)
Overcharge

Deep freeze — Simian Smasher has trample as long as you control three or more nonland snow permanents.
4/4

• Put a +1/+1 counter on target creature.
• Put three spore counters on target creature.
1/1
Germinate (This enters the battlefield with a spore counter on it. At the beginning of your upkeep, put a spore counter on it.)
Remove three spore counters from Thallid Mightsower: Target creature gets +3/+3 until end of turn.
Remove three spore counters from Thallid Mightsower: Target creature gets +3/+3 until end of turn.
3/3
When Underwood Beastcaller enters the battlefield, excavate 5 for a creature. (Reveal cards from the top of your library until you reveal a creature card or five cards, whichever comes first. Then add a creature card revealed this way to your hand and put the rest on the bottom of your library.)
1/1
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control.
At the beginning of your upkeep, you gain X life, where X is the number of tapped permanents you control.
2/7
Exoskeleton (This creature enters the battlefield with an armor counter on it. If damage would be dealt to it, or if it would be the target of a spell or ability, remove an armor counter from it and prevent that damage or counter that spell or ability.)
3/1
Flying
When Alchor, Spectrum Archmage enters the battlefield, choose a color. Alchor has protection from the chosen color.

: Target spell or permanent becomes the color of your choice until end of turn.

,
: Destroy target creature of the chosen color.
When Alchor, Spectrum Archmage enters the battlefield, choose a color. Alchor has protection from the chosen color.





3/5
Deathtouch, hexproof
Whenever a creature dies, if you own no face-down exiled cards with ensnare, you may search your library for two cards with ensnare and reveal them. Put those two cards in a face down pile and shuffle them, then exile one of them face down. Put the other on the bottom of your library.
Whenever a creature dies, if you own no face-down exiled cards with ensnare, you may search your library for two cards with ensnare and reveal them. Put those two cards in a face down pile and shuffle them, then exile one of them face down. Put the other on the bottom of your library.
2/5
Hexproof
At the beginning of your upkeep, if Widowmaker has less than three power counters on it, put a power counter on it.
: Widowmaker loses hexproof and gains deathtouch until end of turn.
: Widowmaker deals 1 damage to target creature.
Remove three power counters from Widowmaker: You get an emblem with "You may look at your opponents hands and the top card of any library (you may do this at any time)".
At the beginning of your upkeep, if Widowmaker has less than three power counters on it, put a power counter on it.


Remove three power counters from Widowmaker: You get an emblem with "You may look at your opponents hands and the top card of any library (you may do this at any time)".
2/1
Bloodscent — When Orc Bloodhunter enters the battlefield, if an opponent was dealt damage this turn, it deals 3 damage to each opponent.
3/2
Flying, trample, protection from blue and from white
Rakdos, Lord of Slaughter can't be countered.
Whenever Rakdos deals combat damage to a player, it deals that much damage to each other creature that player controls.
Rakdos, Lord of Slaughter can't be countered.
Whenever Rakdos deals combat damage to a player, it deals that much damage to each other creature that player controls.
7/7
Haste
At the beginning of your upkeep, if Reaper doesn't have any power counters on it, put a power counter on it.
Whenever a creature dies, Reaper gains indestructible until end of turn.


, remove three power counters from Reaper: Destroy all creatures your opponents control.
At the beginning of your upkeep, if Reaper doesn't have any power counters on it, put a power counter on it.
Whenever a creature dies, Reaper gains indestructible until end of turn.



4/2
Bloodied — At the beginning of each end step, put a +1/+1 counter on Stormcrag Crusher if it dealt damage to an opponent this turn.
4/4
Trample, haste
Fury 5 (Whenever this creature becomes blocked, it gets +5/+5 until end of turn.)
Whenever a creature you control becomes blocked, if Borborygmos of the Many Clans is attacking, it gets +5/+5 until end of turn.
Fury 5 (Whenever this creature becomes blocked, it gets +5/+5 until end of turn.)
Whenever a creature you control becomes blocked, if Borborygmos of the Many Clans is attacking, it gets +5/+5 until end of turn.
10/10
Trample, haste
At the beginning of each combat on your turn, name a card, then each opponent reveals their hand. James Milan must attack at least one player who had the named card in hand this turn if able. If no player has the named card, James Milan attacks an opponent selected at random this turn if able.
At the beginning of each combat on your turn, name a card, then each opponent reveals their hand. James Milan must attack at least one player who had the named card in hand this turn if able. If no player has the named card, James Milan attacks an opponent selected at random this turn if able.
5/5
Overcharge 
(You may cast this spell for its overcharge cost. If you do, skip your next untap step.)


4/3
At the beginning of your upkeep, if Tobjorn has less than three power counters on it, put a power counter on it.
,
: Put a +1/+1 counter on another target creature.
,
: Put a 1/1 colorless Turret artifact creature with "
: This artifact deals 1 damage to target creature or player" onto the battlefield.


, remove three power counters from Tobjorn: Until end of turn, Tobjorn gets +4/+4 and gains trample and Turrets you control gain "
: This deals 4 damage to target creature or player."









1/1
First strike
Discard your hand: Tyl, Stubborn Survivor gains hexproof and indestructible until end of turn. Put a +1/+1 counter on it. (You must discard at least one card to pay this cost.)
Discard your hand: Tyl, Stubborn Survivor gains hexproof and indestructible until end of turn. Put a +1/+1 counter on it. (You must discard at least one card to pay this cost.)
"She possesses a will to live unlike anything I've ever seen."
-- Phobeum, Barbarian Warlord
-- Phobeum, Barbarian Warlord
3/3
Vigilance
Creature tokens you control get +1/+1.
Whenever a nontoken creature enters the battlefield, recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
Creature tokens you control get +1/+1.
Whenever a nontoken creature enters the battlefield, recruit. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 green Saproling creature token onto the battlefield.)
5/5
+1 Target player loses 3 life and you gain 3 life.
0 Put a 2/2 black Vampire creature token with lifelink onto the battlefield.
-2 Destroy target tapped permanent.
-9 Target player gets an emblem with "Whenever a permanent you control becomes tapped, destroy it."
0 Put a 2/2 black Vampire creature token with lifelink onto the battlefield.
-2 Destroy target tapped permanent.
-9 Target player gets an emblem with "Whenever a permanent you control becomes tapped, destroy it."
4
Each opponent chooses one permanent they control, then exiles each other permanent they control.
The culmination of the Brother's War reshaped Dominaria. Its repercussions would be felt for thousands upon thousands of years.
Tithe 5 (When this enters the battlefield, any opponent may pay
.)
When Teysa, Gilded Liege enters the battlefield, if tithe wasn't paid, put three 1/1 black and white Spirit creature tokens with flying onto the battlefield.
Creatures can't attack you unless their controller pays
and 1 life for each of those creatures.

When Teysa, Gilded Liege enters the battlefield, if tithe wasn't paid, put three 1/1 black and white Spirit creature tokens with flying onto the battlefield.
Creatures can't attack you unless their controller pays

3/4
Flash
Tithe 2 (When you cast this spell, any opponent may pay
.)
When Vizkopa Executioner enters the battlefield, if tithe wasn't paid, destroy target tapped creature.
Tithe 2 (When you cast this spell, any opponent may pay

When Vizkopa Executioner enters the battlefield, if tithe wasn't paid, destroy target tapped creature.
2/2
Germinate (At the beginning of your upkeep, put a spore counter on this.)
Other Fungus creatures you control have germinate. (If there are multiple instances of germinate on a card, each triggers separately.)
Remove three spore counters Thallid Broodmother: Put a 1/1 green Saproling creature token onto the battlefield.
Other Fungus creatures you control have germinate. (If there are multiple instances of germinate on a card, each triggers separately.)
Remove three spore counters Thallid Broodmother: Put a 1/1 green Saproling creature token onto the battlefield.
3/5
Search your library for a creature or instant card and reveal it. Shuffle your library, then put that card on top of it.
Threshold — If you have seven or more cards in your graveyard, put that card into your hand instead.
Threshold — If you have seven or more cards in your graveyard, put that card into your hand instead.
At the beginning of your upkeep, if Genji Shimada has less than three power counters on it, put a power counter on it.
: Change the target of target spell or ability that targets only Genji.

, remove three power counters from Genji: Genji gets +4/+4 and gains trample and hexproof until end of turn.



3/2
Choose a card type. Excavate 10 for a card of that card type. (Reveal cards from the top of your library until you reveal a card of the chosen type or 10 cards, whichever comes first. Then, put a card of the chosen type revealed this way into your hand and the rest on the bottom of your library.)
Return target spell or permanent to its owner's hand.
Spellcharge — As Flaming AEtherbomb resolves, you may exile an instant or sorcery card from your graveyard. If you do, return target spell or permanent to its owner's hand. Flaming AEtherbomb deals 3 damage to target creature or player.
Spellcharge — As Flaming AEtherbomb resolves, you may exile an instant or sorcery card from your graveyard. If you do, return target spell or permanent to its owner's hand. Flaming AEtherbomb deals 3 damage to target creature or player.
When Jidor the Lost enters the battlefield, you may exile an instant or sorcery card from your hand or graveyard.
Whenever Jidor deals combat damage to a player, you may cast a copy of the exiled card without paying its mana cost.
Whenever Jidor deals combat damage to a player, you may cast a copy of the exiled card without paying its mana cost.
3/2
When Ramaltin, Rigger Prodigy enters the battlefield, assemble a Contraption with converted mana cost X or less. (To assemble a contraption, search your library for a contraption card and put it onto the battlefield. Then, shuffle your library.)
2/1
Haste, vigilance
At the beginning of your upkeep, if Tracer has less than three power counters on it, put a power counter on it.
Remove three power counters from Tracer: Untap all creatures and remove them from combat. Counter all other spells and abilities. After this phase, there's an additional combat phase followed by an additional main phase.
At the beginning of your upkeep, if Tracer has less than three power counters on it, put a power counter on it.
Remove three power counters from Tracer: Untap all creatures and remove them from combat. Counter all other spells and abilities. After this phase, there's an additional combat phase followed by an additional main phase.
2/2
Double strike, vigilance, menace
Other Pirate creatures you control get +1/+1 and have vigilance.
When Drak, Soverign of Dreadmoon enters the battlefield, you may search your library for two artifact cards, reveal them, lose life equal to their combined converted mana cost, then put those cards into your hand. Then shuffle your library.
Other Pirate creatures you control get +1/+1 and have vigilance.
When Drak, Soverign of Dreadmoon enters the battlefield, you may search your library for two artifact cards, reveal them, lose life equal to their combined converted mana cost, then put those cards into your hand. Then shuffle your library.
5/5
+1 Target player draws two cards, then discards a card at random.
0 Each opponent loses 2 life and you gain 2 life.
-3 Destroy target permanent.
-7 Choose up to two colors. You get an emblem with "your opponents can't cast spells of the chosen colors."
0 Each opponent loses 2 life and you gain 2 life.
-3 Destroy target permanent.
-7 Choose up to two colors. You get an emblem with "your opponents can't cast spells of the chosen colors."
5
Target player shuffles their hand, graveyard, all permanents they own and all exiled cards they own into their library, then draws seven cards. That player takes six extra turns after this one.
In time, the tempests quelled, and the dragons dwindled. The people of Tarkir turned to repairing a new, war-torn world.
Flying, haste, trample
When Kagefuijn, Lord of Tempests enters the battlefield, destroy all other creatures with flying.
At the beginning of your upkeep, put a 4/4 red Dragon creature token with flying and haste onto the battlefield.
When Kagefuijn, Lord of Tempests enters the battlefield, destroy all other creatures with flying.
At the beginning of your upkeep, put a 4/4 red Dragon creature token with flying and haste onto the battlefield.
5/5
First strike
Kadeus, Glory Seeker can't block creatures with power 4 or greater. You pay pay
to ignore this effect until end of turn.
When Kadeus dies, if he blocked a creature with power four or greater this turn, return him to the battlefield transformed.
Kadeus, Glory Seeker can't block creatures with power 4 or greater. You pay pay

When Kadeus dies, if he blocked a creature with power four or greater this turn, return him to the battlefield transformed.
3/1
When this creature transforms into Kadeus, High Priest of Karametra, you may search your library for a land card and put it onto the battlefield tapped. If you do, shuffle your library.
,
: X target lands become 4/4 green and white Elemental creatures until end of turn. They're still lands.


3/6
Equipped creature gets +4/+0.

: Equipped creature gains first strike until end of turn.
Bloodied — At the beginning of your end step, if the equipped creature dealt damage to a player this turn, destroy target land.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)


Bloodied — At the beginning of your end step, if the equipped creature dealt damage to a player this turn, destroy target land.
Equip


Trample
, tap an untapped Rigger you control: Cogwound Crusher gets +2/+0 until end of turn.

4/7
When Full-Power Battlesuit enters the battlefied, you gain EE (two energy counters).
Whenever you draw a card, you gain E.
, pay [EE]: Full-Power Battlesuit deals 2 damage to target creature or player.
, pay [EEEE]: Draw a card.
, Pay any number of E: Full-Power Battlesuit becomes an creature with haste and base power and toughness equal to the amount of E paidand "pay E: this creature gains your choice of flying or trample until end of turn."
Sacrifice Full-Power Battlesuit, pay any number of E: Prevent the next X damage that would be dealt to you, where X is the amount of E you paid.
Whenever you draw a card, you gain E.



Sacrifice Full-Power Battlesuit, pay any number of E: Prevent the next X damage that would be dealt to you, where X is the amount of E you paid.
Equipped creature gets +3/+3 and has "
, sacrifice a land: Search your library for two basic land cards and put them onto the battlefield tapped. Then, shuffle your library."
Equip

Equip

"A scythe?! What kind of joke is this?"
-- Kadeus
-- Kadeus


A deck can only have one card named Mox Pearl.
: Add 
to your mana pool. Spend this mana only to cast white spells or to activate abilities of white permanents.



The goddess Serra inherited Tor's radiance.
A deck can only have one card named Mox Ruby.
: Add 
to your mana pool. Spend this mana only to cast a red spell or activate an ability of a red permanent.



The goddess Erar inherited Tor's inspiration.
A deck can only have one card named Mox Sapphire.
: Add 
to your mana pool. Spend this mana only to cast a blue spell or activate an ability of a blue permanent.



The god Korvund inherited Tor's curiosity.
Rune-Marked Memorial gets +1/+1 for each of its colors.
As long as Rune-Marked Memorial is white, it has lifelink.
As long as Rune-Marked Memorial is blue, it has flying.
As long as Rune-Marked Memorial is black, it has "
: This creature gets +1/+1 until end of turn."
As long as Rune-Marked Memorial is red, it has haste.
As long as Rune-Marked Memorial is green, it has trample.
As long as Rune-Marked Memorial is white, it has lifelink.
As long as Rune-Marked Memorial is blue, it has flying.
As long as Rune-Marked Memorial is black, it has "

As long as Rune-Marked Memorial is red, it has haste.
As long as Rune-Marked Memorial is green, it has trample.
2/2
When Smoke Bomb enters the battlefield, draw a card.
,
, sacrifice Smoke Bomb: Rigger creatures you control can't be blocked this turn.




4/4
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