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Showing 16 of 16 White cards
Go to section: Colourless (4) White (16) Blue (17) Black (21) Red (18) Green (12) Multicolour (45) Hybrid (19) Artifact (14) Land (1)
Show rarities: C U R
When Attended Rider enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
The bravest Mardu riders often gardner a small following of lesser warriors.
2/2
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First strike
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for

3/1
As long as you control a Dragon, Blade of the Scalelords gets +1/+1 and has first strike.
2/1
Morph 
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When Dromoka Bladebreaker is turned face up, prevent all damage that would be dealt to target creature this turn.



When Dromoka Bladebreaker is turned face up, prevent all damage that would be dealt to target creature this turn.
3/2


"I honor my ancestors, and they honor me in turn. My bond with them extends across death itself. Can you say the same, lizard?"
2/2
You gain 3 life.
Spell mastery — If you have 2 or more instant and/or sorcery cards in your graveyard, you gain 8 life instead.
Spell mastery — If you have 2 or more instant and/or sorcery cards in your graveyard, you gain 8 life instead.
Flying
When Inspiring Scalelord enters the battlefield, target creature gets +2/+2 until end of turn.
When Inspiring Scalelord enters the battlefield, target creature gets +2/+2 until end of turn.
4/4
Morph 
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When Kin-Tree Conjurer is turned face up, put a 1/1 white Spirit creature token with flying onto the battlefield.



When Kin-Tree Conjurer is turned face up, put a 1/1 white Spirit creature token with flying onto the battlefield.
2/1
Whenever Kin-Tree Healer becomes tapped, you gain 2 life.
2/1
Mardu Hordecaptain's power and toughness are each equal to the number of creatures you control.
As long as you control three or more creatures, Mardu Hordecaptain has first strike.
As long as you control five or more creatures, Mardu Hordecaptain has vigilance.
As long as you control nine or more creatures, Mardu Hordecaptain has indestructible.
As long as you control three or more creatures, Mardu Hordecaptain has first strike.
As long as you control five or more creatures, Mardu Hordecaptain has vigilance.
As long as you control nine or more creatures, Mardu Hordecaptain has indestructible.
Illus. Darkeen
*/*
Raid — When Mardu Trailblazer enters the battlefield, if you attacked with a creature this turn, put two 1/1 white Warrior creature tokens onto the battlefield.
0/4
Enchant creature
When enchanted creature dies, put three 1/1 white Spirit creature tokens with flying onto the battlefield.
When enchanted creature dies, put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Morph 
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
When Scaleguard Sanctifier is turned face up, put a +1/+1 counter on target creature.



When Scaleguard Sanctifier is turned face up, put a +1/+1 counter on target creature.
2/1
Shield Throw deals X damage to target attacking or blocking creature, where X is the number of +1/+1 counters among creatures you control.
Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
If
was spent to cast Sunbringer's Strength, bolster 3 instead.
If

When Zone of Silence enters the battlefield, exile all creatures until Zone of Silence leaves the battlefield.
In a war-torn world scarred by dragonfire, it can be hard to find some peace and quiet, so some scholars make their own.
Go to section: Colourless (4) White (16) Blue (17) Black (21) Red (18) Green (12) Multicolour (45) Hybrid (19) Artifact (14) Land (1)
Show rarities: C U R
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Mechanics |